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Buttonless: Incredible Iphone and Ipad Games and the Stories Behind Them   [BUTTONLESS] [Paperback] Unknown Binding – December 31, 2011

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Unknown Binding, December 31, 2011
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Product Details

  • Unknown Binding
  • Publisher: AK Peters, (December 31, 2011)
  • Language: English
  • ASIN: B008LAYWQE
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (5 customer reviews)

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6 of 6 people found the following review helpful By Karl Becker on January 8, 2012
Format: Paperback
Buttonless is a thoroughly researched and interviewed book that has something for gamers, software developers, and business people interested in the mobile gaming explosion of the last few years.

Though the book is difficult to categorize, it is nonetheless a very timely that is written in a timeless tone. Inside the book, each game gets 3 - 5 pages including nice color screenshots and insightful quotes and stories from the game creators. Games covered include those every mobile gamer knows (Angry Birds, Cut the Rope, Flight Control, Pocket God, and more...) to diamonds in the rough that you likely have not discovered (Karoshi, Nimble Strong, and No, Human).

I am a casual gamer, an iOS software developer, and a self-employed business person, and I found this book engaged all three of those sides of me.

As a gamer, I've learned about some great new games. A few standouts:
* an iOS bartending simulation that will even help me mix drinks in real life (Nimble Strong)
* an adventure game with art done exclusively by a 5-year-old girl (Sissy's Magical Ponycorn Adventure)
* a hybrid of Flight Control and Tetris created in 3 hours, but tweaked over the course of months (Halcyon)

As an iOS software developer, I read some valuable lessons learned on a variety of game projects. Different game creators took extremely different routes to create their game, but they all succeeded to one degree or another.

As a business person, I saw a variety of games both from the beginning of the App Store gold rush to more recent releases. Each game lists the development time, the price, and an estimate of the number of downloads, so you can get a sense for how successful various games were and factor in when they were released.
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5 of 5 people found the following review helpful By Stacey Jackson on January 15, 2012
Format: Paperback
I recently received an iPhone and iPad and of course began immediately downloading apps. As a teacher and mom, I don't have much time to play games but I do enjoy them. My son received this book for Christmas and I have read it from cover to cover! Because even though I don't game much, I love to read. The book is well-written and interesting. Because of this book I have downloaded several of these games. I am totally addicted to Plants vs. Zombies and Cut the Rope! I believe serious gamers would really enjoy this book.
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4 of 4 people found the following review helpful By Polly Ester on January 12, 2012
Format: Paperback Verified Purchase
Great book so far, I've read over about ten of the chapters so far. As a developer it's definitely a good read, and I think anyone who plays a lot of iOS games would also find it interesting. Check it out!
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1 of 1 people found the following review helpful By George Morgan on November 15, 2012
Format: Paperback Verified Purchase
I have read some of Ryan Rigney's articles in the past, and I was eager to receive my copy of his book.

I wasn't disappointed. I found Ryan's backroom stories about so many of my favorite apps to be something I couldn't put down.

In the spirit of fairness, I'll say that my firm's game, 100 Rogues, is one of the book segments. But that was just the thing that got me to know about the book in the first place. I found that I was reading it, absorbing it and learning from it. It was fun and fascinating to read, and I will now put it in my permanent library.
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1 of 1 people found the following review helpful By E. Pope VINE VOICE on October 13, 2013
Format: Paperback Verified Purchase
He goes through about 100 games he chooses as special, describes what they are like, discusses what makes them special and in most cases gives details about the market success of the game. In most cases he also has some comments from the developers about the process of writing the game. All in all, a good light read.
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