|
|||||||||||||||||||||||||||||||||||
|
1 Review
|
Average Customer Review
Share your thoughts with other customers
Create your own review
|
|
Most Helpful First | Newest First
|
|
5.0 out of 5 stars
Great book.,
By
Amazon Verified Purchase(What's this?)
This review is from: Business and Production: A GameDev.net Collection (Paperback)
I have gone 1/2 way through this book and it has been great so far.
This book details on how to actually manage a game whether alone or with a team. It has pointers on how to bring together a team for a game and have it not fall apart. Also on how to sell it, publishing to a publisher, advertise, etc. It has very good points on project management that you should read so that your game doesn't go down the drain. It's the business side of the game, even if you don't plan on going business with your game you still need business to be successful (unless you made it only for yourself or a select few), well for production also. After reading some sections, I soon realized why my "big" game project flopped. The book is thin so it will be a quicker read, but it's contents so far are good. Be warned however, since this is a collection of articles, topics will jump and will not have continuity but generally they are placed together in a well manner. I expected this when I bought it and encouraged it since usually things become stale when written by a single person. |
|
Most Helpful First | Newest First
|
|
Business and Production: A GameDev.net Collection by Drew Sikora (Paperback - January 9, 2009)
$29.99
In Stock | ||