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Breath of Fire: Dragon Quarter - PlayStation 2

by Capcom
Platform : PlayStation2
Rated: Teen
71 customer reviews
Metascore: 78 / 100

List Price: $19.99
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  • After ecological collapse, the human race went underground into Shelter where they've lived peacefully. Now a small party is ready to fight its way back to the surface and discover what lurks above!
  • As team leader Ryu, you'll lead a patrol through caverns and dungeons, and make your way through a maze of dangers
  • Battle against monsters and strange adversaries as you fight your way to the blue sky
  • Exciting adventures as you lead the human race to salvation!
22 new from $13.75 52 used from $3.81 8 collectible from $8.95
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Product Description

Renowned for its innovative gameplay mechanics, this latest incarnation redefines the Breath of Fire role-playing game. Breath of Fire series for the PlayStation 2 sports a whole new 3D-world look, an engrossing storyline, brand new stylized visuals and innovative gameplay features.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00007KQC1
  • Product Dimensions: 7.5 x 5.4 x 0.6 inches ; 5 ounces
  • Media: Video Game
  • Release Date: August 7, 2006
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (71 customer reviews)
  • Amazon Best Sellers Rank: #12,351 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

44 of 47 people found the following review helpful By A Customer on June 17, 2003
I've always loved the BoF series, and this is a rather drastic departure from it. About the only thing in commmon w/ the other BoF games is Ryu and Nina. Also this game is pretty hard and seems like it's always out to get you, as items are expensive and you need items to save. When i first played this game I hated it. I got 3 hrs into it and quit. Out of boredom i gave it another go and found it a very enjoyable game.
The battle system is one of the funnest I've played in an RPG in a long time. The story is great, and the ending is one of the best I've seen in a long time. And a New Game+ system doesn't hurt either. You can spend a hundred hours trying to get and do everything. (i've gone through it twice and still missing a lot)
Everyone says that you need to restart over and over again, when actually you don't. If your not very good (no offense) and use the dragon powers a lot, then yeah, you will. The dragon form is 'sposed to be a last resort, and should be used as little as possible. It's not that difficult to make it through in one run w/o restarting (although it does help).
Although this game has a steep learning curve, I'd recommend it to the hardcore RPG fans. People who are used to having their hands held through out a game should stay clear. Give it a try and try to learn it's systems and you should find a very enjoyable and rewarding game.
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20 of 21 people found the following review helpful By Liquid Celluloid on March 17, 2003
This installment in the series plays very differently. Everyone complains about the new SOL system in the game. To put it bluntly it works something like this:
1) Make your way through a dungeon.
2) Either die or quit the game
3) Choose to either restart the dungeon with roughly 10% of you r
experience (i.e. "party xp") and all your earned cash,
Restart the entire game with 10% experience and all your cash.
4) Repeat until strong enough to get to the next save point.
P.S. every time you transform into a dragon (Ryu) you consume energy that cannot be replenished unless you start the game over entirely!
The motivating factor compelling one to finish this game is the frustration of it being so darn difficult. On the plus side, the battle system is really fun and some of the attacks look super-cool. Plus, there's a mini-game where you build a fairy village (like in other bof games) which is totally fun as well.
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22 of 25 people found the following review helpful By Lisa Shea HALL OF FAMETOP 500 REVIEWERVINE VOICE on September 12, 2004
Breath of Fire - Dragon Quarter is a challenging RPG that features gorgeous graphics, especially in the cut scenes. You also learn a lesson about power and consequences.

The game is very Final Fantasy-like with a character running around a map, solving quests and learning things as he builds up skills. Your party here contains up to three characters. This is a futuristic world where humanity is living underground. As in every story from Metropolis on forward, it's the dregs of humans which are living down at the lowest levels. They are so far from the surface that they don't believe there is a real "sky" up there.

Like many other RPGs, when you clear a dungeon, the enemies stay dead. That makes sense to me :) It does mean, though, that you can't "bulk up infinitely". You are given a certain number of potential XP and have to best develop your character based on that.

When you become advanced enough, you gain the ability to turn into an uber-dragon. You might think this would make the rest of the game easy. But with great power comes great responsibility, or so says Spiderman. The balance here is that using that power hastens the end of the game. If you wimp out and just use your dragon powers too much, the timer counts down and the game ends.

Some people complain because they get their hands on that dragon power and want to just use it to blast through the harder levels. But the whole point of the dragon power is that it is an ultimate power that should only be used for the final bosses. If you can't resist using that power all the time, then you pay the penalty. I think it's a brilliant lesson and find it fascinating that a number of gamers aren't understanding it.
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26 of 32 people found the following review helpful By A. Griffiths on December 12, 2003
Breath Of Fire Dragons Quarter has to be the most complex and difficult RPG I have ever played. It's the only game in the series I have tried, and I decided to play it as I am a fan of RPG's in general, but I wasn't prepared for such a steep learning curve. Maybe if you know the series you will find it easier, but I spent the whole first section of the game having no idea of what I was doing. It doesn't help that the game manual is very hard to understand, I was referring to it all the time, but seldom found answers to the questions that were confusing me.
Basically, the game plays like a standard RPG, with strings of dungeons, interpspaced with "towns". You only have three playable characters (except for the first mission) so you can concentrate your level building quite easily. The battle system itself is quite cool, as it requires that you take into account positioning and distance in all your strategies. Players can run around on the battlefield at will within a specified range, but it consumes points that would otherwise be put towards combat, so you will be playing very tactically a lot of the time, which I found a lot of fun. You have to learn different skills as the game progresses, and then attach them to your weapons and armour to use in battle (a bit like "Materia" in Final Fantasy 7). But the attacks that you dish out only prove really effective if you use the games "combo" system, and it was this that I really struggled with. In addition to this, the many different types of weapons and armour on offer have a bewildering range of benefits and drawbacks that make assembling a selection of "best" equipment impossible. Again, it's all really poorly explained in the manual, and highly confusing to understand.
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