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The Butlerian Jihad (Legends of Dune #1)
 
 
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The Butlerian Jihad (Legends of Dune #1) [Hardcover]

Brian Herbert (Author), Kevin J. Anderson (Author), Stephen Youll (Illustrator)
3.0 out of 5 stars  See all reviews (287 customer reviews)

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Book Description

September 17, 2002
Frank Herbert's Dune series is one of the grandest epics in the annals of imaginative literature. Selling millions of copies worldwide, it is science fiction's answer to The Lord of the Rings, a brilliantly imaginative epic of high adventure, unforgettable characters, and immense scope.

Decades after Herbert's original novels, the Dune saga was continued by Frank Herbert's son, Brian Herbert, an acclaimed SF novelist in his own right, in collaboration with Kevin J. Anderson. Their New York Times bestselling trilogy, Dune: House Atreides, Dune: House Harkonnen, and Dune: House Corrino, formed a prequel to the classic Herbert series that was acclaimed by reviewers and readers alike. Now Herbert and Anderson, working from Frank Herbert's own notes, reveal a pivotal epoch in the history of the Dune universe, the chapter of the saga most eagerly anticipated by readers: The Butlerian Jihad.

Throughout the Dune novels, Frank Herbert frequently referred to the long-ago war in which humans wrested their freedom from "thinking machines." Now, in Dune: Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the war that will liberate humans from their machine masters. We learn the circumstances of the betrayal that made mortal enemies of House Atreides and House Harkonnen; and we experience the Battle of Corrin that created a galactic empire that lasted until the reign of Emperor Shaddam IV.

Herein are the foundations of the Bene Gesserit Sisterhood, the Suk Doctors, the Order of Mentats, and the mysteriously altered Navigators of the Spacing Guild. Here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange . . . .

Ten thousand years before the events of Dune, humans have managed to battle the remorseless Machines to a standstill . . . but victory may be short-lived. Yet amid shortsighted squabbling between nobles, new leaders have begun to emerge. Among them are Xavier Harkonnen, military leader of the Planet of Salusa Secundus; Xavier's fiancée, Serena Butler, an activist who will become the unwilling leader of millions; and Tio Holtzman, the scientist struggling to devise a weapon that will help the human cause. Against the brute efficiency of their adversaries, these leaders and the human race have only imagination, compassion, and the capacity for love. It will have to be enough.

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Editorial Reviews

From Publishers Weekly

The sands of time have not diminished the impact Dune has had on the evolution of SF, and this new prequel by Frank Herbert's son and bestseller Anderson, following 2001's Dune: House Corrino (the concluding volume of their "House" trilogy), offers the kind of intricate plotting and philosophical musings that would make the elder Herbert proud. Reaching back into the beginnings of Arrakis, the authors show us Selim, a boy cast out by his tribe who discovers how to ride the fearsome giant sandworms. Selim tastes and learns the visionary power of the magical spice, melange, and how the future of Arrakis hinges on who controls it. At the same time, on planets far removed from the desolate dunes of Arrakis, others are involved in a Great Revolt. Free League World humans, led by Tercero Xavier Harkonnen and Serena Butler of Salusa Secundus, battle Omnius, a computer "evermind" intent on extending its dominion. The ominous Omnius seeks to conquer all planets not yet incorporated into his Synchronized Worlds system with the help of servile robotic extensions and colleagues, including Erasmus, a Thinking Machine "Hannibal Lecter" whose whimsical Mr. Spock-ish meditations enliven the proceedings immeasurably. Throughout, key revelations regarding the Zensunni Wanderers and their fight for freedom and other historical Dune elements lend an air of discovery to this fast-paced tale.
Copyright 2002 Reed Business Information, Inc.

From Library Journal

Ten thousand years before the fall of the Imperial House Corrino, two grand interplanetary organizations ruled the known universe: the Synchronized Worlds, presided over by thinking machines led by the evermind called Omnius, and the League of Nobles, beleaguered survivors of the machines' revolt against the Old Empire. In this era, a few individuals determined to overturn the rule of the machines sought every opportunity to gain insights into ways to defeat the human race's most intractable enemy. Herbert and Anderson (Dune: House Atreides; Dune: House Harkonnen; Dune: House Corrino) continue their prehistory of Frank Herbert's "Dune" series with a new trilogy opener set in the distant past of Herbert's galactic saga. The authors reveal the origins of the Spacing Guild and the Bene Gesserit, as well as the root of the ancient feud between Houses Atreides and Harkonnen. This compelling saga of men and women struggling for their freedom is required reading for Dune fans and an essential purchase for libraries.
Copyright 2002 Reed Business Information, Inc.

Product Details

  • Hardcover: 624 pages
  • Publisher: Tor Books; 1 edition (September 17, 2002)
  • Language: English
  • ISBN-10: 0765301571
  • ISBN-13: 978-0765301574
  • Product Dimensions: 9.4 x 6.4 x 1.8 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (287 customer reviews)
  • Amazon Best Sellers Rank: #209,520 in Books (See Top 100 in Books)

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Customer Reviews

287 Reviews
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Average Customer Review
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110 of 119 people found the following review helpful:
3.0 out of 5 stars Classic Dune it ain't but...., October 16, 2002
By 
Steven G. Harms (Austin, Tejas, USA) - See all my reviews
(REAL NAME)   
This review is from: The Butlerian Jihad (Legends of Dune #1) (Hardcover)
First things first let's level with each other. The fact that you're reading reviews probably means you're like me: You loved the original series, want to know about the Dune Universe pre-Great House Era, but are unsure if you really want to wade through this book.

OK, so let's level.

1. No, this in no way compares to Herbert the elder. Sorry.

The style of writing is much more short and episodic, it lacks that sort of motif based symphony Frank used. This is much more for a generation of Tv watchers and writers. Mini episodes cut between points of action (The Free Worlds, Earth, on a Ship, Arrakis, rinse repeat).

As such you don't have that feeling you had in dune where rising actions continued and then reached a few critical climaxes and faded away.

2. You really want to know what the Butlerian Jihad is. It's a great complling force in Frank's books and you want to know what happened. This book definitely moves in the direction of filling in those gaps.

In all truth, however, i think that most of us would have been satified with a Princess Irulan book: "The history of Pre-Great House Dune." I mean, had it narrated the facts of this book, it would have been *equally* as entertaining. In fact, this book is really a high school science fair 'play-dress-up' of actual interesting events.

3. It does cater to stereotypes and safe political waters. Urge for freedom, that humans are creative an passionate while machines are cold, etc. is familiar ground. Some interesting points were brought up: where do a mechanized human's loyalies lie - man or machine, body mind dichotomies. While Frank H. would have explored these interesting issues, the more pulp style of this series goes the safe route.

A few thoughts I have about Dune and allegory on my web site draws a steady stream of hits day in and day out. There is no possible allegory here. Furthermore, Frank wrote a great deal about the power of numbers, how fanaticism and fundamentalism can be harnessed -- things that made one think months afterward -- I'm not going to think about this book again (likely).

Consider how many sci-fi books have been written about when the machines take over. The authors of the Butlerian Jihad could have written one as well. Frank Herbert had the amazing vision to ask -- OK what would happen /after that/. That's the difference between just a couple of guys who wrote a story and a master.

So in sum. Wait for paperback, don't think that this is going to greatly enrich your experience of the Dune universe, simply view it as a pulp story that will give you a bit of back history on the great houses. That said, the House books were a sight better and this series, should it maintain its present course, will merely be an interesting backstory to them.

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26 of 28 people found the following review helpful:
2.0 out of 5 stars Where's Jar Jar?, December 30, 2002
By 
Gustavo Lanzas "Reader" (San Francisco, CA United States) - See all my reviews
(REAL NAME)   
This review is from: The Butlerian Jihad (Legends of Dune #1) (Hardcover)
I grew up on Dune. I actually loved all the books, up to Chapterhouse: Dune.

What I've always liked about the Dune series is it's sheer believability and consistency. The complexity of it's storyline and characters made the books a challenge to read and understand - but well worth the effort.

Enter Brian Herbert. I had read "Man of Two Worlds", which was a collaboration he did with his dad - and was amazed at the difference. It [was very bad]. The story was a joke. It had some interesting ideas, but I have a feeling they came from Herbert Sr.

Now - I just read the 3 Dune "House" novels. The series had some promise in the beginning, but it quickly decayed into typical and mediocre mass-market space opera for which Kevin J. Anderson is well known. Now - if you like the innumerable Star Trek and Star Wars series out there - you'll probably love this. But to me, franchise stories lack any kind of real passion and creativity. Being a fan of the originals - I stuck it out. Read the 3 books, and tried to like them. But the awful truth is that they're [garbage] - filled with transparent plots, one dimensional characters, and a complete disregard when convenient for Frank Herbert's original ideas.

So - with some trepidation, I approached the new book. It covered one of the most intriguing periods of the Dune timeline.

I could not begin to comprehend how this book got released. Why would a publisher have a complete hack ghost-write an incompetent wanna-be, when there is so much excellent writing talent out there?

What would Gregory Benford or Stephen Baxter (or anyone of the numerous writers of their caliber) have made of this project?

The characterization of the Titans is laughable. And the sentient machines should be called "Artificial Sort-of Roman Hedonist Bad Guys". There are some solid ideas which obviously came from Frank Herbert in there - but the rest is fluff.

"Oh the machines are soooo bad, and they're kicking the humans' collective [butt]... I wonder how the humans will triumph?!?!?!".

I'd say skip it unless you're a devoted Dune fan, or like the first three in the series. But then again, if you liked those books you probably thought "The Phantom Menace" and "Attack of the Clones" were good.

If you want to read some good books about humans struggling against machines, I'd recomend William Barton's "When Heaven Fell", Dan Simmon's "Hyperion" series, and Brian Stableford's "The Omega Expedition". Or for a slightly different take, Karl Schroeder's "Ventus" - and of course, the originator of the idea: Fred Saberhagen's "Berzerker" series.

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90 of 112 people found the following review helpful:
1.0 out of 5 stars A History That Shouldn't Have Been Recorded, November 21, 2002
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This review is from: The Butlerian Jihad (Legends of Dune #1) (Hardcover)
When the first installment of Dune appeared in Analog magazine way back in 1963, I was immediately captivated. I remained enthralled through all the succeeding seven installments, fascinated by the complex interplay of science, politics, religion, economics, ecology and their manipulation by all the various sharply realized characters. As the sequels came out over the years, I found some good, some not so good, but all, including the recent three 'prequels' written by the two authors of this book, at least deserving of existing in the same universe as the original work. Not so with this book.

The idea of this book is to bring to life that period in the history of man when machine intelligences ruled most of the human occupied worlds, a period referenced multiple times in the original book, and the supposed origin of both the Bene Geserit and Mentat schools as a reaction to such machine domination. Unfortunately, this book fails miserably at its chosen task for multiple reasons.

The first major problem with this book is the characterization. Everyone here is a paper-thin caricature of a human being, from Xavier Harkonnen to Vorian Atreides and everyone in-between. Most of these people are introduced with a short physical description, perhaps a couple sentences to describe their pasts, and are given 'tasks' that pretty much totally define what they are, from Xavier as a military commander to Tio Holtzman as the fading scientist. There is little or no growth of these characters, other than the totally predictable change of heart that Vorian goes through. Dialogue between these people is almost totally limited to the task at hand, with few if any things that would convince me that these were humans talking rather than machines.

Then there is the depiction of the machine intelligences Erasmus and the Omnius. Supposedly their great problem is that they can often be defeated by mere humans because they can neither understand nor predict human behavior. But they've had more than a thousand years in control to observe humans, and as one of the definitions of intelligence is the ability to learn from experience, I found this whole scenario impossible to believe. Some of the 'experiments' that Erasmus performs to help him understand human behavior I found both gross and pointless, coming across very much like the gratuitous violence of a bad movie attempting to hide its failings.

The story is told in very short chapters, shifting viewpoint character with each chapter. This technique can be effective, as A. E. van Vogt showed so many years ago with his massively re-complicated stories, but to make it work you need either very strong characters or a very complicated, non-obvious plot that can be built in layers, neither of which applies here.

The 'science' here is on par with the rest of this book. I thought lines like 'the ship threaded a narrow course through the asteroid belt' and spaceships performing U-turns went out with 1930's pulp science fiction. In fact, this whole book reads as if it was written specifically for a no-brainer Hollywood SF special effects spectacular, and to heck with anything approaching reality or literary depth.

This book doesn't deserve to have 'Dune' in the title.

--- Reviewed by Patrick Shepherd (hyperpat)

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Inside This Book (learn more)
First Sentence:
Any true student must realize that History has no beginning. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
scrambler shields, preservation canister, brain canister, cymek attack, cymek general, demonstration dome, computer evermind, sentinel robots, walker pads, botanical testing station, robot captain, sonic hammer, update ship, optic threads, robotic vessels, maintenance drone, machine fleet, feral humans, spice beer, big monk, independent robot, thinking machines, flesh merchant, crew boss, picket ships
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Giedi Prime, Dream Voyager, Serena Butler, Synchronized Worlds, League of Nobles, Lord Bludd, Vorian Atreides, Salusa Secundus, Bel Moulay, Naib Dhartha, Xavier Harkonnen, Tio Holtzman, Iblis Ginjo, Brian Herbert, Savant Holtzman, Viceroy Butler, League Armada, Manion Butler, Aurelius Venport, Zufa Cenva, Niko Bludd, Salusan Militia, Giedi City, Norma Cenva, City of Introspection
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