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Tell Tale

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List Price: $13.99
Price: $8.78 & FREE Shipping on orders over $35. Details
You Save: $5.21 (37%)
In Stock.
Sold by Sheer Home Life and Fulfilled by Amazon. Gift-wrap available.
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  • For players Age 6 to Adult
  • Packaged in a sturdy round tin, the game is easy to take anywhere you go
  • Tell Tale offers a new option to traditional storybooks, your little one can choose a few of these images for you to tell short, bedtime stories
  • It develops literacy skills and concept imagery
  • With unlimited possibilities and four variations to spice up the game, Tell Tale unlocks the creativity within everyone
23 new from $8.78 5 collectible from $3.50

There is a newer model of this item:

Tell Tale Card Game
$10.96
(82)
In Stock.

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Frequently Bought Together

Tell Tale + Spot It Junior Animals + Spot It
Price for all three: $28.34

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 3.8 x 3.8 x 1.8 inches ; 6.4 ounces
  • Shipping Weight: 8 ounces (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B004P13H5U
  • Item model number: 460
  • Manufacturer recommended age: 6 - 10 years
  • Amazon Best Sellers Rank: #23,376 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (82 customer reviews)
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Product Description

From the Manufacturer

Take a journey into storyland by using cards with a variety of images ranging from the charming to the ordinary, encompassing a range of situations, players improvise stories.

Product Description

Tell Tale is the unique storytelling game where your imagination comes to life. You will take a journey into storyland as you improvise and listen to stories based on a variety of images. The 60 charming cards will take you to unexpected situations with surprising characters. Do you ramble on? No problem. Exaggerate? Use it to your advantage! Like to tell it sweet and simple? Game on! Packaged in a sturdy round tin, the game is easy to take anywhere you go, and all you need to play is the cards and your imagination. With unlimited possibilities and four variations to spice up the game, Tell Tale unlocks the creativity within everyone. Bedtime is always a special cherished moment to share with your kids... Tell Tale offers a new option to traditional storybooks; your little one can choose a few of these images for you to tell bedtime stories! Together you will share added complicity that will send you off to sweet dreams. Skills developed in this game: Tell tale exercises children's imaginations and stimulates creative thinking. It develops literacy skills and concept imagery. Describing images can be a great alternative to reading words to reinforce language skills. Contents: -60 Cards with 120 Images -Illustrated Rules"

Customer Questions & Answers

Customer Reviews

4.7 out of 5 stars
5 star
63
4 star
15
3 star
3
2 star
1
1 star
0
See all 82 customer reviews
I highly recommend this game for any family with battling kids.
C. M. Halsey
As a parent and a language teacher, this game (much like Rory's Story Cubes) is great for fostering creativity and practicing impromptu speaking skills.
timothy m benford
A really good game for developing story telling and imagination.
Sarah

Most Helpful Customer Reviews

57 of 60 people found the following review helpful By Amazon Customer TOP 500 REVIEWERVINE VOICE on May 22, 2012
Format: Toy
Tell Tale comes with 60 round double-sided story cards, from which each player must make a story. The competition can be seen as Once Upon a Time, Rory's Story Cubes, and Scary Stories.

Tell Tall comes with four different games:
Round N Round -- Each person has 4 cards, Each person takes a turn flipping over their card, and adding to the ongoing story based on that card.
Showtime -- Each person gets 6 cards, and tells there story based on 6 cards uninterrupted, in order.
Storyboard -- Each person gets 6 cards, and can pick either side of each, and arranges their cards however they like. They then tell a story.
The Stack -- Take cards one at a time from the stack, until all sixty cards are exhausted.

Some examples of cards: woman jogging, modern shower,boxing glove, guitar, fortune teller, chemistry set, man in jeans dancing, man and girl in modern outfits on beach, man and girl in modern outfits dancing, big sign for motel cafe, patched teddy bear, box of tissue paper, saw-wrench-hammer, vector equations on chalkboard, ambulance, set of false teeth, boy playing baseball, television, drive-in, modern crutch, motorcycle, person using computer, cruise ship, modern toilet, some skyscrapers

These examples are not the stuff of fairy tales. Once you've established a prince fighting a giant lizard, it's not necessarily ideal for the modern world to intrude on the story. In the Once Upon a Time cards, all cards avoid things found only in the modern world. But I am an adult, and I know what an old style plow looks like, and the various tropes of fantasy. For youngsters, familiarity-bias is likely a good thing. At some age, maybe 10-12, the Once Upon a Time deck would be more suitable.
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47 of 49 people found the following review helpful By M.Stamper on November 3, 2011
Format: Toy
Seeing as my little girl knows how to read but insists on disregarding what's on the page to make up her own story, this was the perfect game (more like an activity I think...) for us to play together. There are different ways to go about it as outlined in the little booklet included in the tin, but the concept is fairly the same. You have to make up a story inspired by the pictures on each card you pull. I can't believe some of things she comes up with, this game really unleashes her creativity! For the 12 bucks I paid, I feel like I got a lot of value and it seems like this is a game that she will want to play for a while, which is more than what I can say for some of the other toys she gets!
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28 of 30 people found the following review helpful By D. Turner on September 28, 2011
Format: Toy
My 5 year old loves playing this storytelling game. We pass out 4 cards to each of player and each of us takes a turn telling part of the story based on the picture on our cards. Sometimes we get cards that make the story very funny, sometimes we draw cards that make for a scary story and sometimes they just don't make any sense! But that's the fun of it! If your child likes telling stories then he'll love this game. Really gets the brain working!
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13 of 13 people found the following review helpful By Nuknuk TOP 100 REVIEWER on May 11, 2012
Format: Toy
What reminds me of this game is Rory's Story Cubes that has 9 dice with each facet carrying a different drawing on it. "Tell Tale" uses 60 round cards that has pictures on both sides. Both games are excellent in boosting creativity. The purpose of this game is to think on the spot, stir the imagination and just make up stories. It works better if you tell them to think of anything, even the silliest, and the impossible; if you put that in their minds, it just makes the game more fun.

I have another game called "Spot It" that my kids discovered from their Strategy Lab at school. It was such a hit in the family that searching for similar games online I saw "Tell Tale" from the same company. It is a completely different type game, but nevertheless it wasn't a disappointment.

My son is a member of their school's team for Odyssey of the Mind; it is a program to create a team or teams of students to compete with different schools. Creativity is one of the biggest aspects of the competition. This game is one perfect example of an excellent tool to practice their skills.

Two thumbs up.
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11 of 12 people found the following review helpful By Amazon Customer TOP 500 REVIEWER on April 29, 2012
Format: Toy
Tell Tale / B004P13H5U

Tell Tale is probably one of the most unique games in our collection, and I'm still trying to decide what to do with it. The game features 60 round "cards", each with a unique image on each side, for a total of 120 images. The images are cartoony and simplistic and fairly American -- including a picture of the Golden Gate Bridge -- but convey a surprising wealth of information in many of them.

The object of the game is to tell a story based around these cards. This can either be done individually with each person telling a story, or with multiple teams creating a story, or in a round-robin style where each person tells part of the story before it is handed off to the next person and the next card. This last method was my favorite as it had immediate interaction between players but without the potential conflicts that can arise when trying to craft a story as a group. (I'm told by my family that I manage group projects a little TOO enthusiastically.)

The openness of the rules makes the game very subjective, and this will greatly affect whether or not you enjoy the game at all. This isn't necessarily something you can pick up and take to the next family reunion and be assured that a good time will be had by all; some people don't enjoy having to be creative on command. Others, we found, needed to be roped in with a timer or they'd go on all night long. The game is non-competitive and there's not a clear, objective way to declare a victor, so there's that to keep in mind as well.

We didn't have any small children on hand to help evaluate the product, so instead I'll point out that from an adult perspective, this is quite an intriguing toy beyond social gatherings.
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