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Bodycount - Xbox 360

by THQ
Platform : Xbox 360
Rated: Mature
55 customer reviews
Metascore: 53 / 100
53

List Price: $58.99
Price: $9.83 & FREE Shipping on orders over $35. Details
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Xbox 360
  • AI is class based, each operating diffently and possesing different behaviors depending on the situation
  • 3 in-game factions (the Army, the Millitia and the Target), each with signature color scheme and appearance
  • Take on open levels in campaign and online co-op and competitive multiplayer modes
  • Execute skill kills, build combat combat chains and collect intel to earn combat upgrades
  • Shred through cover and enemies to carve a unique path of destruction
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Product Description

Platform:Xbox 360

Product Description

Bodycount reboots the First Person Shooter with a single-minded focus on delivering best-in-class gunplay. Gamers will experience the intense satisfaction of spectacular close-quarters combat in a shreddable world as players and opponents tear through cover to execute explosive kills. The first game from Codemasters Guildford Studio, Bodycount is being developed using the EGO Game Technology Platform, an evolution of the award-winning EGO engine. Ensnared in a clandestine global power struggle that rages under the cover of conventional war zones in Africa and Asia, players must eliminate a relentlessly evil enemy known only as ‘The Target’ on behalf of the ‘Network’. After being dropped into chaotic areas of operations, gamers deploy a mouth-watering selection of contemporary firearms to tear through environments and enemies, chaining kills and earning power ups. Complimented by co-operative and multiplayer modes, Bodycount will set new standards for intense, outrageous arcade action and put the fun back into the FPS.

Amazon.com

Bodycount is a First-Person Arcade Shooter rooted in fun, fast-paced action and focused on providing players with a groundbreaking visceral gunplay experience like no game before it. Parachute into a colorful world filled with crumbling cities and battle your way through mission-based gameplay that ties every gun discharge and munition explosion to the rumble feature of your controller. Additional features include: single player and multiplayer options, class-based AI and three factions, a powerful weapons arsenal, in-game currency and Intel, a non-sticky cover system and fully destructible environments.

Bodycount game logo
Caught in crossfire by two Militia faction members in Bodycount
An Arcade Shooter with a more visceral gunplay experience than any game before it.
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Go Ballistic in Arcade Firefights

Fall in love with firepower as Bodycount blasts intense arcade firefights from both barrels. Shred enemies and cover, perform skill kills and chain combos as you hunt the mysterious 'Target,' a relentlessly evil enemy who manipulate world events under the cover of civil war zones Carve your own wave of destruction through open-ended levels and battle class-based enemies who'll work together to chase you down. Equipped with a mouthwatering arsenal of weapons, grenades, mines and air strikes, rip your way through a campaign that embraces spectacular and indulgent gunplay and rewards creative killing. From the war zones in Africa to dangerous city streets set in Asia, and through the covert bases operated by the 'Target,' Bodycount's multi-route levels become explosive killing grounds flooded with enemies and destructible cover. This high-octane campaign is complimented by cooperative and competitive online modes where you're encouraged to leave no man standing. Go ballistic with Bodycount.

Key Game Features

  • Fall in love with firepower in intense arcade firefights
  • Deploy a powerful arsenal of weapons
  • AI is class-based, each operating differently and possessing different behaviors depending on the situation
  • 3 in-game factions (the Army, the Militia and the Target), each with signature color scheme and appearance
  • Take on open levels in campaign and online co-op and competitive multiplayer modes
  • Execute skill kills, build combat combat chains and collect Intel to earn combat upgrades
  • Shred through cover and enemies to carve a unique path of destruction

Additional Screenshots

Explosively taking out a watchtower and an enemy in Bodycount
All-about-the-gun gameplay.
View larger.
Shooting through a wall to get at an enemy in Bodycount
Fully destructible environments.
View larger.
Taking aim at a Militia faction member in Bodycount
Three in-game factions.
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Having the cover around you shreded away as you take heavy fire in Bodycount
Single & multiplayer options.
View larger.


Product Details

Platform: Xbox 360
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B0056WJA76
  • Product Dimensions: 7.5 x 5.4 x 0.6 inches ; 2.4 ounces
  • Media: Video Game
  • Release Date: August 30, 2011
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (55 customer reviews)
  • Amazon Best Sellers Rank: #11,135 in Video Games (See Top 100 in Video Games)

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

46 of 55 people found the following review helpful By Dustin D. Smith on August 30, 2011
Platform for Display: Xbox 360
Guns, bullets, and explosions. The barebones essentials to make almost any FPS great.

I have grown extremely tired of the Call of Duty/ battlefield/ Halo debates. Gamers have become quite cruel to each other when it comes to these games and they seem to worship these games like they are their holy grail of shooters. I myself miss the days when a new FPS was coming out and EVERYONE was excited about it. There were no flame wars about which game was better or whose graphics were just a bit better, people just wanted to have a good time. Isn't that what games are supposed to be about? I guess I am just a wishful thinker, I better get to the point here.

Bodycount throws everything about modern day shooters out the window and I am 100% ok with that idea. This game is all about pure arcade action! Think about the game as a modern day Metal Slug and you will understand what the guys at Codemasters were trying to achieve. Even the ammo and intel pickups you recieve from killing baddies make arcade-like sounds when you pick them up. The game has next to no story, but thats fine with me, in fact im GLAD there isn't a shoddy attempt at a "story" because the most popular FPS games these days have poor excuses for stories anyway. At least codemasters had the dignity to just focus mainly on the gunplay and not waste their time on a story that no one would care about, I play most FPS games for the gameplay only ( except for a few good ones like bioshock, half-life,etc. )

The graphics are good, they are no Crysis 2, but they get the job done and the game is still very enjoyable. Guns looks great and sound great too. There are plenty of explosions and it will be hard for you to run out of ammo. When you kill baddies they drop orbs that fill your ammo and your special skill slots.
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10 of 10 people found the following review helpful By Khadrelt on May 28, 2012
Platform for Display: Xbox 360 Verified Purchase
I played the demo for this game before I got it. Honestly, from the way the demo went I wasn't expecting a whole lot, but it was cheap enough I figured it was worth a shot. Well, it was. No, this isn't like Call of Duty, and it was never meant to be. It's more like those old-school shooters where the enemies are like piñatas full of ammo and whatever else that rain to the ground when they die. It's just plain old rush-in-guns-blazing fun. The weapons selection isn't really impressive, mostly due to the lack of sniper weapons. The guns it does provide are satisfying to use, though. And the cover system, once you get used to it, is actually very impressive--you can take cover virtually anywhere. Now when I play Call of Duty I actually find myself wishing I could peek out from cover like I can in Bodycount.

The destructive environment is cool, but sometimes it's actually *too* destructive. In the Nexus levels, in particular, the near-constant sounds of shattering glass and hissing electricity can become nearly overwhelming.

It's definitely got its own style, and you might have to give it a bit longer a chance to get used to than other games, but it's a blast.
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11 of 13 people found the following review helpful By rob damage on September 5, 2011
Platform for Display: Xbox 360
Like many games I seem to enjoy, this game is getting a pretty bad rep. I'm reviewing this to clear up some information for the more open-minded of you that are kind of on-the-line as to picking Bodycount up or not. Remember, this post is entirely of my own opinion, & I happen to prefer games that are not always AAA titles.

First things first, Is Bodycount worth it's $60 price tag? Unfortunately, Bodycount is overpriced. This is a game worth no more than $40. The multiplayer is very typical, and I do not think there will be any downloadable content in this games future. I'm (most likely a little more than half way through the game & playing on the hard difficulty setting) working on the campain mode, and while I'm totally enjoying the game, I expect to finish it within an approx. total of 8 hours. (correction, hard mode took me 14 hours to beat)

Is the gameplay enjoyable? Here is the premise: SHRED EVERYTHING IN SITE! If you enjoyed the demo, you're in for more of the same. I absolutely LOVE the the cover/strafe system, the destructable environments, and the weapons are all tuned up to 20! One of the more addictive elements is the fact that there is no load time between deaths, giving it that, "lemmy just have one more go, I know I can beat it" vibe. The earlier AI (also in the demo) is completely lacking, but as you progress through the game, new enemies are much smarter, will use cover, and will try to flank. This forces the player to be less "Rambo" and more of a tacticle "John McLaine". There are small power-ups based on how much intel (blue orbs that spew out of dead npcs) you gather: "explosive bullets, impervious to bullets, night vision, and an air-strike". Ultimately, I'm loving every last minute of Bodycount.
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3 of 3 people found the following review helpful By S.T.A.L.K.E.R on October 29, 2014
Platform for Display: Xbox 360 Verified Purchase
I got this game now because it has gotten cheap as I was skeptical of the value it provides before. With this said the story in this game is not something that is particularly interesting or engaging but the gunplay and overall mechanics more than make up for it. This game throws you into the grinder right from the start. The environments are getting torn to pieces all around and there are enemies everywhere. There is a near constant tug of war between factions and you are in the middle of it all with odds not in your favor. This gives the game a sense of urgency and you never quite feel safe. Only issue is that you are limited to your load-out and cannot swap weapons with what lies on the ground. This is more of a pet peeve, but feels out of place as a mechanic in this time and age.The soundtrack supports the setting by giving the appropriate tone when the action is happening and it is happening A LOT, there is not much down time here. The game is broken into sections with different environments and then followed by an assault on the local hub of a mysterious corporation whose agenda is not clear at the start. These sections are set in a very high-tech sci-fi scape tend to be the weaker portion of the campaign but provide a break by changing up the environment and lighting. If you have played Killzone,Syndicate or the Tron games you will feel right at home here.

On the technical side the graphics are nothing to marvel at, which is surprising as this is running on the EGO engine that powers DIRT and the recent Operation Flashpoint games. The lighting and shaders used are very low quality compared to many titles and at times look so dated that even Far Cry Predator looks better in certain sections. Where this game shines is with its physics and animation system.
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