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4 of 5 people found the following review helpful:
3.0 out of 5 stars Good reference but coding techniques lack., May 22, 1999
By A Customer
This review is from: The C++ Graphics Programming Handbook (Paperback)
I found this book to be slightly less than useful when I began graphics programming. Some of the programming techniques employed are not very good. for instance, instead of scan-line converting a polygon (fast) to fill in polygons, he uses a flood fill (SLOW)

However, as I moved into higher resolution modes I found the tables dealing with VESA modes and DOS subroutines, etc. to be an invaluable resource.

For the excellent reference material on VESA, it deserves 3 stars. However, if you are a beginner I recommend a book by Andre LaMothe for graphics.

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4 of 5 people found the following review helpful:
1.0 out of 5 stars Very disappointing. Not recommended., June 13, 1998
This review is from: The C++ Graphics Programming Handbook (Paperback)
This book is out-dated, and irrelevant to modern-day graphics programming techniques. Furthermore, the title is mis-leading as the contents are primarily C-based rather than C++. The reader is extremely disappointed with this selection, and would urge programmers to look elsewhere for graphics programming information.
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1 of 2 people found the following review helpful:
2.0 out of 5 stars Out Of Date, September 4, 1998
This review is from: The C++ Graphics Programming Handbook (Paperback)
This book is out of date because it deals with VESA cards not PCI cards.Also, It uses a very slow method in programming the high resolution modes. There is no explanation for the code written in the book. The programs in the CD involved doesn't work well.
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The C++ Graphics Programming Handbook
The C++ Graphics Programming Handbook by Roger T. Stevens (Paperback - Oct. 1996)
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