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62 of 68 people found the following review helpful
on March 3, 2011
Platform for Display: Xbox 360
I waited several months in anticipation for this games release. I had the Wii version which was really bad, but Crave promised this one would be better. Let me say it is NOT. If anything, it is worse than the Wii version. Let me explain why.

1. The Kinect controls are absolutely terrible. It is not the Kinect sensor at fault here. It is the code written to use the Kinect sensor that is bad. The controls are truly unstable. It is very difficult to lock the cursor on any control. The cursor moves away from the target without any hand movement at all.

2. There are very few options. You have to tell the game which hand the bowler will use, every time you start up a new game. If you check the bowler profile, it knows which hand the bowler uses, but still Crave makes you select which hand the bowler will use.

There should be an option to skip the NPC player / players. The way it is now, you have to select each and every time the NPC bowls whether to skip his play display. I should be able to tell the game up front which NPCs I don't want to watch bowl.

There should be a saved setup that determines which bowlers are NPC bowlers. The way it is now you have to set that at the beginning of each new play session.

3. The Wii version told you each time your bowler increased his stats. The Kinect version does not tell you anything. Each time I check the bowlers stats they are unchanged, so it appears they do not even change, which means you are doomed to bowl the same lousy way every time you bowl.

3. The targeting is just terrible. It does not seem to matter where you aim, the ball is going to roll where it will. It often will go to one side or the other, sometimes directly at the 4 pin or the 6 pin.

4. Lastly, this game is not fun. You would think the Crave devs would understand, if a game is not fun, people will not buy it.

The xbox 360 provides a method for publishers to patch their code. I certainly hope Crave reads these reviews and will attempt to fix their game. Until that happens I would recommend not buying this game. I think you will be disappointed as was I.

I will wait and see if they do patch the game to make it better. If that happens I will change this review.
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37 of 42 people found the following review helpful
on August 4, 2011
Platform for Display: Xbox 360Verified Purchase
Being a former PBA member and Information technology specialist, I've played just about every computer bowling game ever devised. Some didn't even attempt to capture the essence of bowling and were just arcade games, while others tried to be realistic but failed miserably. The best bowling game in my opinion before this review was Brunswick Pro Bowling for the PC. The pin action was very realistic and there were changing oil patterns and a few balls to choose from. Then came the Kinect where you are the controller along with Kinect Sports that YES!! included bowling. I was stoked and bought it immediately. It was fun, but once again the game attempted to appeal to the masses and was more an arcade thing than a bowling simulation. It required the player to perform strange body motions to hook the ball and there were no lane conditions or ball choices; very disappointing.

Then I saw that the Brunswick Pro Bowling franchise had created a game for the Kinect. I was immediately excited and started reading reviews, and was again disappointed. Every review I read hated the game and rated it as almost unplayable. Since it was available so reasonably, I decided to purchase a copy anyway. I am so glad I did. This bowling simulation, and I do mean simulation, is probably the closest thing to actually going bowling without visiting the local alley. Five different alleys are included with very different oil patterns. True to bowling, the oil patterns vary slightly between lanes at each house. This means that you still have to adjust your shot between games even if you have figured out the pattern. There are a huge amount of ball choices and each ball does something different as far as skid, roll, and hook attributes. There are realistic leagues, tournaments, and one on one matches. The sound effects are very realistic as well as the pin action. Like I said, a person would actually have to go bowling to beat this experience, and it wouldn't be by much.

Now the down sides. If you are looking to have a quick bit of fun without any learning investment, this is not your game. Go buy Kinect Sports and play their bowling game for that. I can see why so many people have given this game a bad rating. Even I, as excited as I was and being a former professional, became a little frustrated at first trying to learn the body movements and figure out the game's control strategies. However, the more I played it, the more I came to appreciate how accurate the game really is to actual bowling. I also learned that the game is harder at first until a player invests enough time in leagues and tournaments to earn money and buy items. This was very frustrating at first, but at the same time was the real beauty of the game. It keeps you coming back for more to buy shoes, balls, hats, and wrist guards that improve your bowler's and thus your ability to hook the ball, be accurate, and throw as hard as you want.

Next, to make the game this accurate and sensitive to your body movements, they had to push the Kinect device to it's limits of sensitivity. This has a cost. Annoying things happen if you are not careful about all your body movements while anywhere near the Kinect's veiwing area. Make sure other players and pets stay away from the sensor limits of the Kinect as well or you will find yourself aiming and throwing suddenly without warning even though you did nothing. Ambient light must also be controlled. If the room is too dark or too bright the game may not function at all. If you have enough space in your room, steps can be taken just like in real bowling. This is my favorite way to play and really enhances the perception of actually bowling. However, when swinging through to throw the ball and create hook, the player must finish in a relatively small zone in relation to the Kinect sensor to get the best results. Once again, this was frustrating at first until I realized this also made one be accurate with where they started, the length and speed of the steps, and the timing of the follow through and hook motion. All these things actually enhance the bowling experience once mastered.

My last complaints are about the computer bowlers. If you are by yourself and want to bowl league or team tournaments, you can choose to have the CPU control the other players which is great. However you have to skip every single other player each frame to get to your turn. This means you will be standing still with your arm rigidly outstretched for over a minute between each frame to skip seven other computer players on the average league. This gets old in a hurry and there is no setting to change it. Finally, my last complaint is that all the computer bowlers throw straight balls down the middle with no hook at all. Every now and then a computer player will throw a hook at a spare, but 99% of the time it is just a sliding ball straight down the middle with no hook or roll. This is true all the way from beginner CPU players to the pros. In my opinion this really misses a chance to make the game even more realistic. It's fun to watch others try to figure out the lane conditions and sometimes watching helps you to figure out where to play on the lane and what ball to use. This aspect is totally absent since the CPU throws the same shot every time with the only difference being how many strikes it gives itself.

In conclusion, if you love actual bowling, would like to experience something very close without going bowling, or are just an avid computer sports fan, this game is for you. You will have to invest some hours in learning the movements and acquiring gear just like in real life and will then be rewarded with satisfaction and a bowling experience that will be increasingly realistic. There is also the opportunity to have friends over and bowl realistic leagues that could span several weeks.
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13 of 14 people found the following review helpful
on May 24, 2011
Platform for Display: Xbox 360Verified Purchase
I bought this game and had issues with the screen shaking all over the place and very slow movement, I then went and read the reviews that were on this site and found that installing this game onto the hard drive eliminated all of the issues that I was having, in fact this game is very precise in the detailed way that you can control the speed, rotation and movement of your ball during approach and release. I was amazed in just how accurate this game is and would recommend it to everyone who is into precise bowling games.
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20 of 24 people found the following review helpful
on March 14, 2011
Platform for Display: Xbox 360
I have been playing this game and have none of the issues that people have been saying they have. I have to wonder if they are tying to play from the disc and not instaling the game to the Hard Drive. I have solved almost all of my play issues with other games by installing them. Now for the review, I felt like I was really bowling. I was surprised at how much the sounds and the Kinect enhanced the experience.
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6 of 6 people found the following review helpful
Platform for Display: Xbox 360
Is it for you or not? I really enjoy this game and so does my family. I played it four hours straight the first day I got it. I am currently playing in career mode which is a lot of fun. The bowling simulation is realistic and entertaining. I really do not understand the low ratings given by the other reviewers. It may be wise to rent first because of the other low reviews, but this has become a family favorite in my house.
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13 of 16 people found the following review helpful
on March 4, 2011
Platform for Display: Xbox 360Verified Purchase
Played it last night when we finally received this game. It is jumpy. Sometimes VERY jumpy. Played two player with my son. The game got all goofy when we changed players since I am a lot taller.

We had a blast playing bowling with the Wii. Change over, information, and ball rotation was easily learned on the Wii especially with older grand parents playing.

This game is frustrating to the point it isn't fun.

Sooo, right now: Thumbs down.
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3 of 3 people found the following review helpful
on June 11, 2011
Platform for Display: Xbox 360Verified Purchase
We enjoy playing this game as a family,Up to four player can bowl together.
We did rent it first to try it out before we bought it.
We play it at least twice a week so far.
I do however wish it was a little more responsive to our movments and a bit more accurate on our throws and movments. It seemed as our rented one was more accurate than the purchased game.
But overall we love playing it.
Out of our kinects games Brunawick bolwing is the most played.
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3 of 3 people found the following review helpful
on May 31, 2011
Platform for Display: Xbox 360Verified Purchase
I have read mixed reviews about this game. My husband wanted it it but I was hesitant because of some of the reviews I read. So for his birthday I ordered it for him and I am so glad that I did. We have no problems at all with this game. It is alot of fun.
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2 of 2 people found the following review helpful
on June 8, 2012
Platform for Display: Xbox 360Verified Purchase
This game was unplayable out of the case. The kinect can not set up in order to play the game. I spent 30 minutes trying to fix the issue and never got to play the actual game.
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2 of 2 people found the following review helpful
on January 21, 2012
Platform for Display: Xbox 360
My 4 year old son loves bowling so we thought this would be a great game for him. For the most part it is, but sometimes it is tricky for him to "release" the ball during the game. The more he plays the easier it is. Overall it is a great family game that all 4 of us can play and we are glad we purchased it.
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