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Building Vrml Worlds
 
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Building Vrml Worlds [Paperback]

Claire Sanders (Author), Charlie Scott (Author), Paul Wolfe (Author), Sebastian Hassinger (Author), Ed Tittel (Author, Editor)
3.5 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

December 1996
This book is a complete source for learning how to create the exciting realm of a virtual world. It is a hands-on, how-to guide to using VRML technology which combines lucid discussions of object definition and creation techniques with tool tutorials and a thorough analysis of existing VRML resources. The author describes how to use scanned input, surfaces, textures, and object libraries. He covers how to use shadows, lights, texture mapping, compression, and other techniques.

Editorial Reviews

Amazon.com Review

Building VRML Worlds takes you through the process of designing and constructing VRML worlds for the Web. It addresses artistic and pragmatic concerns, helping you create easily navigable, intuitive, and attractive worlds without busting your user's bandwidth. It provides a well-rounded glimpse into today's VRML tools, including Paragraph's Virtual Home Space Builder, Caligari's Pioneer, and Virtus WalkThrough Pro, as well as Java tools such as DimensionX's Liquid Reality and Kinetix's Hyperwire, VR servers such as Tenet Network's VRServer, and 3D packages such as 3D Studio Max and Strata Studio Pro. A discussion of creating server-side and client-side apps helps non-programmers start thinking about writing CGI and Java scripts to enhance and run their animation. You also get a thorough glossary, and a hybrid CD includes demos of Pioneer, Studio Pro, VRServer, and other VRML-related apps.

From the Back Cover

Building VRML Worlds Turn Your Dream World Into Virtual Reality. Pop the lid on your creativity and go beyond static, lifeless Web pages! With this guide to Virtual Reality Modeling Language (VRML), You'll create interactive 3-D cyberspace that attract and enchant potentially millions of Web surfers. Inside, you'll find find guru techniques, secrets, tips, and easy steps for mastering VRML from the basics through the advanced cencepts. Plus, you'll get tutorials of the hottest VRML tools and a directory and critique of some of the most fascinating VRML sites on the Web! Just imagine the cool worlds you'll build when you: Gain a complete understanding of VRML and learn to construct exciting, realistic worlds that will stop traffic on the World Wide Web; Delight your Web visitors with your original, functional, and appealing virtual worlds; Create shapes, 3-D graphics, and text, plus learn all about translation and linking techniques, building materials, polygons, texture mapping, inlines, compression, and more!; Cast shadows and light onto your world and the characters and objexts in it; Understanding cutting-edge VRML tools for the new Moving Worlds 2.0 VRML standard; Use scanned input, surfaces, textures, and object libraries to enhance your 3-D world; Investigate key applications and issues such as browser compatibility, transmission speed, and download time. Whether you're an experienced Webmaster or a casual Web page designer, Building VRML Worlds will help you turn your dream Web world into virtual reality, step by step!

Product Details

  • Paperback: 381 pages
  • Publisher: Mcgraw-Hill Osborne Media (December 1996)
  • Language: English
  • ISBN-10: 0078822335
  • ISBN-13: 978-0078822339
  • Product Dimensions: 9.1 x 7.2 x 0.9 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #5,423,566 in Books (See Top 100 in Books)

More About the Author

Ed Tittel is a full-time freelance writer, trainer, and consultant who specializes in information security, markup languages, and networking technologies. He is a regular contributor to numerous TechTarget websites; teaches online security and technology courses for HP; and writes regularly for Tom's Hardware and ITExpertVoice.

Ed has contributed to over 100 books on various computing subjects, including a dozen different titles in the ...For Dummies series. He is probably best known for creating the Exam Cram series of IT certification prep books in 1997, and for having edited that series from 1997 until 2006. Ed's best-selling titles include "HTML, XHTML and CSS For Dummies" (soon to go into a 7th edition, for a cumulative total of 13 editions of HTML For Dummies titles he's worked on), "The Guide to TCP/IP" (which he co-authored with protocol expert Laura Chappell), "Windows Server 2008 For Dummies," and "Networking Essentials." He's also written numerous titles on security including the "CISSP Study Guide" (4th edition, with co-authors James Michael Stewart and Mike Chapple), "The PC Magazine Guide to Fighting Spyware, Viruses, and Malware," and the "TISCA Training Guide."

For more information on Ed, please visit his personal Website at www.edtittel.com. You can also visit his profile on LinkedIn at http://www.linkedin.com/in/edtittel to get information about various blogs and other activities.

 

Customer Reviews

2 Reviews
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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful:
2.0 out of 5 stars how not to write a book, August 29, 2002
By 
Roedy Green (Victoria, BC, Canada) - See all my reviews
(REAL NAME)   
This review is from: Building Vrml Worlds (Paperback)
This book is highly irritating for eight reasons:

1. It constantly tries to SELL you on VRML. Every tenth word is
"exciting".

2. It tells you all sorts of irrelevant stuff, like VMRL 1.0,
early VRML history.

3. It gives almost no examples.

4. It has almost no illustrations of what the VRML will render to.

5. It reads like a W3C reference manual. It constantly presumes you already know everything so there is no need to explain anything.

6. Here is an example of some prose that tells you that you must write "Shape { geometry Sphere" in that order.

"For geometry nodes to appear to the viewer, they must be contained by a Shape node and they can only appear in a geometry field of a Shape node. Geometry nodes can't be children of group nodes because they aren't leaf nodes. Geometry nodes, therefore,must be contained by Shape nodes. The shape node contains one Geometry node in its geometry field."

ALL THIS WITHOUT A SINGLE EXAMPLE OF WHAT THE HECK HE IS TALKING
ABOUT.

7. You come out the end not able to even do anything more complex than the two simplest W3C examples.

8. 3/4 of the book has nothing to do with how to write VRML.
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2 of 3 people found the following review helpful:
5.0 out of 5 stars A Complete Book!, May 3, 2000
This review is from: Building Vrml Worlds (Paperback)
This book is covering all the features of VRML, we waited long for such a work!

The Language is understandable and clear.

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