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A Board Game Education Paperback – October 16, 2009

ISBN-13: 000-1607092603 ISBN-10: 1607092603

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Product Details

  • Paperback: 188 pages
  • Publisher: R&L Education (October 16, 2009)
  • Language: English
  • ISBN-10: 1607092603
  • ISBN-13: 978-1607092605
  • Product Dimensions: 6.1 x 0.6 x 9.1 inches
  • Shipping Weight: 12.8 ounces (View shipping rates and policies)
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #727,383 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Jeffrey P. Hinebaugh is a litigation partner with the law firm of Dinsmore & Shohl, L.L.P., in Cincinnati, Ohio. A life-long board game enthusiast, he has confronted some of the most challenging strategy problems figuring out how to beat his two children in Sorry!.

Customer Reviews

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Most Helpful Customer Reviews

25 of 26 people found the following review helpful By P. Hendrickson on January 12, 2015
Format: Paperback
This book sounded perfect for me. As a college librarian, I have built up our board game collection specifically to show Education students the many ways board games can be used in their future classrooms as teachers. I fully support the author's premise, but his scope and examples fall completely flat. It is as if the author simply wants to justify playing the games he loved as a child, and considers any recently designed games to be a challenge to that. Early in the book he dismisses "educational games" as not popular enough to consider. He includes Apples to Apples, Blokus, and Ticket to Ride in that category. Alan Moon, designer of Ticket to Ride, specifically says he did NOT design it as an educational game. And BTW, the game has sold millions of copies. It is very popular. Next, he dismisses European-style games including Settlers of Catan for being too hard to learn. Catan is as easy to learn from the book as Monopoly (when you actually use the rules in the book), and Catan has sold tens of millions of copies. The games Hinebaugh draws upon - Candy Land, Snakes and Ladders, Sorry, and other similar games - have been rendered obsolete by the brilliant designs of recent decades, games that are simple to learn, yet give players interesting decisions and fun challenges (instead of mindless, pure luck). Look at games from HABA, Blue Orange, Fireside, Mayfair, Days of Wonder. There are great games that adults and children truly enjoy and learn from. If an adult tells me they truly enjoy playing Candy Land, I will wonder if that person is able to balance their own checkbook. Instead of this book, get "Libraries got Game" by Mayer and Harris. Those authors get the true educational potential of MODERN board games - the games that have made Monopoly, Payday, and almost every game in Hinebaugh's book completely obsolete.
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15 of 15 people found the following review helpful By Charles Boyung on January 12, 2015
Format: Paperback
I have to agree with the other reviewer on here that actually took the time to review the actual product (as opposed to giving it 5 stars because it was packaged and came in the condition expected). This book has little to no substance, and the author clearly knows nothing about the board game industry over the last 20+ years.
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14 of 14 people found the following review helpful By Donald G. Dennis on January 13, 2015
Format: Paperback
Author apparently has no understanding of the modern board game revolution, or the real value of directed play. Really the Table of Contents reads like an advertisement for game best skipped so you can get to games with more value. This book should also be skipped.
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0 of 1 people found the following review helpful By Justine Davis on February 1, 2015
Format: Paperback
I used this book in my class last semester and found it to be tremendously helpful. I have been a teacher for 23 years and and teach at risk five, six and seven year old students in a large urban center. Our school does not have a lot of resources but the games identified in this book were easy and cheap to find in rummage and garage sales. We used some of the suggested variations for the games in the book and developed some additional variations ourselves. The math variations outlined in the book for Sorry and Chutes and Ladders were especially good and worth the purchase price of the book by themselves. Our students testing and quantitative results improved, by percentage, more than in any semester over the past 5 years. We will not only be using the book again this semester, but we will be expanding its use to other classes. While I agree that the other games identified by some of the reviewers are great games and very educational, good luck finding cheap and multiple copies of those games for a classroom. I think that is why the book uses games that everyone has access to and can afford. I don't know if this is a good book for someone who runs a college library, but for someone WHO ACTUALLY TEACHES, this is a valuable resource.
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