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Breath of Fire: Dragon Quarter
 
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Breath of Fire: Dragon Quarter

by Capcom
PlayStation2 Teen
3.1 out of 5 stars  See all reviews (40 customer reviews)

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Product Features

  • After ecological collapse, the human race went underground into Shelter where they've lived peacefully. Now a small party is ready to fight its way back to the surface and discover what lurks above!
  • As team leader Ryu, you'll lead a patrol through caverns and dungeons, and make your way through a maze of dangers
  • Battle against monsters and strange adversaries as you fight your way to the blue sky
  • Exciting adventures as you lead the human race to salvation!

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00007KQC1
  • Product Dimensions: 7.5 x 5.4 x 0.6 inches ; 2.4 ounces
  • Media: Video Game
  • Release Date: August 7, 2006
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (40 customer reviews)
  • Amazon Best Sellers Rank: #5,063 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Renowned for its innovative gameplay mechanics, this latest incarnation redefines the Breath of Fire role-playing game. Breath of Fire series for the PlayStation 2 sports a whole new 3D-world look, an engrossing storyline, brand new stylized visuals and innovative gameplay features.

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Customer Reviews

40 Reviews
5 star:
 (10)
4 star:
 (10)
3 star:
 (5)
2 star:
 (4)
1 star:
 (11)
 
 
 
 
 
Average Customer Review
3.1 out of 5 stars (40 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

31 of 34 people found the following review helpful:
5.0 out of 5 stars Not for everyone, June 17, 2003
By 
"xd_dga" (Lakeside, MT United States) - See all my reviews
This review is from: Breath of Fire: Dragon Quarter (Video Game)
I've always loved the BoF series, and this is a rather drastic departure from it. About the only thing in commmon w/ the other BoF games is Ryu and Nina. Also this game is pretty hard and seems like it's always out to get you, as items are expensive and you need items to save. When i first played this game I hated it. I got 3 hrs into it and quit. Out of boredom i gave it another go and found it a very enjoyable game.

The battle system is one of the funnest I've played in an RPG in a long time. The story is great, and the ending is one of the best I've seen in a long time. And a New Game+ system doesn't hurt either. You can spend a hundred hours trying to get and do everything. (i've gone through it twice and still missing a lot)

Everyone says that you need to restart over and over again, when actually you don't. If your not very good (no offense) and use the dragon powers a lot, then yeah, you will. The dragon form is 'sposed to be a last resort, and should be used as little as possible. It's not that difficult to make it through in one run w/o restarting (although it does help).

Although this game has a steep learning curve, I'd recommend it to the hardcore RPG fans. People who are used to having their hands held through out a game should stay clear. Give it a try and try to learn it's systems and you should find a very enjoyable and rewarding game.

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21 of 24 people found the following review helpful:
4.0 out of 5 stars Great but Complex RPG, September 12, 2004
= Fun:4.0 out of 5 stars 
This review is from: Breath of Fire: Dragon Quarter (Video Game)
Breath of Fire - Dragon Quarter is a challenging RPG that features gorgeous graphics, especially in the cut scenes. You also learn a lesson about power and consequences.

The game is very Final Fantasy-like with a character running around a map, solving quests and learning things as he builds up skills. Your party here contains up to three characters. This is a futuristic world where humanity is living underground. As in every story from Metropolis on forward, it's the dregs of humans which are living down at the lowest levels. They are so far from the surface that they don't believe there is a real "sky" up there.

Like many other RPGs, when you clear a dungeon, the enemies stay dead. That makes sense to me :) It does mean, though, that you can't "bulk up infinitely". You are given a certain number of potential XP and have to best develop your character based on that.

When you become advanced enough, you gain the ability to turn into an uber-dragon. You might think this would make the rest of the game easy. But with great power comes great responsibility, or so says Spiderman. The balance here is that using that power hastens the end of the game. If you wimp out and just use your dragon powers too much, the timer counts down and the game ends.

Some people complain because they get their hands on that dragon power and want to just use it to blast through the harder levels. But the whole point of the dragon power is that it is an ultimate power that should only be used for the final bosses. If you can't resist using that power all the time, then you pay the penalty. I think it's a brilliant lesson and find it fascinating that a number of gamers aren't understanding it.

The characters and plot are very well done, and really get you to understand how trapped and doomed the "lower classes" are. The cut scene graphics are great anime style, and the in-game graphics are quite nice too. The music varies from area to area and really gives a sense of the atmosphere in the game. I enjoyed both the roaming-around gameplay and the battle gameplay as easy to understand but full of strategy. Battle especially gives you a lot of customization so you can tweak your characters to best match your gameplay style.

Yes, this is NOT an easy RPG. People who try to take the 'easy way out' (i.e. dragon blasting everything) will not be able to finish the game. Players who try to race from start to finish will simply not finish. But players who put in the time to customize the characters, and who work on developing their skills, will find an amazingly fun RPG that is quite replayable. Each time you finish the game, you can restart with even more ability to explore the world.

Well recommended for serious RPGers!
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22 of 26 people found the following review helpful:
3.0 out of 5 stars Why does it have to be this difficult!!??, December 12, 2003
This review is from: Breath of Fire: Dragon Quarter (Video Game)
Breath Of Fire Dragons Quarter has to be the most complex and difficult RPG I have ever played. It's the only game in the series I have tried, and I decided to play it as I am a fan of RPG's in general, but I wasn't prepared for such a steep learning curve. Maybe if you know the series you will find it easier, but I spent the whole first section of the game having no idea of what I was doing. It doesn't help that the game manual is very hard to understand, I was referring to it all the time, but seldom found answers to the questions that were confusing me.
Basically, the game plays like a standard RPG, with strings of dungeons, interpspaced with "towns". You only have three playable characters (except for the first mission) so you can concentrate your level building quite easily. The battle system itself is quite cool, as it requires that you take into account positioning and distance in all your strategies. Players can run around on the battlefield at will within a specified range, but it consumes points that would otherwise be put towards combat, so you will be playing very tactically a lot of the time, which I found a lot of fun. You have to learn different skills as the game progresses, and then attach them to your weapons and armour to use in battle (a bit like "Materia" in Final Fantasy 7). But the attacks that you dish out only prove really effective if you use the games "combo" system, and it was this that I really struggled with. In addition to this, the many different types of weapons and armour on offer have a bewildering range of benefits and drawbacks that make assembling a selection of "best" equipment impossible. Again, it's all really poorly explained in the manual, and highly confusing to understand. However, there is an even bigger drawback to the game, in my opinion, which is the Dragon Counter. Once you reach a certain point in the game, the lead character takes on the ability to assume a hugely powerful dragon form, which potentially makes every battle a pushover. The drawback? Once you get this ability, a timer appears in the corner of the screen for the rest of the game, counting towards 100. Any use of the dragon form speeds up the counter drastically, and the penalty for reaching 100 is Game Over-permanently. Yes thats right, if you use the power too freely or take too long to play, your characters will die and you have no choice but to restart the whole game from the beginning. There is no way to stop or reverse the counter, and once you get towards the last stage of the game where the final bosses can only be beaten with dragon form attacks, if you don't have a pretty large chunk of counter left over, you simply can't finish the game. Its a hugely unfair and crippling mechanism to have, and one that almost made me give up even after I had worked really hard to get a long way into the game. Think you can just do lots of levelling up to become invincible even without resorting to the dragon? Sorry, this is a linear game...there are no random encounters and no way of revisiting dungeons that have been cleared. Plus, saving is done by means of consumable save tokens, which are far too scarce, as are the save points themselves, so just making it through a lot of the stages is hard enough. To make the game so difficult and then make you scared to save because you are getting low on tokens is just plain mean.
I'm being very negative here, but let me add that I did enjoy some aspects of the game. The graphics look great, and the plot is intriguing, with characters that are very believable. Hmm...I've not left the game with many plus points there!
In conclusion then, a fine looking game with dynamic battles and a good storyline, crippled by a massive penalty for using the best skill in the game. I suppose in accordance with the plot, in which the dragon form is literally eating the players life away from within, it makes sense that there should be a steep price for using its power, but this is too much. There is a restart system to soften the blow in which you retain certain attributes and gain access to new areas when you restart (the instructions say you will get more out of the game by playing it over several times), but that's not good enough for me. I worked hard and replayed many sections to be able to make it to the end credits just once, and I don't feel much like going through it again. Be warned.
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