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CONTINUUM: Roleplaying in The Yet
 
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CONTINUUM: Roleplaying in The Yet [Paperback]

Barbara Manui (Contributor), David Fooden (Contributor), Chris Adams (Author), Liz Holliday (Author), Sean Jaffe (Author), Brian Ward (Contributor)
3.4 out of 5 stars  See all reviews (9 customer reviews)


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Book Description

October 1, 1999
The roleplaying game of genuine time travel is now available. If you could learn to span time at will, what form of civilization would you be entering? Hailed by the SciFi Channel as "Unusual", this new game breaks all the old saws of time travel and takes a fresh, incisive approach that has amazed gamer and hard SF fan alike.

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Product Details

  • Paperback: 232 pages
  • Publisher: ADC (October 1, 1999)
  • Language: English
  • ISBN-10: 1929312008
  • ISBN-13: 978-1929312009
  • Product Dimensions: 10.9 x 8.5 x 0.7 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #1,448,700 in Books (See Top 100 in Books)

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Customer Reviews

9 Reviews
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4 star:
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3 star:
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Average Customer Review
3.4 out of 5 stars (9 customer reviews)
 
 
 
 
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12 of 14 people found the following review helpful:
5.0 out of 5 stars Simply Amazing, January 25, 2000
By A Customer
This review is from: CONTINUUM: Roleplaying in The Yet (Paperback)
Most (nearly all) time-travel related stories, movies, or games are riddled with inconsistencies or paradoxes - usually the result of the writer not thinking the entire concept through. Continuum is the exception that proves the rule. A logical, wholly consistent world in which time-travel is a reality, and it is actually playable as intended! (As long as you don't mind keeping what is essentially a character diary to keep track of all the time travelling.) I read it cover-to-cover the day I bought it, and I still can't get it out of my mind. Easily _the_ most compelling RPG I have seen in a long, long time. Buy this game, you won't be sorry.
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9 of 10 people found the following review helpful:
5.0 out of 5 stars An insightful view of timetravel, April 15, 2000
This review is from: CONTINUUM: Roleplaying in The Yet (Paperback)
This is an excellent book, one of the best RPG's that I've ever seen. I picked this book up at GenCon 1999 and I can't wait to pick up Narscissit (a companion game book) this year. What makes this book so interesting is that it doesn't limit the players or the GM, if you've seen it it happened, if you don't remember the event, it is in your YET, (the required future) otherwise it happened. The book goes on the assumption that the universe just "is" there aren't any rules to control what spanners do, there are rules of conduct as in any society, but no "can'ts"
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6 of 9 people found the following review helpful:
3.0 out of 5 stars I like the time travel mechanics,but the world didnt hook me, August 4, 2001
By A Customer
This review is from: CONTINUUM: Roleplaying in The Yet (Paperback)
This game has presented the best mechanics on time travel RPG's to date in my opinion. There is no comparison to any other game or system, period. If you want to play with time travel this is the game for you.

The world however that the game is set in was... a bit boring for me. I didn't like the political groups that the characters had to join, the history was unimpressive and seemed half baked, and I was left with the thought "ok, I can travel through time... now what?" I needed a little bit more to understand the motivations of these beings. More of an enemy to oppose.

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