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iMAgiNiff Game


Price: $46.99 & FREE Shipping. Details
Only 1 left in stock.
Sold by HDP and Fulfilled by Amazon. Gift-wrap available.
  • More than 1 million sold
  • Making people laugh for 10 years
  • All new questions and new pick-a-player cards
  • Colorful cards and dry-erase board
  • A sure hit for any party or family gathering
21 new from $32.99 65 collectible from $8.50

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Frequently Bought Together

iMAgiNiff Game + Cards Against Humanity + Cards Against Humanity: First Expansion
Price for all three: $81.99

Buy the selected items together


WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 8 x 2.8 x 10.6 inches ; 1 pounds
  • Shipping Weight: 3.5 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: USA
  • ASIN: B00000JKWY
  • Item model number: 175
  • Manufacturer recommended age: 14 years and up
  • Amazon Best Sellers Rank: #35,713 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (97 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

Product Description

That iMAgiNiff was developed by two brothers (in Australia) makes perfect sense, because this is a board game you'll want to share with family and friends. It's simple to play. A set of names is chosen, usually the name of every player plus those of several absent friends. When it's your turn, one name is selected as the subject of the question. You pick a card--one of hundreds--that poses a question and six possible answers (for example, "Imaginiff _____ were a crime. Which would he/she be?"). Read the question aloud, plugging in the subject's name. Then read out the six answers (in this case, they range from "homicide" to "indecent exposure"). Each player picks an answer to fit the subject; those who have picked the most popular answer move forward. But though you win by advancing, winning is obviously not the point: laughter and arguments are. The questions on the cards range from the ridiculous ("Imaginiff _____ were a body part.") to the provocative ("Imaginiff _____ had to decide which of the following values is most important."). The game is a fun cross between Scruples and True Colors. --Elisa Murray

Amazon.com

That iMAgiNiff was developed by two brothers (in Australia) makes perfect sense, because this is a board game you'll want to share with family and friends. It's simple to play. A set of names is chosen, usually the name of every player plus those of several absent friends. When it's your turn, one name is selected as the subject of the question. You pick a card--one of hundreds--that poses a question and six possible answers (for example, "Imaginiff _____ were a crime. Which would he/she be?"). Read the question aloud, plugging in the subject's name. Then read out the six answers (in this case, they range from "homicide" to "indecent exposure"). Each player picks an answer to fit the subject; those who have picked the most popular answer move forward. But though you win by advancing, winning is obviously not the point: laughter and arguments are. The questions on the cards range from the ridiculous ("Imaginiff _____ were a body part.") to the provocative ("Imaginiff _____ had to decide which of the following values is most important."). The game is a fun cross between Scruples and True Colors. --Elisa Murray

Customer Questions & Answers

Customer Reviews

This is a GREAT game to play with friends or family.
Catherine Varno
Even over a month later we still talk about the last time we played this game!
Red24
It really helps you get to know people better, and is a great ice breaker.
holamelitta

Most Helpful Customer Reviews

170 of 170 people found the following review helpful By K. Bourn on August 6, 2002
We picked up this game at our local toy store, planning to play it with the kids (middle-school age) when we have family night. iMAgiNiff has proved a bigger hit with adults than kids--although the kids beg to play it too.
Players write their name on segments around the game board. If fewer than eight people play, they add the names of people they all know--or a public figure or character with whom they are familiar. With each turn, a player rolls the dice and moves left or right along the name segments. The name that player lands on becomes the subject of the next "imagine if" question. Scoring depends on how many players choose the same response. Those who win a point for their response get to progress a space toward the final goal. Under certain circumstances, a player can attempt to get an extra point by attempting to match just one other player's response. This twist provides an interesting opportunity to find out whether you and your spouse/best friend/child/etc. really think alike.
A big part of the fun is getting a chance to playfully pick on fellow players by voting on what you think they would do in certain situations or what phrase best describes them. Some of the options are dead on and truly hilarious!
Discovering how friends and family see you sometimes requires a good sense of humor. For instance, when my name came up, the question was, "Imagine if a doctor told XXX that she needed more exercise, what would she do?" My answer: yoga. Favorite answer: Get a second opinion! How embarassing to be so accurately pegged!
As another reviewer mentioned, some potential responses can involve innuendo. (No questions are overtly dirty--just the minds playing the game.) Even when you try to maintain a certain sense of decorum, sometimes it's just impossible.
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46 of 47 people found the following review helpful By J. Gitzlaff VINE VOICE on November 27, 2001
Verified Purchase
If you are in the market for a nonconfrontational, noncompetitive game whose main purpose is to stimulate laughter and conversation, this may be what you're looking for.
In essence, the game works like this: The players write on the board using nonpermanent markers the names of all the players, plus enough names of other friends, family members or celebrities to round out the total. Then each round players take turn rolling a die to see which of these persons is the subject of that round's question.
The questions are of various types, but a typical one might read as follows: "Imaginiff Kate (insert the person's name here) was a cartoon character. Which one would she be? (a) Charlie Brown. (b) Linus. (c) Lucy. (d) Snoopy. (e) Schroeder." The players -- including the subject of the question -- secretly write down their answers, and the consensus majority/plurality each get a point. Thus, the aim in Imaginiff is to be "right" the most often -- but what is right? The answer which the most players agree on. Thus, the game is a good one for fostering conversation and humor; and is a fine selection for playing with people who tend to be unpleasantly hypercompetitive in other types of game.
Imaginiff tends to elicit lots of laughter as people are compared or analogized to things in surprising ways. It can be especially fun when the subject of the question indignantly thinks that s/he fits one answer (usually the "good" or "safe" one), while the rest of the players outvote him/her by selecting a more generally-perceived (i.e. "funny") one.
Questions occasionally get slightly racy ("Imaginiff Joe was a crime...
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33 of 33 people found the following review helpful By A Customer on December 7, 1999
Really fun game! Took only minutes for me and my friends to learn (HATE reading long, complicated directions). Thought it was really neat that we could include names of people who weren't even there. The best part is that there are no right or wrong answers...the most popular opinion is what counts. We had some pretty funny arguments about what household appliance people thought I was, or what fruit my husband was. It was fun to hear the reasons why people pick what they did -- you actually learn a little about your friends and about what your friends think of you (in a FUN way)! Two thumbs up!
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45 of 49 people found the following review helpful By Daniel L Edelen TOP 1000 REVIEWERVINE VOICE on October 20, 2007
Imaginiff is one of those lesser-known board games that's recently achieved some level of success in getting into major toy and discount stores. As a result, it's taking off. It's a good party game and has elements of the UnGame in that the subjects of the game play are the people playing the game.

THE COMPONENTS

The Imaginiff board contains a start and finish point along a delineated spiral and an eight-person ring for writing the players' names (with a dry-erase marker, included). Each player receives a colored token. A gray token is used to denote on the ring which person is being discussed by the group. A set of question/response cards comes with the game, each card containing a personal question with six allowable responses. Players also receive a set of cards numbered 1-6 that correspond to responses on the question/response cards.

THE GAME PLAY

All players' names are written in the outer ring. If less than eight are playing, the players must decide which celebrities, persons not present, or bystanders' names will fill the remaining boxes. Those "proxy" players won't be assigned a game token, but the players can still pull questions cards that will pertain to the proxies.

The die is rolled and the gray token is moved onto a name in the outer ring. That person is now the subject of the question/response card that follows. That card is pulled and the question read (e.g. - "If {Subject} were a crime, what crime would {Subject} be?") Six possible replies listed on the card are read, with each response assigned a number. Each player then selects a numbered answer card from their deck and places their answer face down in front of them. When all have answered, the players reveal their answers.
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