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Brink - PC

Platform : Windows Vista, Windows XP
Rated: Teen
82 customer reviews
Metascore: 70 / 100
70

List Price: $19.99
Price: $4.59 & FREE Shipping on orders over $35. Details
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PC
  • Advance your character's development across every gameplay mode: single player, co-op, and multiplayer
  • Gain experience points that you can spend on customizing and upgrading your skills and abilities
  • When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen
  • Objectives, communications, mission generation and inventory selection are all dynamically generated based on your role,status,location etc
  • Brink's proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with even greater detailed characters
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Product Description

Platform: PC

Product Description

Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more. Story: A man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% "green" habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become a refuge for humanity. Crammed with the original Ark founders, their descendants, as well as tens of thousands of refugees, the Ark exists in total isolation from the rest of the world. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It’s up to you to decide the future of the Ark and the human race.

From the Manufacturer

Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.

BRINK

PUBLISHER: Bethesda Softworks
DEVELOPER: Splash Damage
ANTICIPATED RELEASE DATE: Q1 2011
PLATFORMS: Xbox 360™ / PLAYSTATION®3 /
Games for Windows
GENRE: First-Person Shooter

STORY:

Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war. Originally built as an experimental, self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become home to not only the original founders and their descendants but also to thousands of refugees. With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose?

KEY FEATURES:

  • Not Just Another Hero – Brink’s advanced player customization offers a near-endless combination of looks for your character – allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you’ll have even more opportunities for customization.

  • Two Sides to Every Story – Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players.

  • Blurring the Lines – Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively.

  • Play SMART – Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and adds a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. Whether you’re a seasoned FPS veteran or someone just getting started, you’ll be able to make more intelligent decisions during the fast-paced action with SMART.

  • Context-Sensitive Goals and Rewards - Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.
images and screenshots © 2010 Zenimax Media LLC. All Rights Reserved.
About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software. Titles from two of the world’s top development studios – Bethesda Game Studios and id Software – are featured under the Bethesda Softworks label and include such blockbuster franchises as DOOM®, QUAKE®, The Elder Scrolls®, Fallout®, Wolfenstein™ and RAGE™.
For more information on Bethesda Softworks’ products, visit www.bethsoft.com.

About Splash Damage Based in London, England, Splash Damage Ltd is an independently-owned game developer that created the critically acclaimed Wolfenstein: Enemy Territory for id Software and most recently developed the #1 PC hit Enemy Territory: QUAKE Wars. The studio has won over 100 awards and nominations from publications across world and was named Best Independent Developer at the Develop Industry Excellence Awards 2008. Founded by Paul 'Locki' Wedgwood in 2001 with key members of the mod-making community, Splash Damage is currently working on BRINK with Bethesda Softworks. Splash Damage's Web site is located at www.splashdamage.com. SPLASH DAMAGE and the Splash Damage logo are registered trademarks of Splash Damage Ltd in the United Kingdom and/or other countries.Copyright ©2001 - 2010 Splash Damage Ltd. All rights reserved.

ZeniMax, Bethesda Softworks and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. RAGE, ID, id Software, ID TECH, and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All Rights Reserved.All other trademarks or trade names are the property of their respective owners. All rights reserved.

Product Details

Platform: PC
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B002GDRPYI
  • Item Weight: 14.1 ounces
  • Media: Video Game
  • Release Date: May 10, 2011
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (82 customer reviews)
  • Amazon Best Sellers Rank: #16,566 in Video Games (See Top 100 in Video Games)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

26 of 30 people found the following review helpful By Drew on May 16, 2011
Platform for Display: PC
I had the fortune of never paying attention to--or really noticing, for the most part--Brink as it was under development. Sure, I read one or two summaries, but I never had some high and mighty expectations for the game. So, come its release, I was neither bummed nor overjoyed at its less than stellar response by many people. Nevertheless, I was intrigued by its elements, and I found it somewhat alluring, in a way.

I had, years ago, played the game Shadowrun, which is basically the same old song and dance: class-based multiplayer game focused on objectives that didn't have enough bang for the buck. Maybe it was the fact that I never paid $60 for the game, instead opting to rent it, but I found Shadowrun to be an absolute blast to play--and I did so many times over. As for the popular game Team Fortress 2, I never really did get into it. I don't know if it was the far-too hectic combat, or the complete lack of skill that I had upon my first few playthroughs, but I found it very hard to jump in without frustration and annoyance. As for the game Call of Duty, I thoroughly enjoyed the first Modern Warfare, was severely disappointed by the stagnation of the second, and realized the series had reached ennui by Black Ops; still, though, the gameplay was worth of being applauded.

So a week after Brink's release, I had found myself still very interested in its concept. I have always loved customization in games. I feel much more connected to my character, and feel as though I am creating something of my own personal hero that can be anything I want him to be. Brink, having something of a combination between all of these good games with other good extras thrown in, was quickly gaining height on my wish list.
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5 of 5 people found the following review helpful By cdoty on June 2, 2011
Platform for Display: PC Verified Purchase
Brink is the first FPS I have ever played where every single game is different..... I have never played a boring game. I highly recommend this game to everyone!!! Make sure your computer can actually run it though (if you get if for computer) because steam has a no refund policy.
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4 of 5 people found the following review helpful By Mike B on May 20, 2011
Platform for Display: PC
I'm going to skip through the negatives quickly.

Yes, just like almost every single game I've played in the last 15 years; this one has it's fair share of bugs/glitches/imbalances. Also, just like almost every single game I've played in the last 15 years of my life those bugs will be patched and fixed by the game's developers.

Now onto the positives!

Brink is the first multiplayer FPS I've ever played, where things like bunny-hopping, no-scoping, grenade spamming, and shooting through walls have absolutely no place. That right there is a huge plus to me. In this game it's all about how you choose to help your team complete the many objectives contained in each map. (That's right multiple objectives in a single map. No more planting the bomb and shooting people in the head until it blows up.)

The creator of DE_Dust worked on this game and it shows. The choke-points are incredibly brutal. They force you to use tactics with your teammates to win maps. If you're the type that likes to show up on a server and immediately show their superiority by owning every enemy player by yourself like some kind of Rambo meets Dirty Harry avenger from hell then THIS IS NOT THE GAME FOR YOU.

This game requires you to put your ego aside and work as a team, even when not playing with clan-mates or good friends. You must work as a team even when casually playing in a Pub with people you've never met.

This is a game that people will either love or hate. There's really no middle ground. That's why you see such mixed reviews out there. Some reviewers totally dug the game and some totally hated it.

It's not Counter-Strike, but it gives me the feeling that I used to get back when CS was new and innovative.
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4 of 5 people found the following review helpful By Mr. Ben VINE VOICE on May 16, 2011
Platform for Display: PC
Brink seems to be an FPS designed for people who don't often play FPSs. I really dislike most shooters, though I seem to prefer them on PC (once I upgraded my video card, the appeal of quickly rendered gorgeous landscapes and explosions took on a whole new appeal). Anyway, the game mechanics of the usual team deathmatch game like COD or even Halo wear thin on me. In general, its not much of a team game, as it is possible for one or two truly exceptional players to win the match time after time.
Brink is a little different. The levels, though very pretty to look at, do not seem all that immense (yet). When things are really clicking, you're probably fighting relatively closely to your fellow teammates, getting buffs or other support (there's no racing for the shotgun in Brink). Communication is great, but even when I haven't played with voice communication its clear that the teams that stick together and don't just hog the buffs to themselves are the ones that win rounds and advance the story.
The twitchers and the tweakers can complain all they want about hit detection or some other game mechanic that doesn't blend with their endless hours of Black Ops or some other military inspired clone, but I really jive with what Brink has going on. The SMART mechanic is very cool, I am still on my way to unlocking the wall-jumping "light" body type that truly takes advantage of this feature. But even as a medium unit, being able to hurdle, vault and slide around most objects is very invigorating. i am sure people will be discovering new paths through and around the levels for quite some time.

It seems that PC version of the release hasn't been plagued with some of the issues being reported on Xbox (and the continuing craziness on Ps3), but its getting there.
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