Amazon.com: Build Your Own Flight Sim in C++: Programming a 3d Flight Simulator Using Oop (9781571690227): Michael Radtke, Christopher Lampton: Books

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Build Your Own Flight Sim in C++: Programming a 3d Flight Simulator Using Oop
 
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Build Your Own Flight Sim in C++: Programming a 3d Flight Simulator Using Oop [Paperback]

Michael Radtke (Author), Christopher Lampton (Author)
4.0 out of 5 stars  See all reviews (7 customer reviews)


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Book Description

April 1996
This book/disk program is a guide which shows the reader how to develop and produce commercial quality, real-time, 3-D animations. Using Borland C++ compiler and BASM assembler as a programming platform, this is for intermediate level programmers interested in producing 3-D games.


Product Details

  • Paperback: 638 pages
  • Publisher: Waite Group Pr; 2 Pap/Dskt edition (April 1996)
  • Language: English
  • ISBN-10: 1571690220
  • ISBN-13: 978-1571690227
  • Product Dimensions: 8.7 x 6.9 x 1.3 inches
  • Shipping Weight: 2.3 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,489,268 in Books (See Top 100 in Books)

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Customer Reviews

7 Reviews
5 star:
 (2)
4 star:
 (3)
3 star:
 (2)
2 star:    (0)
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Average Customer Review
4.0 out of 5 stars (7 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Funny old DOS book!, July 5, 1998
By A Customer
This review is from: Build Your Own Flight Sim in C++: Programming a 3d Flight Simulator Using Oop (Paperback)
This is a funny little book -- somehow reminding me of the sweet old days of 286. Yes the book teaches you all the basics, polygon graphics, 3D math, sound, and flight physics. But it does it in a *very* old fashioned way. It uses assembler, relies purely on DOS, and makes no mention of Windows/DirectX/OpenGL.

If you are a casual programmer with a freebie DOS based compiler (i.e. djgpp) looking to learn the bare minimum of making a flight simulator, this book has *everything* you need. Those who aspire to higher grounds should probably start with another book, since some of the DOS specific things might be confusing for beginners.

Besides, the quality of the source code is less than top notch. It seems hacked at times. (What isn't in the back old days?) So buy it for curiosity sake...

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3 of 3 people found the following review helpful:
5.0 out of 5 stars A good way to learn the basic building blocks of 2 & 3 D gra, May 6, 1999
By A Customer
This review is from: Build Your Own Flight Sim in C++: Programming a 3d Flight Simulator Using Oop (Paperback)
This books takes an easy to understand and clear approach to learn the mechanics of graphics programming. For historic reasons DOS is used, basically speed. The illustration of the use of assembler is given just to compare performance. You do not have to program in it. However , once the essence is grasped the reader can build on that foundation easily and with careful thought his own blackbox routines. The code works if you are using the same C++ compiler version of the author, else trivial changes are required. Put simply, buy it and save hours of flusration.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Definately worth buying for novice 3D game programmers., July 20, 1997
By A Customer
This review is from: Build Your Own Flight Sim in C++: Programming a 3d Flight Simulator Using Oop (Paperback)
While the actual source code for the game will probably not be of any great use to anyone at this time, I thought that it did an excellent job teaching the fundamentals of 3D design and rendering. I would consider it a "must have" for anyone just beginning to get into the world of graphics programming.
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