I wasn't along for the ride when BOX 13 was doing damage as a digital comics serialized on the "Comics by comiXology" iPhone app. But, I'll tell ya, BOX 13 isn't so shabby, either, as a collected trade paperback published by Red 5 Comics. It collects chapters #1-13, each chapter adding up to 7 pages of story content. Writer David Gallaher and artist Steve Ellis channel bits from THE MATRIX, THE MANCHURIAN CANDIDATE, and THE BOURNE IDENTITY to give us a noirish, reality-warping read.
Being an old school sort of guy, I think it's cool that the creative team was inspired by a 1947 syndicated radio series, also called BOX 13. In the radio broadcast, the main character Dan Holiday (voiced by actor Alan Ladd) was a writer who sought ideas for his stories by running a classified ad in the newspaper, asking suggestions from the readers. His ad read: "Adventure wanted, will go anywhere, do anything - write Box 13, Star-Times." It was a neat gimmick. But Gallaher and Ellis chose to go another route.
In this modern incarnation, Dan Holiday is still a writer, an investigative one, as well as the author of the popular "Jake Maxwell: Super Secret Agent" thrillers. Dan's latest effort had him poking into the dark nooks and crannies of something called the MKULTRA Project. As our story opens, Dan Holiday has just finished a slide show and has sat down for a book signing. He suddenly notices a mysterious box on his table. It comes with an innocuous note: "To Dan... Love, Suzie." Dan opens the box, which is like Alice strolling thru the looking glass. Things promptly get strange and nightmarish for Dan.
BOX 13 reads rapidly. Partly because the pace really moves, partly because the writer deals in brevity. David Gallaher tends to be miserly when parceling out dialogue and text captions. Instead, he allows the pensive monochromatic coloring and Ellis's kinetic, strikingly moody, heavily-lined art to tell the story. A story which, by the way, is marked with an intentional choppiness, an attempt to throw the reader off his or her stride. Our man Dan Holiday, clearly out of his depth, cannot get out of the way of these puzzling boxes, and his encounters with them induce blackouts and memory lapses. Dan always seems to awaken to yet another disorienting, nerve-jangling predicament. It could make a guy paranoid. All the being chased and skulking in shadows and getting shot at could also do that.
By the end of Chapter 13, some baffling questions are answered. But so many more aren't. Don't get me wrong, Gallaher provides a beginning, middle, and an end so that it feels like a complete story. But he also peppers in a grip of teasers. To know that there's an upcoming sequel to BOX 13 is to be not surprised at all. There are more boxes out there. This Suzie, whoever she is, has probably developed Carpal Tunnel Syndrome by now.