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Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals) Paperback – September 23, 2008

ISBN-13: 978-1430209799 ISBN-10: 1430209798 Edition: 1st

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Product Details

  • Series: Books for Professionals by Professionals
  • Paperback: 450 pages
  • Publisher: Apress; 1 edition (September 23, 2008)
  • Language: English
  • ISBN-10: 1430209798
  • ISBN-13: 978-1430209799
  • Product Dimensions: 9.2 x 7.1 x 0.9 inches
  • Shipping Weight: 1.7 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #1,567,647 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

John Sedlak is a Microsoft "Most Valuable Professional" for his work in the XNA/DirectX community and has created numerous games since first learning Visual Basic 5. Through the development of these games he became to know and love both the .NET and XNA frameworks for empowering programmers to realize their ideas quickly.

James Silva is the creator of The Dishwasher: Dead Samurai, winner of the Microsoft Dream Build Play XNA development contest.

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Customer Reviews

4.2 out of 5 stars
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They dont promise the best, they tell the truth, and i like that.
C. L. Paulson
What's great about this book is that it clearly explains what tools you need to build a game and how you go about building those tools.
Frenchy
If you have some of the basics of XNA and C# down, I'd highly recommend this book if you are ready to really make a game.
N. Gravelyn

Most Helpful Customer Reviews

9 of 9 people found the following review helpful By J. Chounard on September 26, 2008
Format: Paperback
This book is clearly a series of tutorials on how to build your own game similar to The Dishwasher: Dead Samurai. (The author's award winning game.) I think the title is therefore a little misleading. This would be helped a bit if the publisher had included a browsable table of contents here or on their own website.

There's tons of useful information in the book, but it is not a general introduction to building XNA games. For example, there's nothing in this book on 3D programming. So if you're looking for a book that covers that sort of stuff, look elsewhere. If you're looking to learn how The Dishwasher was made, and how you can build your own similar game, this is exactly the book you want and I would recommend you buy it.
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1 of 1 people found the following review helpful By N. Gravelyn on October 20, 2008
Format: Paperback
This book is simply spectacular. Not only was I hooked by the entertaining aspects of the book (kudos to the authors for that), but I was able to extract quite a few great ideas for my own games. I'm no beginner in the realm of XNA, so having a book that really focused on making a game (rather than introducing and teaching XNA like most other books) was really quite a welcome change to the market.

If you have some of the basics of XNA and C# down, I'd highly recommend this book if you are ready to really make a game. It has lots of real world advice and lots of great ideas. I know it's going to improve my future games.
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1 of 1 people found the following review helpful By J. L. Allen on October 6, 2008
Format: Paperback
As has been mentioned, this book is about creating a 2D platform game complete with map and character editor, particle system and shader effects.

If you have seen James' winning game, Dishwasher: Dead Samurai, and would like to learn how to build similar games with all the bells and whistles then this book is definitely for you.

The book takes you through the creation of the game and tools used to build the content, from start to completion; the end result is a fully functional game of a very high quality.
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By Frenchy on August 15, 2013
Format: Paperback Verified Purchase
This book is really good. Make sure you already know C# and just do a few XNA tutorials online first. This book is strictly a 2D book, so don't expect doing any crazy 3D things here. What's great about this book is that it clearly explains what tools you need to build a game and how you go about building those tools.

Another great thing is that the ideas and code can be easily expanded on. For example, the author does some quick and dirty solutions that are really good at getting the point across but it leaves the door wide open for you to add your own improvements and touches to it.
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Format: Paperback Verified Purchase
Mostly, I bought this book because it was dirt cheap, and I'm glad I spent the money. If you have no knowledge of game design or programming, this probably isn't a great place to start. The book is riddled with errors and they aren't easy to fix if you don't know what you're doing. However, anybody with a little experience can easily overcome this. The book is a GREAT place to start creating a 2D platformer and covers EVERYTHING from start to finish that you could possibly need to know to begin creating a game, including a Character Editor and Map Editor with custom scripting. For anybody unwilling to learn the XNA 2.0 environment, somebody has happily provided a 4.0 conversion (just google for it) to use as a reference. I would give this book 5 stars but for the errors in the book and the fact that some things aren't explained in as much detail as they maybe should be. All that being said, I can't begin to describe how much I've learned from this book. I feel it was a worthwhile purchase.
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Format: Paperback Verified Purchase
I am really glad Silva wrote this, it help me fill a lot of gaps I had developing small games. It also taught me a lot on using the XBox 360 networking features, sending data across clients, create my own map and sprite editor. I would say this is one of the best books for my own personal self development that I have bought in the last 10 years.
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Format: Paperback Verified Purchase
Like others here, I noticed this book doesn't really cover a whole lot of XNA; there are much better books for that. If you want to get into serious Xbox programming you'll need a good sized book collection anyway though; just one book won't make you into a master.

What this book does do is walk you through a big, easy-to-understand tutorial so you can make your own 2D game for Xbox (like a platform game or fighting game). It uses plain and sometimes funny language that anyone can understand and it assumes you know nothing about XNA, C#, or Visual Studio (but a little bit about programming).

This book is also actually very good for learning generic programming principles such as how to create an animated character editor, map editor, AI system, and particle system.

I bought a used copy on Amazon for about two bucks and it was more than worth the price.
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