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Call of Duty: Ghosts - PlayStation 3

by Activision See the Amazon Page for this brand
Mature
3.8 out of 5 stars  See all reviews (1,181 customer reviews) 18 answered questions 71 / 100

List Price: $39.99
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  • Introduction of a new next-gen engine
  • A new Call of Duty Universe
  • The next generation of multiplayer
  • 60 frames-per-second across all platforms
Pre-order Call of Duty: Advanced Warfare
Call of Duty: Advanced Warfare takes place in a plausible future in which technological progress and today’s military practices have converged with powerful consequences. In this carefully researched and crafted vision of the future, Private Military Corporations (PMCs) have become the dominant armed forces for countless nations outsourcing their military needs, redrawing borders and rewriting the rules of war. And Jonathan Irons, the founder and president of the world’s largest PMC - Atlas Corporation - is at the center of it all. Pre-order Call of Duty: Advanced Warfare for Xbox One, Xbox 360, Playstation 4, Playstation 3, or PC.

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Call of Duty: Ghosts - PlayStation 3 + Grand Theft Auto V - Playstation 3 + The Last of Us
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Product Details

Platform: PlayStation 3 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B003O6CBIG
  • Product Dimensions: 6.9 x 5.3 x 0.6 inches ; 4 ounces
  • Media: Video Game
  • Release Date: November 5, 2013
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (1,181 customer reviews)
  • Amazon Best Sellers Rank: #78 in Video Games (See Top 100 in Video Games)

Product Description

Platform: PlayStation 3 | Edition: Standard

Outnumbered and Outgunned, but Not Outmatched

Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. Fueling this all new Call of Duty experience, the franchise’s new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.

Single Player Campaign

Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what’s left of the nation’s Special Operations forces, a mysterious group known only as “Ghosts” leads the fight back against a newly emerged, technologically-superior global power. A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty before.

Multiplayer

In Call of Duty: Ghosts you don’t just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history. New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies. Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone. Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts - such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.

Squads

Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer. The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he’ll behave like a sniper, and an SMG guy will be more run and gun.

Extinction

A completely new one to four player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling. Teamwork and communication are essential when playing Extinction, as your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.



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Customer Reviews

Most Helpful Customer Reviews
146 of 187 people found the following review helpful
1.0 out of 5 stars Call of Duty: Spawn Kill - Playstation 3 December 2, 2013
Platform for Display:PlayStation 3|Edition:Standard
I wanted to love this game. I wanted to love it so badly. The last COD game I played a lot was MW2 in college, and I left off gaming for a few years to focus on my career. Coming back to this was rough at first, and I chalked it up to me being a newb and getting owned. I figured after a week or two I'd start getting better.

It's been a month.

In this last month, I've realized some fundamental flaws in the game that keep it from being fun for a gamer like me. First, you get shot in the back a lot. You need to just accept this fact if you want to play COD Ghosts. So, I figured I'd compensate for this by adjusting my strategy to check behind my character a lot; however, you get shot a lot in front then. It's a no-win scenario. Second, the spawn points are absolutely abysmal. No, they really are.... the people on here aren't just venting because they suck. You need to expect to die from spawning in front of a player 1 or 2 times per game minimum. Lastly, you die too quick. I know that they tried to fix the "halo effect" that people complained about. I know that they tried to make it more "realistic" in this game by making you die quicker. However, the net effect is that you now get shot in the back routinely with little or no way for you to respond before you die.

Please, learn from my mistake. Save your money, and go buy another game. Heck, if you hate BF4, then just wait out this round of shooters. Please, just don't buy this game. Because the 26-year-old graduate student who never, ever leaves reviews is warning you - STAY AWAY!!!
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50 of 65 people found the following review helpful
1.0 out of 5 stars Should be called "Call of Duty: Homefront" November 12, 2013
By Jon
Platform for Display:PlayStation 3| Edition:Standard|Verified Purchase
Fun: 1.0 out of 5 stars   
**Final update - early Feb 2014**

I was curious after having happily sold this game a couple months ago to see what people are saying about it, so I decided to look at current reviews on here to see if any of the issues that made me hate the game and get rid of it were fixed. All of the recent reviews on Amazon pretty much have the same short, vague, generic script. They appear to me to be fake. If you look at the profiles of the people, you can see they either copy-and-paste the same brief language on multiple products (ie, "Bought this [insert type of product] for my son and he loves it..." etc), or they only posted the one review for this game. I have no idea how to report this to Amazon since I don't know if it violates any sort of terms of service or could even be remedied, but it is pretty messed-up since it defeats the entire purpose of allowing comments on a product.

SO... all I can say is read the slightly longer reviews if you are interested in this game. Maybe not mine because it is now novel-length, but basically I would suggest taking a random sampling of reviews for the game by looking at reviews with SPECIFICS as to why people liked or hated the game. The game still sounds like it is not worth paying the price for.

**End of final update, 1st update below***

**1st Update 11/29/13**

I sold Ghosts last week and it is gone from my home, for which I am happy, and I have deleted the information from my PS3 so zero space, physical or data, would be taken up further by this game. Do not buy this game for $60. I tried and tried to find a way to make this game fun, and just could not. I changed this game to 1-star overall too, since it is simply not a well-made (solid) game in terms of its basic game play.
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109 of 147 people found the following review helpful
3.0 out of 5 stars Honest review from long time series fan. November 7, 2013
Platform for Display:PlayStation 3|Edition:Standard
Fun: 4.0 out of 5 stars   
I believe that honesty is the best policy, and so I wanted to give what I feel is a fair review for this game. Please note that I DO NOT play campaigns for any of the C.O.D. series, as I feel this game is best experienced strictly for what it's popular for: multiplayer.

How is this years C.O.D.? Simply put, it's OK. There are two types of C.O.D. fans out there- those who prefer Black Ops/Treyarch and those who prefer Modern Warfare/Infinity Ward. I find myself a fan of the former, as I like Treyarch's take on multiplayer. My reasoning behind this is that since MW2, Infinity Ward has made more of an "arcade" style shooter, with its tendency to over exaggerate everything. Call of Duty Ghosts borrows from what MW series has evolved to be, as level design, guns, and kill streaks all seem similar to previous entries in the MW cannon.

The things that I like:
-Customization. I am not talking about dressing up your solider, who cares what he/she looks like, you can't see them anyway. I am referring to the way CD:G lets you customize you load out by splitting up 8 pts for your PERKS, instead of letting you have the standard 3 perks per loadout as in previous entries. Where BO2's perk points counted towards your guns, grenades, and perks, CD:G points distribution doesn't necessarily count to your attachments and grenades. What this means is you can have 3-6 different Perks attached to your custom class, rather than Black Ops 2 only letting you have 2-3 perks plus your attachments and grenade loadout.

-Maps. Maps are HUGE! The large maps are a double edged sword. On one hand the large area gives you more room and places to hide and take cover, but on the other hand it plays to the advantage of people who use scopes and sniper rifles to camp.
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Platform: PlayStation 3 | Edition: Standard