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Business and Production: A GameDev.net Collection
 
 

Business and Production: A GameDev.net Collection [Paperback]

Drew Sikora (Editor), John Hattan (Editor)
5.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

1598638092 978-1598638097 January 9, 2009 1
Welcome to "Business and Production for Games: A GameDev.net Collection," the first in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and ideas. Assembled in print for the first time, and comprised of the best game business and production articles that have appeared on GameDev.net over the past decade, this volume features invaluable information and ideas for anyone running or considering running their own game company. You'll learn how to approach your new business venture as a professional, discover how to make the most of limited resources, benefit from expert marketing advice, explore how to develop efficient production processes, and consider the importance of intellectual property, sales, and team leadership. All articles have been updated to comply with the latest technology, and as a bonus, this volume also features exclusive, new content that cannot be found anywhere else. Continuing in their tradition of excellence, "Business and Production for Games: A GameDev.net Collection" captures the best of GameDev.net and is an invaluable resource in your pursuit of game development success.

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Product Details

  • Paperback: 273 pages
  • Publisher: Course Technology PTR; 1 edition (January 9, 2009)
  • Language: English
  • ISBN-10: 1598638092
  • ISBN-13: 978-1598638097
  • Product Dimensions: 9.1 x 7.3 x 0.8 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,555,465 in Books (See Top 100 in Books)

 

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5.0 out of 5 stars Great book., December 29, 2010
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This review is from: Business and Production: A GameDev.net Collection (Paperback)
I have gone 1/2 way through this book and it has been great so far.

This book details on how to actually manage a game whether alone or with a team. It has pointers on how to bring together a team for a game and have it not fall apart. Also on how to sell it, publishing to a publisher, advertise, etc. It has very good points on project management that you should read so that your game doesn't go down the drain. It's the business side of the game, even if you don't plan on going business with your game you still need business to be successful (unless you made it only for yourself or a select few), well for production also. After reading some sections, I soon realized why my "big" game project flopped.

The book is thin so it will be a quicker read, but it's contents so far are good.

Be warned however, since this is a collection of articles, topics will jump and will not have continuity but generally they are placed together in a well manner. I expected this when I bought it and encouraged it since usually things become stale when written by a single person.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
games industry, incremental development, shareware professionals, graphics engine, indie teams, mod development, open source games, programmer art, retail games, waterfall process, game development
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Critical Path Analysis, Legal Issues, The Development Diary of Hackenslash, Crystal Space, Editorial Note, Game Unified Process, Blind Man's Bluff, United States, Fact-Based Visualization, Submitting Your Game, Managing Digital Assets, Commercial Game, General Programming, Week Figure, Pitch Your Game, Berne Convention, Independent Producer, Lone Wolf Killers, Input Engine, World War, Shareware Amateurs
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