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The C++ Graphics Programming Handbook
 
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The C++ Graphics Programming Handbook [Paperback]

Roger Stevens (Author)
2.0 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

October 1996
Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.


Product Details

  • Paperback: 662 pages
  • Publisher: Morgan Kaufmann Pub (October 1996)
  • Language: English
  • ISBN-10: 0126683409
  • ISBN-13: 978-0126683400
  • Product Dimensions: 9.2 x 7.4 x 1.6 inches
  • Shipping Weight: 2.6 pounds
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #3,062,524 in Books (See Top 100 in Books)

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Average Customer Review
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4 of 5 people found the following review helpful:
3.0 out of 5 stars Good reference but coding techniques lack., May 22, 1999
By A Customer
This review is from: The C++ Graphics Programming Handbook (Paperback)
I found this book to be slightly less than useful when I began graphics programming. Some of the programming techniques employed are not very good. for instance, instead of scan-line converting a polygon (fast) to fill in polygons, he uses a flood fill (SLOW)

However, as I moved into higher resolution modes I found the tables dealing with VESA modes and DOS subroutines, etc. to be an invaluable resource.

For the excellent reference material on VESA, it deserves 3 stars. However, if you are a beginner I recommend a book by Andre LaMothe for graphics.

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4 of 5 people found the following review helpful:
1.0 out of 5 stars Very disappointing. Not recommended., June 13, 1998
This review is from: The C++ Graphics Programming Handbook (Paperback)
This book is out-dated, and irrelevant to modern-day graphics programming techniques. Furthermore, the title is mis-leading as the contents are primarily C-based rather than C++. The reader is extremely disappointed with this selection, and would urge programmers to look elsewhere for graphics programming information.
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1 of 2 people found the following review helpful:
2.0 out of 5 stars Out Of Date, September 4, 1998
This review is from: The C++ Graphics Programming Handbook (Paperback)
This book is out of date because it deals with VESA cards not PCI cards.Also, It uses a very slow method in programming the high resolution modes. There is no explanation for the code written in the book. The programs in the CD involved doesn't work well.
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