$6.99 + $3.99 shipping
In Stock. Sold by Another Castle Video Games

or
Sign in to turn on 1-Click ordering.
More Buying Choices
ricksgreatd... Add to Cart
$14.80 + $3.99 shipping
videogameco... Add to Cart
$18.89  & eligible for FREE Super Saver Shipping on orders over $25. Details
Media-Recovery Add to Cart
$19.99 + $3.99 shipping
Have one to sell? Sell yours here
Breakdown
 
See larger image and other views
 

it in action [Flash]

Breakdown

by Namco
Xbox Mature
3.8 out of 5 stars  See all reviews (27 customer reviews)

In Stock.
Ships from and sold by Another Castle Video Games.
Only 1 left in stock--order soon.
What Other Items Do Customers Buy After Viewing This Item?

Frequently Bought Together

Customers buy this item with Advent Rising $16.26

Breakdown + Advent Rising
Price For Both: $23.25

These items are shipped from and sold by different sellers. Show details

  • This item: Breakdown

    In Stock.
    Ships from and sold by Another Castle Video Games.
    $3.99 shipping.

  • Advent Rising

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details


Customers Who Bought This Item Also Bought


Product Features

  • Unique first person perspective fighting game system.
  • Fierce weapon-based FPS combat.
  • Compelling science fiction story line told through high-quality real time rendered graphics.
  • Detailed, immersive 3D worlds.
  • Featuring contemporary licensed music

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00009XS68
  • Item Weight: 3.2 ounces
  • Media: Video Game
  • Release Date: June 19, 2006
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (27 customer reviews)
  • Amazon Best Sellers Rank: #20,188 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Related Items

  • Most Popular
  • Service & Replacement Plans
  • PlayStation 2 Games
  • PlayStation Games
  • GameCube Games
  • Sega Dreamcast Games

Product Description

The subconscious is a state in which reality is just a visitor...

Product Information

Breakdown, exclusive to Xbox, is a sci-fi thriller that combinesthe best elements of shooters and fighters in a first-person action/adventure game. The game's intense storyline is told through high-quality real time rendered graphics that bring an unprecedented level of realism to the player. The game featuresfierce weapon-based first-person shooter combat, challenging puzzles to solve, surreal dream sequences, advanced AI, and massive detailed environments for exploration.

Armed soldiers wait for you to arise from a coma.  All seems overbefore you have even started.  Alas, hope is a waking dream.  You are Derrick Cole and you are about to embark on a journey that will test your body, wrench your soul and twist your mind.  Breakdown combines the power of an explosivearsenal of weapons with stunning hand-to-hand combat, all within a unique first person game system.  Detailed, immersive 3D graphics bring to life a world of intrigue that leaves you questioning the very ground you walk on.


Product Features

  • Compelling military /science fiction storyline will turn players upside down.
  • Unlock new punching and kicking combinations.
  • A revolutionary combination of hand-to-hand combat andweapons-based fighting.
  • Fight a legion of super-human soldiers.

Minimum Requirements

  • For use only with Xbox video game consoles with "NTSC" designation.
  • Players1
  • HDTV 480p
  • In-game Dolby Digital

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(2)

Your tags: Add your first tag
 

 

Customer Reviews

27 Reviews
5 star:
 (10)
4 star:
 (10)
3 star:
 (2)
2 star:
 (2)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (27 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

16 of 18 people found the following review helpful:
3.0 out of 5 stars Calling all masochists- Your game has arrived, August 30, 2004
= Fun:2.0 out of 5 stars 
This review is from: Breakdown (Video Game)
I must be losing my touch; This is the second game in a just a few weeks that I'm accusing of being "too hard" on normal difficulty. To be fair, most of the game is good. It might seem like a first person shooter at first, but it's really more of an action/adventure game. It has far more exploration and environment interaction than most FPSs. Also, in the final analysis the combat system is more geared towards hand to hand combat than shooting.

While the first person immersion is one of the highlights of this game, sometimes it's taken too far, to the point where it inhibits the fun factor. Simply interacting with an object involves up to THREE separate commands: 1) Extend your arm 2) Pick up object 3) Examine/keep/discard object. That becomes tedious very early on. Furthermore, during combat you're often knocked down. While they did a good job of simulating the first person view of someone being punched hard enough to be sent reeling to the ground (believe me, I know what that's like,) the process of falling down and then getting back up takes far too long. Again, realism at the expense of fun. Adrenaline rush subsides into pure aggravation.

Some of the problem solving in this game is completely counter-intuitive. There are occasions when there are simply -no- hints or clues as to what you must do in order to progress and you're left to twist in the wind until you somehow figure it out on your own. Example: You're being chased through a maze by an unstoppable foe who will kill you outright if he catches you. Your only hope is to escape the maze before he catches up to you and snuffs you out. When you finally reach the end of the maze, the exit door won't open. Why? Figure it out, stupid. Want a clue? Too bad. Just figure it out somehow. Eventually I got fed up and had to check a FAQ. Once I knew the solution, my one thought was "Now just how in the hell did they expect me to figure that out?" Maybe I've been spoiled by games like Metal Gear Solid that hold your hand through every obstacle in the game, but I think there should have been at least some little hint to point me in the right direction so I could have figured out how to get the door open. Aside from this sort of situation, there are some occasions toward the end of the game where you're expected to fight groups of enemies that just beat the living tar out of you time and time again until you get lucky. I spent over three hours trying to fight my way through the last few sections before I finally succeeded. I had stopped having fun long before I finished the game. To add insult to injury, towards the end of the game there is something you can interact with that will dispense arguably the most important plot information and exposition of the entire affair. This is something I would think most people playing the game will miss. I myself would have missed out on it, if not for a friend telling me to look for it. This is not good game design, Namco.

Frustrations aside, I have to admit that a lot of Breakdown was fun and I don't necessarily regret playing it. As someone else mentioned earlier, it's obvious that the creators of this game were influenced by Half Life and The Matrix. And perhaps 12 Monkeys.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5 of 5 people found the following review helpful:
4.0 out of 5 stars One of the most underrated Xbox titles you can get..., March 27, 2005
= Fun:4.0 out of 5 stars 
This review is from: Breakdown (Video Game)
I remember a lil' game that hit stores a few months ago called "Breakdown". The game was suppose to be revolutionary and all that stuff but I see this game didn't get very "great" scores if you know what I mean, and seeing this is from Namco(the same people who braught us the awesome SOUL CALIBUR)I decided to finally buy this game 4 days ago(and man was this a good 14 bucks)and I must say, anyone who didn't like Breakdown for its story or visuals are just plain STUPID!

Lets get to it..

Breakdown plays in FPS mode through out the whole game with no visual cutscenes or nothing like that, it's all in Real time. I'm not going to get into the story but you can just read that for yourself from gamesites or gamemagazines. Besides the fact that Breakdown acctually has a great Story, the visuals were suppose to be like the way they are. I don't understand why it's getting all this bickering over the visuals, what!? Were you expecting Doom3 visuals???..Jeez, other then the superb story and great visuals the gameplay is both awesome......and very frustraiting..

The gameplay is what got this game mixed reviews for most, I must start off by saying you ONLY get 3 weapons, 2 of them are pretty useful(which is the rocket launcher and the pistol)but the most usless and somewhat frustraiting weapon is the SMG, my god...this gun WILL NOT kill the person your aiming for unless you're like 5 feet away from him!!! And maybe it's just me but I want to kill those idiots at Namco for making such terrible controls for the hand to hand combat, you will die so manytimes from the frustraiting learning curve that it's not even funny...There were times(such as the first time I met 3 T lans)were I'd throw my control on the floor in anger, this game can get very, very frustraiting EVEN ON EASY MODE.. And why is everyone complaining about the lengh, the lengh is pretty decent, not great...but decent...same lengh as Halo 2, if you ask me...Other then that...

Good
-Great Visuals
-Great hand to hand combat engine
-Superb Story that is being bashed on by alot of gamers
-Great sound, very detailed and great characters
-Unique, original and very very wierd...
-Decent length, took me about 9 hours and 50 minutes..

Bad
-Terrible, terrible, frustraiting hand to hand combat learning curve
-60% of the game, or even more, is just mostly opening doors, running to the next linear hallway, open the next to door, ect..
-Most people will get turned off by it's extreamly Linear gameplay levels..
-Frustraiting enemies like fighting 3 or 4 enemies at once might push some gamers to throw there controls on the ground in anger...like myself..and trust me, it ain't pretty

Other then that, if you got 10 bucks to spare, get this game, it's not only an awesome game, but it's pretty original and has great visuals, great story and great action....the only bad thing about it is the frustraiting controls. Alot of people will hate this game and Alot of people will love this game...I personally enjoyed this game(but I mainly got this to get my mind of Doom 3 for xbox) Overall...I give this a

4.1 out of 5 stars
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


7 of 8 people found the following review helpful:
4.0 out of 5 stars Breaking Down "Breakdown". . ., May 19, 2004
By 
Amazon Verified Purchase(What's this?)
This review is from: Breakdown (Video Game)
Give "Breakdown" the credit it deserves. It's a genre-defying first person action game with shooter elements, but an emphasis on hand-to-hand combat. That sounds strange, and it IS strange, but it actually works, if you can believe that! Add to the mix the most immersive 3D game mechanics I've yet seen, and you've got yourself a game that comes recommended despite its disappointments.

The setup is strikingly similar to "Half-Life," with a few twists here and there. You're Derrick Cole, and you come to in a glossy research facility that is being overrun by genetic freaks from another dimension. In fact, you're a bit of a genetic freak yourself, which makes you the only one capable of saving the day. It also means that you'll have to keep an eye out for armed soldiers who would like nothing more than to put a bullet in you. In all truth, the story doesn't make a lot of sense, but the game is so good at inserting you into its nonsensical setting that it becomes sufficiently compelling.

Initially, "Breakdown" feels like a first-person shooter. You must escape the facility, and firearms are in good supply to help you do just that. Things change, though, when you come face-to-face with your first mutant, as they are completely immune to gunfire. Avoidance is the only policy at first (and the game lays on the tension nice and thick), until at last you begin to morph into a being that is physically capable of taking on mutants in hand-to-hand combat. Because the shooter elements are so basic (you have a severely limited arsenal and targeting can be a chore), things start to get really interesting at this point, because, to my continuing disbelief, this form of combat works so well - provided you're not juggling several opponents at once. Sometimes the game forces you to take on a handful of powerful opponents, and it just becomes frustrating. Fortunately, in most cases it's a simple matter to lure your stupid enemies from their positions and beat them to death one-by-one. Later in the game this is less of an option, since you're hurled into rooms you can't escape until you've pummeled all the mutants it throws your way. Getting hit in the back and watching a ten second animation of you dropping to the ground is less than amusing.

The early stages of the game are immensely well done, and are complete with some staggeringly cool set pieces. One, which introduces you to the game's appropriately scary villain, a half-man called Solus, is better than just about any scripted moment I've ever seen in a game of this type. There are several moments early on that are worth playing repeatedly, and take cinematic gaming to a whole new level. In particular, Derrick's hallucinations as he mutates are imaginative and eerie. Unfortunately, all of these moments are frontloaded, and there are few such bits as you near the finale.

Speaking of the finale, here's where a great games settles with just being good. It's as though the designers got tired of all the work it must have taken to make the first half of the game so brilliant, and just cobbled together the remaining portion. What's more, you have to go through one large area twice! Nothing changes, it's essentially just the same as it was the first time you experienced it. It's every bit as disappointing as it sounds, and will probably threaten to break the will of many players. It doesn't help that it's the worst part of the game in the first place, as the alien dimension stages are visually unappealing, repetitive, and downright frustrating. The game tries to transform itself into a first-person platformer here, and it's ill-advised.

I've been an avid gamer for over ten years, and I've never seen a game with such potential fall short of greatness by a mere hand's breadth, but that's exactly what "Breakdown" does. The initial game is brilliantly executed, and promises an experience that is not delivered when it's all said and done. Even so, there's nothing out there quite like "Breakdown," and I recommend it highly despite its shortcomings. After all, those shortcomings are only as disappointing as they are because the game is otherwise such a joy to experience. Don't overlook this one.

Final Score: A-

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews











Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums





Look for Similar Items by Category


Look for Similar Items by Subject

Search Video Games by subject:





i.e., each item must be in subject 1 AND subject 2 AND ...
Another Castle Video Games Privacy Statement Another Castle Video Games Shipping Information Another Castle Video Games Returns & Exchanges