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Bloodwinter (Bantam Spectra Book) [Paperback]

Tom Deitz (Author)
3.7 out of 5 stars  See all reviews (15 customer reviews)


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Book Description

Bantam Spectra Book April 6, 1999
An epic new fantasy of passion, power, and the most perilous enchantment of all....

From a master of contemporary fantasy comes an unforgettable tale of heroes, heroines, and rogues whose two rival nations are scarred by suspicion, shadowed by war, and summoned to destiny by a magic that is both gift and curse.

In the icy northern realm of Eron, three young artisans bound by an unspeakable act of violence arrive at an isolated gem mine on a special commission for their king. They are the arrogant but talented Eddyn; Avall, his archrival; and beautiful Strynn, newly wed to Avall...but carrying Eddyn's child.

Meanwhile, to the south, in the heart of Ixti's scorpion-riddled sands and sensuous cities, a horrible accident has forced Prince Kraxxi into exile with blood on his hands and a price on his head.

The four will be drawn together--and torn apart--by a magnificent find: a gem with magical properties beyond anyone's imagining or control. It is a struggle in which hidden forces pursue a frighteningly sinister agenda. For whoever possesses the gem holds the future of the world...and the power to destroy it.


Editorial Reviews

Amazon.com Review

Sex and plagues, magic and swordplay, conspiracies and prophecies, even royal fratricide--Tom Deitz knows the ingredients of good fantasy. But despite obvious skill and a dedicated cadre of fans, Deitz continues to be one of the genre's underappreciated, underrated authors. That may end with the first installment of his new Angen Chronicles, Bloodwinter.

This first book introduces us to rival nations Eron and Ixti. Eron's mountain-dwelling, Nordic society is tightly ordered and places great importance on craftsmanship and ritual. To the deserts of the south, the more chaotic and combative Ixti is grasshopper to Eron's ant, always coveting the resources of its neighbor. Bloodwinter concerns the fate of five young people, four from Eron, one from Ixti: the beautiful Strynn and the reserved Avall are newly married, but Strynn carries the child of Avall's villainous rival, Eddyn. These three master artisans work together through the winter on regalia for their king, but Avall stumbles upon a powerful gem that feeds on blood and allows its users to meld their minds. Meanwhile, Merryn, Avall's sister and Strynn's closest friend, serves out the winter in Eron's War-Hold, after shaming Eddyn in a ritual duel. She ends up in bed with the significant Ixtian in the story, self-exiled Prince Kraxxi, who has accidentally killed his father's favorite son. Bloodwinter is solid, if long in parts, but it ends abruptly. Hopefully the next installment will better address the most consistent complaint about Deitz, leveled by fans and critics alike: pacing. --Paul Hughes

From Publishers Weekly

The wintry realm of Eron, decimated by plague, is only now beginning to build back to its former strength, so when ambitious and arrogant Eddyn rapes fellow metalsmith Strynn, there's no question that the resulting child will be kept. Custom demands that Strynn name a father for the babe; she chooses her friend (and Eddyn's rival) Avall, another metalsmith. Hoping to calm the bad blood among their families, the King of Eron sends the trioAthe greatest metalworkers in the realm in centuriesAto study at the distant, frigid keep of Gem-Hold-Winter. An uneasy truce is broken there when Eddyn learns that Avall has discovered a mysterious gem with the power to link minds across distances. Avall and Strynn believe that the gem will offer a powerful advantage if Eron's southern neighbor, the desert nation of Ixti, declares war. Meanwhile, Prince Kraxxi of Ixti (who has been living incognito in Eron after causing his brother's death in a hunting accident) learns of the gem from his loverAAvall's sister MerrynAand, driven by guilt and loyalty to his birth nation, complicates matters immensely. Deitz's (Above the Low Sky) unusual setting and strong, magnetic characters bode well for this new series, where loyalty seems to be as dangerous a character flaw as raw ambition.
Copyright 1999 Reed Business Information, Inc.

Product Details

  • Paperback: 496 pages
  • Publisher: Spectra; First Edition edition (April 6, 1999)
  • Language: English
  • ISBN-10: 0553378635
  • ISBN-13: 978-0553378634
  • Product Dimensions: 9.2 x 6.1 x 1.2 inches
  • Shipping Weight: 1.3 pounds
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #9,329,884 in Books (See Top 100 in Books)

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Customer Reviews

15 Reviews
5 star:
 (3)
4 star:
 (7)
3 star:
 (3)
2 star:
 (1)
1 star:
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Average Customer Review
3.7 out of 5 stars (15 customer reviews)
 
 
 
 
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6 of 6 people found the following review helpful:
3.0 out of 5 stars Bloodwinter needs a little... more., April 9, 2000
Bloodwinter is about a special gem found deep in a mine that conveys special ability (That much is on the back of the book) However, most of the book centered on the lives and interactions of the people who eventually come into contact with the gem, or wish to have the gem. Though this was interesting and it was good to see that Tom can develop personalities and socialism between his characters, I felt that it lacked in adventure substance. In some of Tom's other books, the entire substance of the story has been one great adventure after another: IE the David Sullivan series. Those are fantastic books, but leads you to expect something of the same from his new story. I will say I like his effort to create a new world and populate it with a religion and a people who are not really like anything else anywhere else, but in some ways the world seems a little too surreal and unrealistic in its aspirations. For the most part, the book was somewhat occasionally active in the: 'oh no! What is going to happen next to our favorite characters?' department, and it was definitely descriptive, but made me hope that there would be more things 'happening' in the next book that would increase the excitement quotient. I felt that this book was mainly a story to set everything up, giving us background into the life of its people, and the key players, while placing them all into a position that he wished them to be in so that he could start the 'real' story. This is only the beginning of what looks like could be a fairly long ordeal. He's not afraid to hurt his main characters, or make them look less than perfect. Though as I said, I felt that the emotional interactions between his characters seemed a bit unreal in regards to their personal relationships and the like.
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5 of 6 people found the following review helpful:
1.0 out of 5 stars Bloodwinter fails, August 17, 2000
By 
K. Mears (Clearlake, CA United States) - See all my reviews
(REAL NAME)   
This book has some great ideas. It does not fall prey to the "I've read a million of these so mine will sound identical to ALL of them" phenomenon. But this book is fundamentally flawed.

The characterization starts well, and the characters are consistent... until something happens. Anything. At the slightest influence of event, stress, or simply the introduction of a new character or item, the characters in this book re-write themselves to spice up the plot. Every time I thought I knew a character, they would turn into someone else in a page or two.

The honest hero cheats and spys on his opponent in an honerable contest. His long suffering and completely noble wife steals away and breaks trust with her hero husband mere hours after he has revealed the 'gem' as a strange and dangerous secret. The nasty rapist antagonist has his moments of nobility to, after all, as his victim(s) regularly agree, 'he's not really such a bad person"...

I finished the book. That was about all I could do. I just HAD to see how many different, inconsistent personalities one book and a few characters could actually encompass (I lost count).

Despite the clumsy manipulation of characters to fit the plot, the author has good descriptive talent. He just doesn't seem to know who or what he wants to portray. He describes a foster brotherhood at the beginning of the book, only to surprise the reader that 'brotherhood' includes homosexuality. Not necessarily a bad thing in terms of plot, but it just happens without warning, and at odds with the scenario he started with. He seems to be experimenting with a variety of sexual themes in this way throughout the book. Again, not necessarily a bad thing for a novel, but none of the experimentation seems to be necessary or even relevant, and much of it flys in the face of the rest of the book. I won't move to the next book simply because of this inconsistency in character and focus.

I think this author should have spent his time on an anthology of short stories to get all this out of his system, and THEN write his novel. Unfortunately, this offering will simply reinforce the shallow image this genre has gained.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars outstanding!, August 16, 1999
By A Customer
This review is from: Bloodwinter (Bantam Spectra Book) (Paperback)
When I first saw this novel in Barnum Noble, I was not particularly impressed by the description on the back cover, and thus decided to wait for it to appear in the local library. When it did, I checked it out, and now, in retrospect, had wished I had bought it before. The Kirkus review adequately summarizes the plot, so I won't rehash the details. Suffice it to say that the story itself, while interesting, is not necessarily the strength of this work. What jumped out at me is the outstanding writing ability of the author, which is on a level of that of Tad Williams. Dietz has an ability for detail rarely found in the genre. His characterizations and world-building are outstanding as well. While this work may not appeal to all fantasy readers, especially those who enjoy authors who write books that are simplistic and are designed for adolescents (read: Terry Goodkind), I would heartily recommend this for anyone who needs a change of pace from the mediocrity that permeates the genre today.
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First Sentence:
The first row of the second level of the cold limestone octagon called the Hall of Clans was not where Avall syn Argen-a would've preferred to spend the first morning of the eight-day festival called Sundeath, which walled the year's dark half from the light. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
ice oxen, quarter hand, common hall
Key Phrases - Capitalized Phrases (CAPs): (learn more)
High King, Night Guard, High Clan, Winter Wall, Angen's Spine, Water Palace, Clan Argen, Common Clan, Clan Ferr, Eron Gorge, Prince Kraxxi, Court of Rites, Half Gorge, House Fortan, South Bank, Clan Fen, Council of Chiefs, Hall of Clans, King of Eron, Lord Lynnz, South Wing
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Springwar by Tom Deitz
 

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