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4.0 out of 5 stars Tolerable theme, but needs some massaging
CoC isn't known for its long storylines. Surviving even a single encounter with Lovecraftian denizens is a struggle, particularly for entry level characters. And given your most likely dealing with people walking out of a D20 D&D campaign, prepare to deal with a lot of whining that they don't overcome the encounters without breaking a sweat, much less the fact that they...
Published 7 months ago by Brian Long

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31 of 34 people found the following review helpful:
3.0 out of 5 stars Unremarkable
I just finished running this campaign, and my group did have some fun with it. However, some of the negatives are fairly noticable. My largest complaint was the railroading nature of the plot, with the campaign heavy-handedly forcing the PCs along a set path. Secondly, the artwork is terrible. Not so much in its quality, as in its inaccuracy. It was rare when the pictures...
Published on November 25, 2002 by Ethan Aric Quinn


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31 of 34 people found the following review helpful:
3.0 out of 5 stars Unremarkable, November 25, 2002
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Ethan Aric Quinn (Penryn, CA United States) - See all my reviews
This review is from: Call of Cthulhu: Nocturnum (Paperback)
I just finished running this campaign, and my group did have some fun with it. However, some of the negatives are fairly noticable. My largest complaint was the railroading nature of the plot, with the campaign heavy-handedly forcing the PCs along a set path. Secondly, the artwork is terrible. Not so much in its quality, as in its inaccuracy. It was rare when the pictures of NPCs matched up to thier written descriptions. Several of the seneraios are unimaginative and bland (This is partcularly true towards the end of the campaign.)
Some of the positive aspect of the campaign consist of its action elements. Fitting perfectly with the feel of d20 CoC, the PCs will be doing more than thier fair share of fighting. So if your looking for a high-action CoC game, this is the campiagn to get. Also, some of the early senarios are rather interesting and fun (The 3rd chapter is my favorite).
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4.0 out of 5 stars Tolerable theme, but needs some massaging, June 22, 2011
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This review is from: Call of Cthulhu: Nocturnum (Paperback)
CoC isn't known for its long storylines. Surviving even a single encounter with Lovecraftian denizens is a struggle, particularly for entry level characters. And given your most likely dealing with people walking out of a D20 D&D campaign, prepare to deal with a lot of whining that they don't overcome the encounters without breaking a sweat, much less the fact that they don't get feats and spells like they're used too.

Dealing with a combination of a world-wide infestation of an alien race and an the conspiracy to hide the impending impact of a meteor, the PC's are pulled into an investigation centering around the abduction of psychics. The plot wildly cycles in tone and intensity, and while there is a decent overall flow, it needs to be handled by a good GM, and not just pulled straight off the page.

Overall, a good story that actually makes a CoC campaign worthwhile. Just start the characters at level 3-4 and do some prep for each mission, else you'll be dealing with lots of annoyed players.
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Call of Cthulhu: Nocturnum
Call of Cthulhu: Nocturnum by Various (Paperback - August 8, 2002)
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