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Building HTML5 Games with ImpactJS: An Introduction On HTML5 Game Development Paperback – February 22, 2012

ISBN-13: 978-1449315177 ISBN-10: 1449315178 Edition: 1st

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Building HTML5 Games with ImpactJS: An Introduction On HTML5 Game Development + Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series) + Pro HTML5 Games (Expert's Voice in Web Development)
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Product Details

  • Paperback: 140 pages
  • Publisher: O'Reilly Media; 1 edition (February 22, 2012)
  • Language: English
  • ISBN-10: 1449315178
  • ISBN-13: 978-1449315177
  • Product Dimensions: 7 x 0.3 x 9.2 inches
  • Shipping Weight: 8 ounces (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (18 customer reviews)
  • Amazon Best Sellers Rank: #1,083,857 in Books (See Top 100 in Books)

Editorial Reviews

Book Description

Developing Games with Impact

About the Author

For more than 13 years, Jesse Freeman has been on the cutting edge of interactive development with a focus on the Web and mobile platforms. As an expert in his field, Jesse has worked for VW, Tommy Hilfiger, Heavy, MLB, the New York Jets, HBO, and many more. Jesse was a traditional artist for most of his life until making the transition into interactive art, and he has never looked back.

Jesse is a Technology Evangelist at Microsoft focusing on Windows 8 and Gaming. He is an active leader in New York's developer community. He is also active in the online community as a writer for several development sites including Adobe Developer Connection, O'Reilly Media, Inc., and Activetuts+. He can be found on twitter at @jessefreeman. Jesse also speaks at conferences and does workshops, which you can find schedules for on his website at http://jessefreeman.com.


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Customer Reviews

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See all 18 customer reviews
From this book you will learn from the best, so go ahead and let's see what you can make.
Noah Seidman
I also would recommend JavaScript The Definitive Guide as a book to study from to learn basic JavaScript.
Disgruntled Celtic Warrior
The book is really good at getting game developers up and running with HTML5 and ImpactJS.
Elbert

Most Helpful Customer Reviews

26 of 27 people found the following review helpful By Amazon Customer on March 5, 2012
Format: Kindle Edition Verified Purchase
The title leaves out the fact that the book bases its development solely on the Impact game engine (...), which isn't open source and costs $99, and requires a LAMP environment to run/test projects locally, so it's not as easy as using the web stack out-of-box. So that needs to be stated upfront.

Aside from that, it features really cool chapters on managing players, maps, levels, audio, and packaging/publishing your game as an iOS application. The book's got a great introductory chapter on using Photoshop scripts to manage sprite sheets (which I can tell you from personal experience are a real pain to assemble manually), and a cool discussion of how easy it is to work with sound effects and background music. It also warns about how difficult using text and screen-swapping can be in Impact, and how a native HTML and JavaScript solution might be better for managing system fonts and custom typefaces.

It's a great quick read and a bargain if you're curious about the benefits of using Impact for your projects. Aside from the slight misdirection the book's title implies, it's wonderful writing and worth the money.
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5 of 5 people found the following review helpful By Elbert on March 15, 2012
Format: Paperback
The book is really good at getting game developers up and running with HTML5 and ImpactJS. I would say it is a intro to HTML5 game development to existing game developers. However anyone new to game programming might be a little bit daunted by the topics in the book. It will not teach you the basics of javascript so having some understanding of it and the syntax will come in handy, not a requirement but it will make your life easier. Anyone though with experience with a c based programming language won't have much trouble.

This book is perfect for me since I am a c# xna game developer trying to transition to html5, but it might not be as easy to someone else starting out.
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4 of 4 people found the following review helpful By Leslie Harback on April 25, 2012
Format: Paperback
HTML5 has come a long way in the last few years. It became pretty obvious early on in that it could be used for game development, but just like any other language that's not explicitly intended for game programming, getting started making games was a real chore. While I love the idea of writing a game engine from scratch, most of the time I want to get down to the business of the game itself. And on top of all that, a lot of the games made with HTML5 that could be found as examples looked... well, not fantastic, although there were a few standouts.

So, I was super excited to see Introducing HTML5 Game Development was available from O'Reilly. Anybody who knows me or who reads this blog knows that I love technical books in general and O'Reilly's books in particular. It seems almost like a subject has 'arrived' when they publish a book on it.

And Jesse Freeman certainly delivers. The book clocks in a terse 122 pages (although I'm using the electronic version for purposes of this review) and covers the process of putting a surprisingly complex platform game together using HTML5, starting with the planning stage, going through the whole process of programming the game, and concluding with the distribution of the game (including publishing it as a native iOS game even!). He spends quite a bit of time on the planning stage, which is something that's usually not covered in such a short book; I think that Mr. Freeman understands one of the big constraints on game creation-- actually completing the game. I've certainly suffered from this issue myself, and I know it's something that the average game designer/programmer certainly struggles with, so the attention given to this subject is welcome and very helpful.
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11 of 14 people found the following review helpful By S. Jordan on September 16, 2012
Format: Paperback Verified Purchase
I feel duped. I was hoping to find some cool javascript techniques to work with sprites and working with canvas, but I get a book entirely dedicated to working with the Pay Impact.js framework for games. So if you don't use this framework, this book is worthless. Seriously, title your book appropriately.

Updated to 3 stars. This book is good if you have chosen and want to learn about the Impact framework.

Updated to 5 stars. I noticed that the cover on this book was actually renamed from just "HTML5 Game Development" to "HTML5 Game Development with Impact.js". That is awesome and very clear now. I've moved my rating to 5 stars. The book is very clearly labeled now. Thank you.
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5 of 6 people found the following review helpful By Elfa on March 11, 2012
Format: Paperback Verified Purchase
This is a great book for people new to Impact JS,
but it doesn't get much past the beginning.

I was really hoping for a variety of enemy AI codes. I was disappointed to find that the only example offered is the one that comes with the Impact JS jump and run demo: the Spike creature. I did learn how to modify a kill call, which was nice.

I like the book, but it's short and I want more.

I'd like more code examples.
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2 of 2 people found the following review helpful By Noah Seidman on February 23, 2012
Format: Kindle Edition
Developing appealing and attractive games is becoming increasingly easy, achieving widespread consumption is becoming increasingly competitive. You need to start with strong skills that can produce the most awesome of games to even get close to success. This book provides the knowledge! Digest this book, make the info your own and build your skill-set from it. From this book you will learn from the best, so go ahead and let's see what you can make.
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