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5.0 out of 5 stars
The many incarnations of TSR's Boot Hill, February 23, 2006
This review is from: Boot Hill Wild West Role-Playing Game, 3rd edition (Paperback)
Boot Hill was one of TSR's oldest role playing games, dating back to the beginnings of Dungeons & Dragons itself. The Wild West setting never really caught on in its time. Ironically, Boot Hill is probably more popular now, and copies are scarce.
The 1st edition was published in 1975, and would be recognizable to anyone familiar with the original D&D "brown" books.
The 2nd edition (ISBN 0394518756, also available on Amazon) was published as a box set in 1979. This is the set most familiar to Boot Hill players. It contains the 36-page rulebook, poster map, and counters. A re-release of the box set in 1984 featured a Frederic Remington cover ("The Cow Puncher"). Contents are identical, save the rulebook's cover matches the box. The 1984 version is quite rare.
This 3rd edition was released as a 128-page perfect-bound book.
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5.0 out of 5 stars
Great Game, Before its Time, November 6, 2011
This review is from: Boot Hill Wild West Role-Playing Game, 3rd edition (Paperback)
Boot Hill was the first Wild West-themed role-playing game and this, the 3rd edition, was written by Steve Winter. The previous editions were designed by Brian Bloom and Gary Gygax. This edition, far superior to earlier editions, was put together in a way that gave us an incredible serving of details.
Character creation is simple and direct, rolling two ten-sided dice and using modifiers listed in the book. Characters have scores in strength, coordination, and observation. Basic rules are: roll a twenty-sided die, and attempt to roll under under your attributes or your skill rating. Secondary scores, rated one 1-10, are stature and luck. Adding all these up to provide the character a number of skills. With experience, you can improve your attributes and skills.
The bulk of the game is an honest representation of real life in the West: chasing down bounties, lending a hand to ranchers, playing all sorts of games of chance, dueling and so on. You can also strike out and be and out-and-out villain. Either way, the game lists various crimes and bounties for your criminal pleasure.
Boot Hill does a great job of detailing time lines, including what weapons were around and when. They also gave stat blocks for just about everyone you can think of, from Billy the Kid, Jesse James, Doc Holiday, the Lone Ranger and even Gary Gygax. Seriously. Gaming Granddaddy Gygax is statted out.
The game shoulders some fairly simple and intuitive combat systems - roll to determine hit location, wound penalties, tactical movement and so on. And none of it over-complicates things.
If you want a realistic representation of the Wild West, you can't find anything to beat it, literally. There is something of a dearth of the Wild West genre. Just a six-gun, an ornery horse, maybe a steel string, and many, many miles of nothing in every direction.
And it's amazing what can happen in all those miles. Cue Bon Jovi music. Warm up your six-siders. Ante up for a great classic RPGs.
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