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it in action [Flash]

by Electronic Arts
Teen
4.6 out of 5 stars  See all reviews (64 customer reviews)

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Product Features

Platform: Xbox
  • Drive more than 70 cars from 12 different classes -- from European exotics to American muscle cars, mid-size sports sedans, sports cars, compacts, buses, even semi trucks
  • Experience new racing conditions and environments, as you race on 40 different tracks across 3 continents
  • Spectacular crash technology recreates high speed crashes with extreme detail -- you'll even be rewarded for creating the most massive pileups
  • Use your car as a weapon and take out rivals, controlling the car even after crashing
  • Online action in seven different modes, with up to 6 participants -- racing through oncoming traffic in Crash Mode, Single Race, Road Rage and more

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0002IQC8Y
  • Product Dimensions: 7.2 x 5.2 x 0.5 inches ; 4 ounces
  • Media: Video Game
  • Release Date: June 15, 2006
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (64 customer reviews)
  • Amazon Best Sellers Rank: #4,986 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Platform: Xbox

Burnout 3: Takedown rewrites the rules of the road with its aggressive racing action. Get behind the wheel and experience real high-speed action. Use your car as a weapon and battle your way to the front of the pack -- by taking down rivals and instigating spectacular crashes.

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Customer Reviews

64 Reviews
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 (47)
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 (13)
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 (2)
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Average Customer Review
4.6 out of 5 stars (64 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

53 of 59 people found the following review helpful:
5.0 out of 5 stars Destroys the Racing Barrier, September 8, 2004
By 
= Fun:5.0 out of 5 stars 
This review is from: Burnout 3 Takedown (Video Game)
An email I wrote in December 2003:

"Dear Criterion Games:

I hear that Burnout 3 is going to focus on wrecking opponents. This is a mistake. It's not going to work. Why turn your brilliant, traffic-weaving Burnout franchise into a demolition derby? Change is good, but this is too much - it's now a fighting game with cars instead of a racing game. Hopefully Burnout 4 will get it right.

Regards, A Fan"

Fast-forward to September 2004. Burnout 3 is now here, and I am now sending them my sincerest apologies. I now invite them to send me a very nasty "We told you so!" response, because they've managed to not only prove me to be completely and utterly foolish for doubting them, they've made what is hands-down the best arcade racing game we're likely to play.

Criterion has managed to tap into some kind of suicidal primal instinct all of us seem to have - the urge to fly through populated streets at near the speed of sound in a sleek automobile (or firetruck), careening headlong into anyone and anything in our path. Better yet, Burnout 3: Takedown now adds the lovely feature of a dream made virtual reality: smashing into pieces that no-good idiot who dared to try and tap you into the guardrail. We've all had those fantasies, right? Now you can live em in the comfort (and safety!) of your own living room.

For those of you who are skeptical, one thing should be made clear up front: Burnout 3 is very different from the first two games in the series. You'll still race through beautifully rendered courses at brain-searing speeds, missing traffic by millimeters. But even though B3 now focuses on making your race opponents wreck in the most ghastly ways possible, the intensity and rush is still here...no, it's actually been ratcheted up to a realm of insanity no racer has ever attained. It's different, but still more than worthy of attention.

One thing Burnout vets will appreciate is the single-player mode has been greatly expanded. There are a huge number of race events - close to two hundred, ranging from single races to burning laps to eliminations to crash junctions to....well, it doesn't get old. Add a ridiculous number of unlockables (including fake headlines, signature Takedowns, forty tracks, seventy cars, etc etc) and suffice to say you could finish the first two Burnout games twice each before seeing all B3 has to offer. You still progress by earning medals - only getting golds will unlock everything - but it's no longer just about finishing first. Peforming Takedowns is essential, and well-worth it, as the game lovingly displays the mechanical carnage you create, but it's not always easy. The AI is wicked this time round, and will even gain grudges for you......and go after you. If you do fall victim, you can always choose to enable the Aftertouch, a brilliant feature that allows you to control your wrecked car, and steer it into the path of your opponents. Revenge has never been so sweet.

Screaming down a Hong Kong-ish crowded street, golden Buddha statue looming overhead, desperately trying to keep your lead when two guys in F1-type racers are inches from your rear bumper.....yeah, it's exhilirating all right.

Crash Mode returns in all its destructive glory, but now it's deeper, and larger. Power-ups litter the course - yes power-ups, ranging from temporary boosts to points multipliers. Add the Crashbreaker - in which your car becomes a literal bomb that you can detonate at any time, and we're talking serious mayhem. And oh yes - this mode can be played co-operatively now. One more thing - there's 100 crash junctions now.

The multiplayer madness continues with Road Rage Mode (whoever takes down the most opponents wins), Elimination (whoever's in last place at the end of a lap is disqualified), Burning Lap (boost as fast as you can without crashing once), and normal Single Race, and there's a lot more meat here than before.

The bad? Well, the default soundtrack can leave a lot to be desired (and turn the announcer OFF, trust me), but this is easily fixed by lovely custom soundtrack support. HINT: Causing wrecks to bluegrass is poetry in motion. EA Games - who now owns Criterion - has plastered advertising signboards all over the courses, and they're kind of distracting in an annoying way. There are also many minor details (you race in car classes now rather than picking any you want, the scoring system is different, no nighttime races or weather changes, no licensed cars (like any respected auto manufacturer would let their lovingly crafted creations get dismantled like this!), Crash Mode repeats junctions) that one could complain about, but the core gameplay is so sublime, well-done, and addictive, it's silly to dock the score for any of them.

Burnout 3 is the epitome of what arcade racing should be: easy to pick up, hard to master, appealing to everyone, unimaginably intense, and unbelievably fun. Mark my words, you're gonna see Burnout 3 on a lot of Best Games of 2004 lists -- it'll be on mine, without a doubt.

Thanks for proving me wrong, Criterion. But I need to ask - what's next? You can't possibly top Takedown....can you?
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17 of 19 people found the following review helpful:
5.0 out of 5 stars The Takedown, November 3, 2004
By 
= Fun:5.0 out of 5 stars 
This review is from: Burnout 3 Takedown (Video Game)
Buckle your seatbelts... and prepare to die! While the first Burnout game had you dodging traffic through crowded streets like the best scenes out of your favorite chase movies, and Burnout 2 had you purposefully crashing into intersections for maximmum damage points (like some kind of crazy car crash physics puzzle game), the Burnout series yet AGAIN moves into an entirely different direction with the third installment: Takedown!

Yes indeed, all the wishes of the people who played the first two games have been granted. Before, I had found myself wishing that the computer players would fight back more (instead of just trying to outrun me), the gas tankers would explode when you hit them (they do!!!!! In a flash of white and a fireball!), and that you could make the computer players crash in a way other than crashing right in front of them (now you can run them off the road, into walls, and manuever your crashing car right in front of them!). But ultimately this game is much more than just a remix, it's a revolution.

The graphics have been cranked up a notch yet again, with sparks, flames, glass shatters, crumpling metal, flying tires, big rigs losing their cargo, and cars doing the most amazing acrobatics you have ever seen. All this at incredible speed (looks like about 300 miles per hour to me!), silky-smooth framerate, and with perfect control. More than that, you the new Aftertouch effect allows you to put the car into bullet-time as soon as you crash (to make your car do wicked stunts, or hit other cars), as well as letting you precisely aim yourself in crash mode after hitting a ramp so that you hit right where you want to. And speaking of crash...

You didn't think they would just leave the crash mode alone, did you? Now there are crash icons you need to collect (or avoid) which can half your score, double it, quadrouple it, give you bonus cash, increase your speed, or make you explode instantly. And since when you rack up a certain amount of cars crashing you can make your car explode with the push of a button, and gas tankers explode on high-speed contact... it is indeed possible to make your car explode three times in a single crash!

I remember back when Need for Speed:Hot Pursuit 2 came out and everyone thought it was so great. It seems like garbage now compared to this game. That game had annoying bullet-time (too long, too often, poorly executed, and just plain irritating), this game has sweet bullet-time (unobtrusive, not too long, auto-steering when it happens, perfectly executed, and just plain cool). And while that game may have been fast and furious, this game is just...umm.... faster and furiouser.

With all the multi-player modes and single-player modes and unlockables and world tour ect., you'd think this was the perfect racing game. Sadly though, this is not the case.

The music soundtrack is quite frankly absolutely terrible. Ditto for the annoying annoucer. Thankfully, both can be turned off (and you can listen to whatever music you like). The interface for selecting music, however, is not as good as the previous Burnout. Also, the excellent cops and robbers aspect from Burnout 2 is gone as well. Just another reason to own all three Burnouts I'd say.

If you love racing games, and especially if you liked the previous Burnouts, this one is a definite purchase.
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7 of 8 people found the following review helpful:
5.0 out of 5 stars Phenomenal sense of speed, and overall one of the best, September 17, 2004
= Fun:5.0 out of 5 stars 
This review is from: Burnout 3 Takedown (Video Game)
This game is pure speed, adrenaline, and white knuckle racing taken to the extreme. I bought Burnout 2 some time ago and didn't think it could get much better than that. I loved that game for its insane speed, graphics, and especially the crashes. Crash mode in Burnout 2 was so much fun it was unreal.

Burnout 3 makes 2 look primitive by comparison. There is such a sense of extreme speed in 3 that no other game I've seen has come even close to having. This game feels dangerous. The addition of takedowns was a genius move: its added a layer of aggressive strategy that I can't imagine playing without now. I'm not going to go into detail about every little bit of the game, you can go to official magazine or website reviews for that.

There are a number of play modes to choose from, all of which are fun. The world tour mode (which is where everything is unlocked) is excellent, combining every aspect of the game into a system of increasing difficulty, but also variety. Some have complained that the crash mode levels are not all unique, with some being extentions or other minor changes, but I have to disagree. With all the additions made to crash mode, changing anything on a level changes it completely. With the ability to steer your wreck after a crash you are able to destroy more vehicles or obtain more power ups, and in fact this is often required in order to meet the requirements for the lowest of medals.

This is not a game to read about. Like intimate encounters, its all about the experience. Secondhand information is good, but its all about the experience.
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