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  • Call of Cthulhu LCG: Core Set
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Call of Cthulhu LCG: Core Set


List Price: $43.99
Price: $31.99 & FREE Shipping on orders over $35. Details
You Save: $12.00 (27%)
Only 13 left in stock.
Sold by Roundtree Games and Fulfilled by Amazon. Gift-wrap available.
  • Based on the terrifying works of HP Lovecraft
  • Can be played stand-alone, or expanded by monthly Asylum Packs
  • For Age: 13 +
  • Number of Players: 2
  • Playing Time: 30 - 60 min
27 new from $28.21 1 collectible from $26.95


Frequently Bought Together

Call of Cthulhu LCG: Core Set + Call of Cthulhu LCG: Secrets of Arkham Expansion (Revised) + Call Of Cthulhu Lcg: Order Of The Silver Twilight
Price for all three: $78.89

Buy the selected items together


WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

User Guide [PDF]
  • Product Dimensions: 3 x 11.8 x 11.8 inches ; 2.5 pounds
  • Shipping Weight: 2.5 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • Origin: Made in USA or Imported
  • ASIN: 1589944666
  • Item model number: CT18
  • Manufacturer recommended age: 13 years and up
  • Amazon Best Sellers Rank: #65,722 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (21 customer reviews)
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Product Description

From the Manufacturer

Ancient, nameless horrors dwell in the darkness, writhing in the night sky and under the earth, just beyond our senses.In Call of Cthulhu: The Card Game, players tak the roles of investigators, villians, and unspeakable horrors inspired by the dark mythos of H.P. Lovecraft. Agency detectives , Miskatonic University students and faculty, and the members of the mysterious Syndacite all join the fight against otherworldly beings including Cthluhu, Hastur, Yog-Sothoth, and Shub Niggurath.Call of Cthulhu: The Card Game is 2-player, customizable dueling game in which players command both human and monster factions. As a Living Card Game, hundreds of addtional Cards are available for all seven factions, allowing players to customize the contents of this set, or create thier own original decks.Lovecraft's horrors live, in Call of Cthulhu: The Card game!Game contents:Game Board,Rulebook,36 Success/Wound tokens,6 plastic Cthulhu domain markers,155 Customizable deck cards and 10 Story cards.

Product Description

Ancient, nameless horrors dwell in the darkness, writhing in the night sky and under the earth, just beyond our senses. In Call of Cthulhu The Card Game, players take on the roles of investigators, villians, and unspeakable horrors inspired by the dark mythos of H.P. Lovecraft. Agency detectives, Miskatonic University students and faculty, and the members of the mysterious Syndicate all join the fight against otherworldly beings including Cthluhu, Hastur, Yog-Sothoth, and Shub Niggurath. Call of Cthulhu The Card Game is 2-player, customizable dueling game in which players command both human and monster factions. As a Living Card Game, hundreds of addtional Cards are available for all seven factions, allowing players to customize the contents of this set, or create thier own original decks. Lovecraft's horrors live, in Call of Cthulhu The Card game! The Call of Cthulhu Card Game Core Set is for 2 players, ages 13+ and takes about 1/2 to 1 hour to play. The Call of Cthulhu Card game includes: Game Board, Rulebook, 24 Cthulhu Story markers, 6 Plastic Cthulhu Domain Markers, 155 Customizable, Deck Cards, 10 Story Cards.

Customer Questions & Answers

Customer Reviews

As a fan of HP Lovecraft, I have always loved the cthulhu mythos.
jf
This card game is great and has so much to offer in so many ways: from strategy, customizing different decks, player interaction, and of course fun.
John Sherman
You can play it alone with the core set or customize it with the set expansions.
A. Selk-o-witz

Most Helpful Customer Reviews

15 of 15 people found the following review helpful By Chimpacabra on May 8, 2010
It had probably been ten years since I had played a card game when I picked this up. The rules are pretty straightforward and easy to understand and the cards themselves are of outstanding quality. With games like these you can read the instructions all you want but it doesn't mean anything if you don't play. The first game took about two hours but that was only because we were both going back to the rulebook to make sure we were doing things right. By the third game everything was running pretty smoothly and we were both working our own strategies.

For those looking to get into this game for the first time, Fantasy Flight Games has an excellent message board where you can ask questions and receive quick, friendly answers. That, plus the fact that additional packs come out every month or so makes this game pretty hard to beat. A must-have for any Cthulhu Mythos fan.
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18 of 19 people found the following review helpful By John Sherman on February 16, 2010
This card game is great and has so much to offer in so many ways: from strategy, customizing different decks, player interaction, and of course fun. The rules are straight forward and new players can pick it up fairly quickly. Of course with this being a Fantasy Flight Game the quality is second to none and there are a ton of cards even without adding any expansion packs. Lots of expansions to add to the playability but unlike a collectable card game like "Magic" you do not have to be always spending money on cards. The expansions add alot to the game and the price is very inexpensive for the amount of cards in each one.
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15 of 18 people found the following review helpful By M. Thomas Paul on September 26, 2010
Call of Cthulhu
Designer:
Nate French
Eric M. Lang

The first thing I must say is that I am a fan of the literature of H.P. Lovecraft. So much so that being in New England I have visited the sites of several of his stories. I think every student of literature should read the opening paragraphs of the Call of Cthulhu. I don't agree with his outlook on reality, but his ability to write prose is genius.

I am also a gamer, there are many CCG products with a good theme, but horrible game mechanics. On top of this many CCG products are money pits which keep card store owners smiling, but are limited in who you can play with.

THE CONCEPT OF COC LCG:

As a former fan of the COC CCG I remember the lack of attention given to this game. If you go on You Tube you can still see the "Demonstration Game" played with someone with a black robe and another guy. Not only was this of little help understanding the game, it was almost spoofing the game itself.

When Fantasy Flight released three games in the LCG format, they made the best core sets I've seen. The directions are no longer little inserts folded into a pack of cards. There is a mounted play board, neat Cthulhu tokens to use to drain your resources. Excellent video tutorials, and individual web pages and support.

You truly can by the Core set, organize interesting decks and play some balanced games from the start.

The mechanics of the game are well done, but they require some getting used to. You must build resources,sacrificing some of your cards and battle for "Story" cards. At the same time play tactics and special abilities.
Characters from Lovecraft's stories and quotes from the stories themselves add to the excellent artwork on the cards.
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3 of 3 people found the following review helpful By Sean G. Gerow on May 2, 2012
Verified Purchase
This game is a lot of fun. It has a good sense for the material and each faction has a different feel.

Physically the cards are quite good. The art is nice, they're easy to read and the cardstock is strong. They will last through a lot of play, though I still plan to get plastic covers for them when I get a chance.

I really like the way that Fantasy Flight is selling its LCG series. One of the things that soured me on Magic and other card games was the random nature of collecting them. With this game if you want some card, you buy the Asylum pack it's in and you get as many as you can legally play. Casual players will likely be happy for a while with just the basic set though.

One problem I did find was player who hadn't played a game like this before (Magic: the Gathering for example), saw it as very complicated. I don't think it is, but a few people found it hard to learn. For people new to this kind of game, I'd suggest following the steps in the rulebook closely and getting familiar with the cards as you first read it. And don't give up! You'll get it.

If you're interested at all in H.P. Lovecraft, horror themed games or fun in general get this game. You'll be missing out on a lot of fun if you don't.
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14 of 19 people found the following review helpful By dabearz27 on July 4, 2012
Let me start off by saying that I'm a huge Lovecraft fan. I've read his stories, seen quite a few amateur films, and Arkham Horror is one of my favorite games ever. This game, while I really wanted to like it, just doesn't capture the atmosphere of what I think a Lovecraft or Cthulhu game should.

I will say that the cards and board are durable enough. I also enjoy the little Cthulhu statuettes (in fact they're probably my favorite part of this package when it comes down to it). Even the artwork is great, though some images are obviously recycled over from Arkham Horror. What's worse is that these images are given to characters that are completely different from the characters in Arkham Horror that share the same artwork. It makes this game feel pretty cheap in that respect.

Now for the game play itself. I must be the only one on here who thinks this, but this game feels like a less-fun version of Magic: The Gathering. You assemble a deck of different factions that include Cthulhu himself, investigators, professors/educators, mobsters, The King in Yellow, and Shub'Niggurath. There are certain rules in place so that you can't have the most evil and most good characters in play at the same time, but different factions do have their strengths and weaknesses. You sacrifice cards in order to use them as resources to pay for other cards, which I'm not a fan of. Like most card games, you have your characters, attachments, and general event cards.

The object of the game is to claim "story cards," which are placed on the game board. Both players have to work at completing the story while making sure the other player doesn't finish it. What bothers me is that, once a story is completed, usually something good or bad happens to BOTH players.
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