4 of 4 people found the following review helpful:
5.0 out of 5 stars
The World's Best and Most Affordable Amateur Go Game Instruction, December 14, 2008
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Bruce Wilcox's Go Dojo - Contact Fights (Toy)
I have enjoyed the game of GO since the early 1980s. In the past several years, I have paid over $2,000 to 9 Dan and 7 Dan Professional Go instructors; yet, I have learned more in-depth Go strategy from Bruce Wilcox's Go Dojo interactive instruction than I thought possible in such a short time. The CDs are loaded with detail on Go strategies, provides thousands of examples, and many tests to drive home the point of each lesson. There is instruction for those who are just starting to learn the rules of GO, through those who have years of frequent play under their belt. There is even a library of balanced opening play sequences (joseki) to learn with by practice.
If you are an amateur GO player, then Contact Fights and Sector Fights, will make you stronger at a cost effective price that is unmatched. There is much work involved, and much to learn, but GO is the most complex board game there is that can be mastered at its higher levels. Also, I found the instruction to be fun, and easily understood. There is so much instruction, examples, and testing of what you leaned provided, that it will occupy a great many hours of your time. Each CD is probably equivalent to taking a 3 credit hour college course on GO. It is not easy to master, but it is a very fast way to become a very strong GO player in a short time.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
Amazingly useful!, August 31, 2009
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:5.0 out of 5 stars
This review is from: Bruce Wilcox's Go Dojo - Contact Fights (Toy)
Much more valuable than any other Go material I have purchased or seen, book or web.
Part of the usefulness is the material itself -- it's unique, I have not seen fighting technique presented like this before. Supposedly it is heterodox (which is why its unique), but a lot of it is kind of codified experience of any sort.
The other part of the usefulness is the presentation format. Much more useful than any book could be, the interactive format is incredibly powerful! There are regular tests (more like quizzes ) that make sure you catch the concepts. And interactive, move-by-move diagrams are far easier to grok than book diagrams with tons of moves shown at once.
Especially valuable are the several fully annotated interactive games. You are asked to guess each player's next move. The ideal move (based on the heuristics presented) is shown, then the actual move taken, and why it was good/bad. VERY USEFUL.
It's the sort of thing you may want to run through several times. I would guess that this is targeted towards the beginner-medium level amateurs (like, 20k-10k? just a guess?).
I had an immediate improvement in my play after just a brief read through the beginning, and after spending a little more time with it I expect more.
Highly recommend. THere is also Sector Fights, which I looked at briefly, but have not gone through it yet. Not sure if its AS helpful, but certainly try this first.
Note: The actual media this was delivered on was just burned CDs (not even closed!) with hand applied labels in random spare CD cases. So, not particularly professional format, but really you just want the 1-2MB of files off the discs, then you can pitch them. I believe you can also purchase them (at some point, maybe not anymore) for digital delivery ... look around.
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