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A Board Game Education Paperback – October 16, 2009

8 customer reviews
ISBN-13: 978-1607092605 ISBN-10: 1607092603

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Editorial Reviews

About the Author

Jeffrey P. Hinebaugh is a litigation partner with the law firm of Dinsmore & Shohl, L.L.P., in Cincinnati, Ohio. A life-long board game enthusiast, he has confronted some of the most challenging strategy problems figuring out how to beat his two children in Sorry!.
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Product Details

  • Paperback: 188 pages
  • Publisher: R&L Education (October 16, 2009)
  • Language: English
  • ISBN-10: 1607092603
  • ISBN-13: 978-1607092605
  • Product Dimensions: 6.1 x 0.6 x 9.1 inches
  • Shipping Weight: 12.8 ounces (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #1,410,081 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews

27 of 28 people found the following review helpful By P. Hendrickson on January 12, 2015
Format: Paperback
This book sounded perfect for me. As a college librarian, I have built up our board game collection specifically to show Education students the many ways board games can be used in their future classrooms as teachers. I fully support the author's premise, but his scope and examples fall completely flat. It is as if the author simply wants to justify playing the games he loved as a child, and considers any recently designed games to be a challenge to that. Early in the book he dismisses "educational games" as not popular enough to consider. He includes Apples to Apples, Blokus, and Ticket to Ride in that category. Alan Moon, designer of Ticket to Ride, specifically says he did NOT design it as an educational game. And BTW, the game has sold millions of copies. It is very popular. Next, he dismisses European-style games including Settlers of Catan for being too hard to learn. Catan is as easy to learn from the book as Monopoly (when you actually use the rules in the book), and Catan has sold tens of millions of copies. The games Hinebaugh draws upon - Candy Land, Snakes and Ladders, Sorry, and other similar games - have been rendered obsolete by the brilliant designs of recent decades, games that are simple to learn, yet give players interesting decisions and fun challenges (instead of mindless, pure luck). Look at games from HABA, Blue Orange, Fireside, Mayfair, Days of Wonder. There are great games that adults and children truly enjoy and learn from. If an adult tells me they truly enjoy playing Candy Land, I will wonder if that person is able to balance their own checkbook. Instead of this book, get "Libraries got Game" by Mayer and Harris. Those authors get the true educational potential of MODERN board games - the games that have made Monopoly, Payday, and almost every game in Hinebaugh's book completely obsolete.
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16 of 17 people found the following review helpful By Charles Boyung on January 12, 2015
Format: Paperback
I have to agree with the other reviewer on here that actually took the time to review the actual product (as opposed to giving it 5 stars because it was packaged and came in the condition expected). This book has little to no substance, and the author clearly knows nothing about the board game industry over the last 20+ years.
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15 of 16 people found the following review helpful By Donald G. Dennis on January 13, 2015
Format: Paperback
Author apparently has no understanding of the modern board game revolution, or the real value of directed play. Really the Table of Contents reads like an advertisement for game best skipped so you can get to games with more value. This book should also be skipped.
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1 of 1 people found the following review helpful By jan c on March 4, 2015
Format: Paperback Verified Purchase
Awesome book great got homeschoolers and for making new games out of old games
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