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The Brave and the Bold, Book 2 (Star Trek) [Mass Market Paperback]

Keith R. A. DeCandido (Author)
3.7 out of 5 stars  See all reviews (7 customer reviews)


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Book Description

Star Trek (Numbered Paperback) November 26, 2002
Continuing the all-new adventure spanning all of Start Trek history! In 2250 it is discovered that four deadly artifacts from the Zalkat Union have been scattered in different worlds. An order to inform Command is issued if any sould be located. In this second novel, the third and fourth energy emitting weapons, controlling weather and thoughts, have been found years later. Through combined efforts, the Voyager, Hood, and I.K.S Gorkon.


Editorial Reviews

About the Author

Keith R.A. Decandido is the author of the Buffy the Vampire Slayer novelization, The Xander Years Volume One, and is known to Star Trek fans as the author of Perchance to Dream, a Star Trek: The Next Generation comicbook miniseries published by Wildstorm. He is the editor of Marvel Comics' tie-in novels and of several science-fiction and fantasy anthologies.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter One

Tharia didn't cry when his three mates died.

It had been nine months, and not a single tear had run down his blue cheek.

He sat with two of his fellow Maquis rebels in a cave on some planet or other. Tharia wasn't even sure where they were, to be honest. He'd been too busy trying to repair one of the consoles to pay attention to wherever it was that they had crash-landed their shuttle. There had been four of them, but their pilot -- a Bolian who had replaced Tom Paris after the imbecile Earther had gotten himself caught by the Federation -- died in the crash. That left Tharia ch'Ren, Gerron Ral, and B'Elanna Torres.

"When's Chakotay supposed to get here?" Gerron asked in a whiny voice that made Tharia want to strangle him.

"He'll get here soon," B'Elanna snapped in a voice intended to intimidate. She didn't bother to look at Gerron. She was too busy keeping her eyes glued to her ancient tricorder, hoping it would tell her of Chakotay's imminent arrival with their ship, hoping it wouldn't tell her that Gul Evek or some other Cardassian had found them and was going to blast them into atoms.

At least their mission had been more or less successful. The shipment of grenades that Cardassian Central Command had earmarked for occupying forces on Dorvan V had been annihilated, first stolen from the freighter that was taking them to Dorvan, then destroyed an hour later in the shuttle crash. (Mercifully, the grenades hadn't been primed yet; had they been, more than the Bolian pilot would have been lost, and Chakotay would only have been able to find their remains with a tricorder -- or tweezers.)

It would have been better if they had managed to keep the grenades intact and thus be able to add them to the Maquis's arsenal, but the important thing was that the Cardassians wouldn't be able to use them. Sometimes it didn't matter if you won, so long as the other side lost.

"It's going to be dark soon." Gerron, Tharia noted, sounded wholly unintimidated -- which meant he was a fool, as B'Elanna's actions generally spoke louder than her words, and her words were fairly high in volume. "And with all our supplies trashed, we'll have to forage. I don't know if there's anything here we can even eat, much less -- "

Tharia stood up, running a hand through his feathery white hair. "Oh, for Thori's sake, I'll go look for food." He looked down at Gerron. "If you want to make yourself useful, gather up some rocks that we can heat."

"Rocks?"

"Basic survival." Tharia sighed. "Did they teach you nothing on Bajor? You can use a phaser on rocks to heat them."

Gerron at least had the decency to look abashed. "Sorry. Forgot," he muttered.

Looking over at the half-Klingon, half-Earther engineer, Tharia said, "I'll be back soon."

B'Elanna only grunted, focused as she was on the tricorder. Knowing that was all the acknowledgment he'd get, Tharia headed outward toward the cave entrance in the hopes of finding something edible. Given that three -- four, really, given B'Elanna's half-breed nature -- species were represented in the cave, it would be a challenge. Andorians, Bajorans, Earthers, and Klingons didn't have similar eating habits, after all. But Tharia didn't care that much -- he mainly needed to get away from Gerron before the young Bajoran drove him to anger.

Tharia preferred to keep his emotions in check.

His zhavey had cried, of course, back then. It took very little for her to cry, truth be told, and the deaths of her chei's three mates was certainly more than a little. And several of his friends cried.

But Tharia didn't. Not when he found their broken, bloody bodies in the wreckage of their home on Beaulieu's World after the Cardassian bomb had destroyed it, not at the death rites held at the community center on Beaulieu's, not at the ceremony back home on Andor.

Ignoring the advice of his zhavey to stay on Andor, Tharia had returned to Beaulieu's after the ceremony. Once a Federation colony, Beaulieu's World had been one of many planets ceded to the Cardassians in a treaty intended to settle a border dispute. Unfortunately, the Federation colonists saw no reason to leave their homes, even if those homes were now in Cardassian territory. The Cardassians, in turn, saw no reason to let them live in peace. Tensions in the Demilitarized Zone that was created between Federation and Cardassian space became increasingly heated, incidents of harassment on both sides were reported, and the treaty intended to settle a dispute wound up setting off a powder keg.

A group of (now former) Federation citizens of the colonies, as well as a number of Starfleet personnel sympathetic to the cause, formed a group called the Maquis. Tharia had never been too clear on the etymology of the term, only that it was the same name as a similar group in Earth's pre-spaceflight days. It was also derived from one of Earth's secondary languages, so it was pronounced "mah-kee" rather than "may-kwiss," as Tharia had initially assumed.

Before the bomb struck his home, Tharia had been one of the more outspoken opponents of the Maquis. He didn't think their formation would gain the colonists anything but trouble. True, the Cardassians weren't exactly living up to their side of the bargain -- hounding non-Cardassians, occasionally sending military ships into the Demilitarized Zone -- but Tharia didn't see that as a reason to become terrorists.

The governing body of Beaulieu's had held an open forum in the community center on the subject of the Maquis, and Tharia had spoken against them there. "Sentient beings should be able to reason out their problems without having to resort to mindless violence," he had said. "Effecting change from behind a phaser bank is no true change, simply an imposition of will."

When someone in the audience had pointed out that negotiation was how they got into this mess in the first place, Tharia had said, "One poor example does not invalidate the method. And one does not compound an error by making a bigger one."

Tharia had been so passionate at that open forum that tears came to his eyes, and all three of his mates congratulated him on his rhetorical skills.

Two months later, all three were dead, their home destroyed by a bomb of Cardassian make.

Three months later, Tharia sold the land on which the remains of their house stood to an Yridian developer who had been making overtures to them for over a year.

Four months later, he was part of a Maquis cell led by an Earther named Chakotay.

Five months later, he killed his first Cardassian, during a raid on a supply depot.

Tharia hugged himself in the bitter cold that greeted him at the cave mouth. In the two hours since the crash, the temperature had dropped by at least twenty degrees.

He hadn't cared what the name of the planet was, but now he found himself desiring to know it so he could avoid it in the future. He hadn't paid much attention when they crashed -- he was more concerned with getting under cover -- but now that he had a chance to look around, he realized that this place was what Tom Paris would have termed a dump.

When Thori in Her Greatness created this particular world, Tharia observed, She obviously was having a bad day. It was as if She couldn't be bothered to put together a proper ecosystem, so She tossed a few rocks and bushes around a flat, gray surface and hoped no one would notice. The sky was equally gray, and a limp wind blew, barely disturbing the minimal vegetation. Tharia's antennae quivered at -- something, he couldn't tell what, exactly. All he knew for sure was that this world was dull and gray and he didn't want to be here any longer than he had to.

As Tharia walked across that hard, flat ground, he found no animal life, and the plant life was poisonous to all of them. Ironically, the plants were edible for Bolians. Obviously, he thought with irritation, the wrong person died in the shuttle crash.

After ten minutes, he gave up. His tricorder -- a thirty-year-old Starfleet model that worked only sporadically at the best of times -- was starting to lose power, and the temperature continued to drop. Tharia had never liked the cold. One of the reasons Beaulieu's had appealed to him when he and his family chose to move off Andor was because it was warm. And his antennae were quivering so fast he was sure they were vibrating on top of his head. It was time he went back to B'Elanna and Gerron.

You can do better.

Tharia whirled around. "What?"

You can do better. You don't need to settle for this. You can destroy them once and for all.

The tricorder had now completely lost power, but Tharia's antennae were now quivering with a purpose. The voice was coming from under one of the gray rocks.

He knew this mainly because the voice didn't sound in his ears or in his antennae, but in his mind.

Deducing that telepathy was at work, Tharia stopped walking. Only when he stopped did he realize that he'd been moving in the first place. He had been going toward the rock from which the telepathic voice had emanated, almost against his will. Tharia hated telepaths.

"What do you want with me?"

I want to help you achieve your goal.

"Really? Show yourself -- and speak! I will not converse with a telepath who hides."

I am no telepath, and I'm not hiding. I'm but a tool that can give you what you desire.

Tharia made a derisive noise. "Can you bring my three mates back to me?"

No.

"Then you lie."

You misunderstand my purpose and my words, Tharia ch'Ren.

"Do I?" He didn't bother to question how the voice knew his name. Telepaths loved to show off how much they knew that was unspoken.

Yes. Getting your family back is a wish, not a goal. Items that can grant wishes are the purview of stories and myths. As I said, I'm a tool -- and I can help you get --

"What I desire, yes, I see." Tharia felt foolish standing in the middle of the gray rocks talking to nothing, so he sat down. "So you can help me get rid of the Cardassians? Aid me in destroying them? Assist me in driving them from my home forever?"

Yes.

"And what do you get in return?"

I have lain unused on this miserable rock for thousands of lifetimes, Tharia ch'Ren. What good is a tool that gets no use?

Tharia leaned back, supporting himself on the rock with his arms. He could feel the emissions from this whatever-it-was more precisely now in his antennae. It was wedged in between two rocks amid the underbrush of a bush that stuck out between them.

"I will not be coerced. I can feel you trying to convince me with your mind games."

You are a wise man, Tharia ch'Ren. You are also a man with a mission. I can be a valuable aid on that mission. All you must do is hold me in your grasp.

Tharia stood up. "No. I refuse."

Images appeared in Tharia's head then.

He saw a humanoid of some kind, holding a small black box that glowed with an odd green hue.

He saw other humanoid figures kneeling before the figure holding the box.

He saw the figure walk outside into a day that was filled with sunlight, a sky with no clouds.

He saw the figure hold up the box.

He saw clouds appear seemingly out of nowhere, saw winds start to gust where the air had been still.

He saw the people cheer as rain came pouring down from the sky.

Then the vista changed: he saw the figure again -- older this time -- using the black box to start a blizzard. Then using it to melt a snow-filled region with intense, desertlike heat. Then causing a hurricane to tear through a residential area.

"Get out of my head!" Tharia was now screaming as he unholstered his phaser, his dead tricorder long since dropped to the rocky ground. He didn't even check to see what setting the phaser was on, he just activated it and fired.

The images continued to pour into his mind as he fired. As the amber phaser beam tore into the leaves of the bush, he saw the figure use the black box to wipe out a village with a tornado. As the phaser pulverized the branches, rain was brought to the desert. As the rocks blew apart, a fog rolled into a sky filled with air traffic, causing massive slow-ups and collisions.

"Enough!" Tharia cried as he finally stopped firing. He wrinkled his nose at the smell that emanated from the ground. Nothing remained of the two rocks and the bush but smoke and ash --

-- and a black box with a greenish hue.

His mind was free of the images, but the voice remained. You see what you can do if you wield me. All that is required is --

"No!" Tharia raised his phaser to its highest setting and fired again, this time directly at the box.

The box seemed to simply absorb the phaser beam. The weapon had no effect on it.

Think what you can do with my capabilities. Think of the glory you can bring to the Maquis.

"I care nothing for glory! If you've seen into my mind you know that. I simply want -- I want -- to see the Cardassians -- to get them -- "

You want revenge.

Tears started to flow down Tharia's cheek. "Yes, damn you! I want revenge! I want them all destroyed! I want their heads ripped from their bodies!"

You want them to feel what you felt when you saw your mates' bodies in the wreckage of your home.

More images entered Tharia's mind, but they were not from the box. They were his own memories, suppressed for all these months when he refused to think about what had happened.

Athmin, impaled on a structural beam. Ushra, her head caved in by the ceiling. Shers, ripped to pieces by fragments from the Cardassians' explosive device.

Tharia fell to his knees. Pain shot through his legs as his knees collided with the hard ground, but he barely noticed. "I should have died with them," he said, his voice barely above a whisper.

But you didn't. As I said, I don't grant wishes. What I can do is make sure that those responsible pay for what they did to you.

He looked at the black box that sat on the ground, blurred by the months of repressed tears that now poured from his eyes. "Yes," he said in a whisper so quiet that Tharia himself could barely hear his own voice over the wind. "Yes, they must pay. All of them."

And they will. All you have to do is pick me up.

Tharia could not make his legs move properly, but somehow, he managed to crawl over to where the box sat, ignoring the pain of the superheated ground around it.

It was cool to the touch, which was impossible. He had been firing on it with a phaser at full, and the box had been absorbing the blast. He should have gotten third-degree burns just touching it. Yet he was able to cradle the box in his arms.

Everything you desire will be yours.

The moment he touched the box, Tharia noticed that the air around him got warmer. The chill that permeated the atmosphere was gone in an instant. It was now as warm on this despicable gray planet as it was on the most pleasant day back home on Beaulieu's.

"What did you do?" he asked quietly, wiping a tear from his cheek with his right hand as he cradled the box under his left.

Fulfilled a simple desire in order to show my ability to do so: I raised the temperature to one comfortable for you.

Tharia stood up. "Thank you."

It is the first of many desires I will fulfill for you.


It was another hour before Tharia finally made it back to the cave. B'Elanna and Gerron sat in the same spot, but this time they were on either side of a pile of rocks that had been heated by phaser fire. Still, even with that, it was cooler in the cave than it had become outside thanks to Tharia's new possession.

B'Elanna stood up quickly and barked, "Where the hell have you been?"

"I told you," Tharia said in a quiet, almost subdued voice. He had wiped his face dry, and carried the box -- the tool -- the weapon -- under his left arm. "I went out to search for food."

"And you put it in that box?" B'Elanna asked snidely.

"No. This place doesn't seem to have any native animal life, and the plants are all poisonous."

"Figures," Gerron muttered.

B'Elanna sighed. "Well, it doesn't matter -- Chakotay's in orbit, and he'll be landing inside of fifteen minutes."

Nodding, Tharia said, "Good."

There was a momentary pause. "So what is in the box?" B'Elanna finally asked.

"I'll tell you all about it when Chakotay arrives," he said.

B'Elanna stood in front of the Andorian. Tharia could tell she was agitated by the way his antennae retracted in her presence. "I'm not letting you bring that thing on the ship until you tell me what it is, Tharia."

"It's a weapon. The only weapon we'll ever need. Trust me, B'Elanna. Have I ever lied to you?"

Knowing full well that he hadn't, B'Elanna could only let out a growl. "Fine. So what does the stupid thing do?"

For the first time in many months, Tharia smiled.

"I'll tell you when Chakotay arrives."

Copyright © 2002 by Paramount Pictures. All Rights Reserved.


Product Details

  • Mass Market Paperback: 320 pages
  • Publisher: Star Trek (November 26, 2002)
  • Language: English
  • ISBN-10: 0743419235
  • ISBN-13: 978-0743419239
  • Product Dimensions: 6.8 x 4.2 x 0.9 inches
  • Shipping Weight: 5.4 ounces
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #512,782 in Books (See Top 100 in Books)

More About the Author

Keith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.

 

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7 of 7 people found the following review helpful:
3.0 out of 5 stars What a downer ending for a great 2-book series, April 5, 2003
By 
David Roy (Vancouver, BC) - See all my reviews
This review is from: The Brave and the Bold, Book 2 (Star Trek) (Mass Market Paperback)
The first book in the Brave and the Bold 2-part series introduced a very intriguing concept, but the second book doesn't carry it through. The book has two stories, the first of which is pretty good and almost holds up the quality of the first book. However, the second falls to pieces, bringing the entire series down with it.

The first book in this series was so well written and exciting, that I was really looking forward to a riveting conclusion. One of the minor gripes with the entire series, like all of the Star Trek book series that incorporate all of the television crews, is that it became a little bit too much of a coincidence that the same things would happen to all of our familiar crew members. Candido alleviated that a little bit by having other crews involved as well: in the first book, it was Decker and his ship and then the crew of the Odyssey. Further along those lines, Candido provides even more distance by making Tuvok and Chakotay the only two familiar characters in the Voyager story. I found that this helped considerably.

The first story is really well-told, as DeCandido does a good job of fleshing out some characters that we saw only briefly in the TV series (Cal Hudson) as well as creating some very interesting characters for the Hood. The Hood doesn't have as much to do as the ships did in the previous book, but the characters that DeCandido creates for it, especially Captain DeSoto, are vivid. DeSoto is a champion at the game of Go, and he has created a monster by teaching his first officer the game (and now she constantly beats him). It becomes a running gag throughout the story. It seems a bit superfluous, but it adds greatly to the character, as we feel we know him. DeCandido doesn't do as good of a job with the villain of the piece, though. The Andorian is very two-dimensional, going crazy because of the death of his family. He becomes very boring after awhile, and it's good that the story is short. The Maquis characters that DeCandido creates fulfill their roles well, but are rather basic otherwise. The distrust of Tuvok is understandable, but that's pretty much all there is.

While the Voyager story is pretty good, the Next Generation story that ends the book just completely falls apart. One of the problems with it is that it seems to be a showcase for DeCandido's new series of books about the IKS Gorkon and less a Next Generation story. That's fine in and of itself, but that's not really the way the book was sold. They do seem like an interesting crew, and DeCandido makes them intriguing to read about, but Picard and the rest of the Enterprise crew are bit players in their own story.

The second problem, and the one that made me almost want to put this book down in frustration many times in its short 140 page duration, was the constant explanation of continuity references. In many Star Trek books, there are so many references to past episodes that it can strangle a story. Others handle this very deftly, by either not including many references or by the author being very capable of explaining just enough of the references to not leave the new reader confused without bogging down the story. Throughout the first three stories in this series, DeCandido did a really good job of this. They were not intrusive, but they also weren't mystifying. Even better, a lot of these "references" were actually references to things that we haven't seen before, because they dealt with the new characters that DeCandido had created. That made them interesting. Unfortunately, in this final story, the continuity references come at the reader fast and furious, and DeCandido uses paragraph after paragraph to explain them. Most of them only need one paragraph, but when there are multiple references on each page, it starts to add up and get very messy. Not only are there references to television episodes, but there are multiple references to other books, as well (especially concerning the Gorkon, which has appeared on one of DeCandido's previous books).

The story also feels very staged and ends up being anti-climactic. DeCandido moves all of the pieces around, has them do their assigned jobs, and then has the book end within one page in a very boring way. Finally, there is fifteen pages of story after the ending, which makes the rest of the story seem very inconsequential. I understand that this is the conclusion to the two-book series, and thus needs to be there, but when the story itself is only 140 pages, it doesn't add much to the final story. I wouldn't mind so much if the story itself were actually good, but this really needed a bit more to it.

On a positive note, though, the crew of the Gorkon is very interesting, and I'm looking forward to their series. DeCandido is a good writer (this story not-withstanding) and I think he'll do a good job with it. It highlights the differences between Klingon ships and the Federation ships that we're all familiar with, as well as containing good characters to boot. I have to admit I was surprised by one of the deaths, because I thought that this character was one of the more interesting ones and I was looking forward to seeing the character in the new series. I was touched by the character, and really sorry to see the death. In such a short story that contains so much, that's a rare feat.

Overall, the series is very good, but it the final story is a big let down. Speaking specifically about this book, it contains a 4-star story and a 2-star story. Thus, I'll split the difference and make it 3-stars. What a waste.

David Roy

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3 of 3 people found the following review helpful:
2.0 out of 5 stars Not the Best, August 23, 2003
This review is from: The Brave and the Bold, Book 2 (Star Trek) (Mass Market Paperback)
For Voyager fans seeing the pic of Capt Janeway on the cover taking up a full quarter of the front would lead them to believe that 25% or so of the story was decided to her. Not so. For Star Trek fans who have to read EVERY single book, it's a must, but for most, just a mishmash and rehash of old story lines.
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4 of 5 people found the following review helpful:
5.0 out of 5 stars Star Trek: The Brave and the Bold - Book Two, December 11, 2002
By 
This review is from: The Brave and the Bold, Book 2 (Star Trek) (Mass Market Paperback)
Star Trek: The Brave and the Bold-Book Two written by Keith R.A.DeCandido is the continuation of the story about four extremely powerful weapons that when they are in the hands of one they wield almost unlimited power.

This portion of the story, (part three: The Third Artifact, 2371), takes place several weeks before the Star Trek: Voyager pilot episode "Caretaker," and shortly before the Star Trek: The Next Generation novel Double Helix Book four: "Quarantine. What I like about this series is that it is fast paced and fills in some timeline gaps and does some character fleshing out, along with a story that spans the whole Trek genre.

The artifacts are now called the Malkus Artifacts after an all powerful dictator that rules the Alpha Quadrant some ninety thousand of years ago. Malkus had four items constructed which served as the intruments of his rule. They were devices of impressive power. The devices were able to resist the gravitational forces of the Sun and were unscathed so this ancient culture spread them to remote locations so no one else could use them.

Ah, now, comes Starfleet as two of the impressive weapons were found in the first book the second series of two weapons will be found in this book. Part Three involves Captain Kathryn Janeway and the Starship Voyager as they find the third artifact in the demilitarized zone on a shakedown cruise. This device is now in the hands of the Maquis, so Janeway enlists some help from Captain Robert DeSoto of the U.S.S. Hood as Voyager's security chief Lieutenant Tuvok infiltrates the Maquis. This segment moves very quickly and it get your attention till the end.

The fourth and final Malkus artifact,(2376), leads to several disappearances throughout the Federation and the Klingon Empire. The fourth part takes place two years prior to Star Trek: Nemesis; it also takes place shortly after the Star Trek: Gateways book series, and a couple of months after the Star Trek-The Next Generation novel "Diplomatic Implausibility." Again the author tell a tale well as Captain Jean-Luc Picard joins forces with Captain Klag of the I.K.S. Gorkon and the Ambassadors Spock and Worf are in this book.

This book is action-packed-adventure only as DeCandido can deliver. Good reading for the Trek reader, also there are technical specifications for a Qang-Class Defense Vessel and a whole bunch of other story related stuff found in the back of the book.

My next book arrived today Star Trek: Nemesis... S.C.E. Omnibus Book Three has been ordered... Some Assembly Required, also Surak's Soul will arrive hopefully in February. Expect a Captain Klag book out soon with the adventure of its captain and the I.K.S. Gorkon coming soon. I'll see you around the galaxy.

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Inside This Book (learn more)
First Sentence:
THARIA DIDN'T CRY when his three mates died. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
fourth artifact, third artifact, warp signature, transparent aluminum, inertial dampers, impulse engines, aft compartment, helm control, transporter room, human colony, energy signature, command chair, observation lounge
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Defense Force, Deep Space, Malkus Artifacts, Ambassador Worf, Captain Klag, Central Command, Gul Evek, Colonel Kira, Commander Tereth, Kira Nerys, Cal Hudson, Lieutenant Tuvok, Zalkat Union, Ambassador Spock, Klingon Empire, Dominion War, Rector Institute, Admiral Nechayev, Captain Chakotay, Dina Voyskunsky, High Council, Starfleet Command, Aaron Cavit, Chancellor Martok, Great Rectangle
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