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ASIN: B003JVKHEQ
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The newest installment in the biggest action series of all time and the follow-up to last year's blockbuster Modern Warfare 2, Call of Duty: Black Ops launches on November 9, 2010.
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Call of Duty: Black Ops is a first-person shooter with stealth and tactical play aspect that puts players in the role of a shadow soldier fighting in a variety of historically representative fictional Black Ops missions of the Cold War era. Created with the input of actual Black Ops soldiers from the time, the game mixes traditional Call of Duty tactical shooter gameplay with new gameplay options designed to expand the players' experience. Additional features include extensive multiplayer options, along with new vehicles and explosive new weapons.
Putting Out the Hotspots of the Cold War Follow-up to 2009’s blockbuster Call of Duty: Modern Warfare 2, Call of Duty: Black Ops breaks new ground in the Call of Duty series and the video game industry at large by delving into the not-so cold conflicts of the Cold War.
Inspired by the experiences of real Black Ops soldiers of the era, the missions of Call of Duty: Black Ops take the player to a wide variety of settings, ranging from snowbound mountain strongholds in historical Soviet held territories, to the jungles and urban settings of Vietnam War era SE Asia. Throughout all, care has been taken to maintain the traditional essence of Call of Duty style combat, while also introducing new types of player action that add to the gameplay experience. Additional features include co-op, versus and team-based multiplayer options, new vehicles like the SR-71 Blackbird and lethal new weapons such as explosive-tipped crossbows.
Key Game Features
Seventh installment of the Call of Duty series, based on the live fire conflicts of the Cold War era.
Diverse variety of play setting ranging from urban air and ground combat in SE Asia, to snow combat in Soviet region and jungle combat.
Blending of traditional COD, and new first-person character scenarios designed to both retain the essence of the COD gaming experience and ensure constantly flowing and varied action.
New arsenal of weapons and vehicles tied to the Cold War era, including the SR-71 Blackbird and sited explosive-tipped crossbows.
Wide array of play modes including single player, local multiplayer versus and online co-op and multiplayer.
3-D Game Features
Fully playable in stereoscopic 3D: the game will be compatible with 3D-ready HDTVs and 3D PCs utilizing state-of-the-art active shutter 3D glasses, delivering true depth of field and an unprecedented level of immersion that is perfectly suited for the Call of Duty action experience.
Awesome 3D experiences: aim down the sights of your weapons, fly in helicopters, rappel down mountains, move through highly detailed environments and more.
The experience is seamless to use with a simple menu option to enable stereoscopic 3D or disable it at any time whether playing in the single player campaign, multiplayer or Zombie mode.
Playable in both 3D and non-3D on the Xbox 360, PlayStation 3 and PC. Call of Duty: Black Ops for Windows PC is NVIDIA(R) 3D Vision(R)-Ready and supports stereoscopic 3D gaming using 3D Vision active-shutter glasses and NVIDIA GeForce GPUs. For Xbox 360 and PlayStation 3 system consoles, 3D features require a compatible 3D-ready HD TV.
Great production value does not make a great game. I'll start with the good things. COD:Black Ops graphics are on-par with any top-shelf title and it has an incredibly smooth feel. The game is reported to run at 60 frames per second and it feels very high def. The voice acting is good, and clearly the production value and marketing budgets are both very high. However, graphics, and hype do not make a good game. Gameplay and immersion do. Here's why COD:Black Ops Fails utterly.
1 AI is stupid. These shortcomings remind you constantly that your playing a game, and a poorly scripted one at that. - Enemy recognition: I've seen the AI sit 2 feet away from an enemy and not shoot at them. When they finally do, they shoot it out for 10-15 seconds to score a kill on the enemy. This is ridiculous. Your allies in the field are supposed to be top-notch soldiers just like you. Why can't they do some of the heavy lifting? Why can't they do ANY lifting? - AI Movement: Once again you are expected to lead the way no matter what. AI will lead you from one battle to another with annoying "follow me you jackass" type comments (I mean you're supposedly the "very best" soldier in the US's arsenal and your squad pampers you along like you're the greenest rookie in the armed forces, but I'll hit on this later) but once you get from one battle sequence to the next, they sit and shoot in the general direction of the enemy, but do nothing, generally, to progress the situation. I want to ask the developers, "Have you played ANY other modern games with AI in them?" Because they do have a worthwhile influence on the outcome. Try playing Halo:Reach on legendary without the help of your squad mates you are FAR worse off. In that game, your squad shoots and accurately, and infinitely and eliminates enemies... For the really tough enemies you can time your shots with your AI squad mates to take down difficult targets with efficacy. This is entirely missing in BO.
2. Scripted non-sense battles: Once again the feel of a real battle is completely removed here. You can not move naturally through a level, but instead must figure out through countless, monotonous trial and error sessions what the best, and arguable only, (especially when playing on hardened/veteran difficulty) way through a section is. The fact that the story won't proceed to the next sequence until you trip the magic tripwire in the game is on par with 10-15yr old video games. Have the developers played anything but their own garbage in the last decade? I'm guessing no. - Nothing is worse in battles than seeing your buddies standing in the open taking zero fire, while you are ducked behind cover, and somehow getting magically lit up by enemies invisible to you. While I understand that perhaps some finger or toe might be sticking out of cover, why in all reasonableness would the enemy concentrate the entirety of their base of fire on such an impossible target when there are readily available targets standing entirely in the open? The fact that every enemy on the field seems to ignore all targets but you is very hard to get over. It's counter intuitive. If you see your friends moving with impunity, its natural to think, "I can go with them and NOT get shot at by multiple enemies, since they are in the open and not getting shot at by multiple enemies." Treyarch rewards this logic with untimely, inexplicable death, over and over again. = totally annoying
3. Infinitely spawning enemies - There are times when this is sensible, and there are times when it isn't. The fact that Treyarch rewards you for getting into a tactically superior position and eliminating enemies with unending waves of reinforcements is ridiculous. It's once again, counter-intuitive. While I understand the need to move, you are murdered over and over for sticking a toe out of cover, yet you are rewarded for being in cover with unending oppression. There needs to be a balance struck here where, IF you decide to take cover and use tactics to weaken the enemy force, you will get your chance to move. Maybe its simply the timing of the waves of enemies, but its seems that once you eliminate one enemy they are immediately replaced. This makes it pointless to eliminate enemies, and turns the game into a measured, Run-from-cover-to-cover type of battle where you simply hope to survive the onslaught and recover while in safety, only to do it again. Smoke grenades are the great balancer here, but they are in limited supply and that doesn't excuse how counter-intuitive it is to play a battle game without actually rewarding the player's skill and use of tactics with the ability to advance and succeed in a battlefield environment.
Awful Game mechanics that are 10 - 15 yrs old, completely stale, and showing a complete inability to evolve Completely lackluster AI No rewards for player skill in a combat game
Good Smooth, good-looking graphics Talented voice acting
NOTE: Multiplayer is what it is, you either hate it or love it. I think its quick and addictive fun but I also greatly prefer the realism of other recent releases (MOH) Zombies is great fun, but hardly worth a 60 pricetag.Read more ›
This game is lots of fun. I will cover the different modes of the game in their respective sections below.
Campaign:
In my opinion, the campaign of BO is one of the best I have played and is very well written! I won't spoil it for you, but this is the basic story. It is set in the 1970's. You start as Alex Mason, an American soldier being interrogated about information concerning the location of a numbers station. You play through flashbacks of what happened to Mason and other members of his squad during the Cold War and Vietnam War leading up to when he was being interrogated. You play through many different enviornments such as jungles in Vietnam, military outposts in the snowy Ural Mountains, and even in a Soviet cosmodrome. The game loosely follows real history, including dates of events, famous political figures, and battles. It is very entertaining, providing many hours of gameplay. The campaign on Veteran difficulty is not too hard, but brutally hard on some points of the game. There are lots of vehicles to drive or fly, and many cool sequences. There are also intel items to find during the game, and each piece of intel reveals a cool feature in the menu. The game has very talented voice actors, such as Ice Cube, Gary Oldman, and Sam Worthington.
Multiplayer/Combat Training:
The multiplayer of this game is very fun. There are 50 levels to progress through, and there is a different system of how you unlock different weapons. In Black Ops, you use a currency called Call of Duty Points, and they can be used to purchase Weapons, Attachments, Perks, Emblems, Titles, and Equipment. After every game that you play, you earn a specific number of Call of Duty Points, varying on how well you did or if you completed a Contract (challenges that reward you with XP and CODPoints). I personally like this system better then the ragular system because when I unlock a weapon, I can get whatever Attachment I want for it right away instead of having to use it for a long time before I can. You can also buy Lethal and Tactical Grenades, Equipment, and Perks whenever you want, as long as you have enough money. CODPoints can also be used to buy different symbols for customizable emblems and titles for your online profile. Unfortunately, CODPoints cannot be shared with friends, so if you're low on cash, you'll just have to earn it. Another great feature is Wager Matches, where you gamble CODPoints with other players. There are many game modes, such as the Gun Game, where if you get 1st, 2nd, or 3rd place, you earn some of the winnings from the bets. It is a very fun way to earn CODPoints if you do well. Another feature is called Combat Training, where you fight offline against AI enemies either alone or with friends. It's just like regular multiplayer, except you can play with AI players on your team and on the enemy team. You also rank up in Combat Training, but it's a different rank then in Multiplayer. It's very fun because you can choose what map and what gametype you play. You can even choose the difficulty of the AI, so you can play against terrible Recruits or lethal Veterans. It also very useful for sampling different perks, guns, and attachments so you're not wasting your money in real Multiplayer.
Zombies:
Zombies mode is back, and it's bigger and better. If you're not familiar, Zombies mode is where you fend off endless waves of zombies, which progressively get harder. Up to 4 people can play via Xbox LIVE or Split-Sceen. You earn points for each Zombie killed and each barricade fixed. You use those points to open doors and buy Perks and Weapons. If a player gets killed by the zombies, his teammates can revive him to get him back up, or if he dies, he respawns the next round. Zombies mode is very addicting and I recommend you get the map packs for Zombie maps.
Overview:
I would definitely recommend this game to a friend because it has a great Campaign, Multiplayer, and Zombies mode.Read more ›
I had never been a fan of the franchise, preferring to do my shooting in the more Arcady Half-Life engine, Halo, Fear etc...
Then I played Modern Warfare, and loved it. You felt free to act. On veteran, the game was challenging. The worlds were large, and the enemies didn't re-spawn to infinity. This allowed you to actually be creative in your strategy, instead of tunneling. You could fall back, flank, snipe, or rush. Level design facilitated all strategies and the AI responded. Some levels set up better for different strategies, but the important thing is that it felt organic. When players died, they felt they could do something different--that they had control.
A majority of the positive reviews for this game focus on its numerous improvements over other Treyarch offerings, and hey are right to do so. The graphics, story, voice acting, and music are a step up (from COD:WaW), as well as the addition of some "cool moments," and extras like Zombies. However, there are serious problems that get brushed over. I feel like multi-player issues have been covered. So this review will tackle single player.
While game-play seems fluid on easier difficulties,fundamental problems express themselves at the more difficult settings. My play through on Veteran got boring fast largely due to the fact that Treyarch uses infinite enemy spawns to compensate for poor, predictable level design and unacceptably bad AI. Eventually you realize that besides a few "cool" roller-coaster moments type moments--fun but there's only one track, most of the game consists of a long corridor or an enclosed "box" with predictably placed pieces of cover. Even though there are things going on outside the "box" and the graphics seemingly connect them (see the trenches in the Vietnam level), you cannot interact with them. Visually its a large world; in practice it's claustrophobic. Enemies advance mindlessly in single file from the most distant cover to your position, eventually charging recklessly from the last piece of cover. To "kill" them you need to toss smoke grenades, sprint past some imaginary line, and hunker down. If you get unlucky and the RNG pops off a couple head shots, prepare to live the last 5 minutes of your life over and over again.
Lets be frank--in the early versions of COD, this was a necessity because of inherent technical limitations. The "box" existed because large interactive environments weren't possible. The endless spawns were needed because AI was terrible. It was necessary to have smoke grenades because these other compensations made certain configurations of enemies and cover frustrating. Purists might say "This is Call of Duty," but how many other games get a free pass when refusing to innovate from their predecessors?
Halo got a lot of crap for repeated area designs, but at least there were multiple ways to attack each situation. As Bungie put it, it was the same "moment of fun" over and over again. Black Ops is the same moment of predictable annoyance over and over. Instead of forcing you to critically think, death in Black-Ops feels like you just got unlucky playing the exact same interaction over and over again in the only way possible to play it. Theres nothing to do differently--just rush ahead and cross your fingers again. You are bound to get unlucky and die--even doing the right thing. When you do, unpredictable load points reward you with the with the same set of identical interactions and identical solutions. And then suddenly, when things work out, the gratification isn't there. You did nothing different. If the definition of madness is "doing the same thing and expecting a different result," then I guess I was mad the whole time I played.
Aiming is also problematic. I understand that real guns kick, but when you have an enemy completely filing my sights and the recoil from the last shot makes you miss anyway, you don't feel a sense of reward for aiming and you certainly don't feel a sense of realism; you feel a developer trying to compensate for poor difficulty balancing.
"Throw smoke and run into it" seems like a poor mechanic after a while. In the Infinity Ward games you throw smoke to get a tactical advantage, get away, or provide temporary cover to move to a new position. In Treyarch games, you do it because its the best way to stop infinite spawns. The former feels immersive, the latter feels like band-aid for poor game design.
It seems like Treyarch, in a misguided attempt to differentiate themselves from Infinity Ward and to give long time COD fans exactly what they've played over and over, actually refuses to let the series mature into a dynamic, creative, and frankly more fun experience.
Yes, it is challenging on veteran with high infinite spawn rates. It's challenging that the only solution is to press forward into oncoming fire. But it was also boring and I'd like my money back.
The bottom line is: if you want to romp through the game one lower difficulties or like the Multi-player, give it a shot. It looks good, and is entertaining. I enjoyed the voice acting and the story. If, however, you play through shooters at max difficulty and prefer to get your multi-player in MW2 or the new Halo offering, rent it or wait for better pricing.Read more ›