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Call of Duty: Ghosts - Xbox 360

Platform : Xbox 360
Rated: Mature
2,632 customer reviews
Metascore: 73 / 100
73

List Price: $29.99
Price: $8.99 & FREE Shipping on orders over $35. Details
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Xbox 360
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  • The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty: Ghosts.
  • A brand new Call of Duty Universe
  • The next generation of multiplayer
  • Introduction of a new next-gen engine
206 new from $5.00 378 used from $1.65 3 collectible from $6.49
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Platform: Xbox 360 | Edition: Standard

Product Description

Platform: Xbox 360 | Edition: Standard

Outnumbered and Outgunned, but Not Outmatched

Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. Fueling this all new Call of Duty experience, the franchise’s new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.

Single Player Campaign

Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what’s left of the nation’s Special Operations forces, a mysterious group known only as “Ghosts” leads the fight back against a newly emerged, technologically-superior global power. A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty before.

Multiplayer

In Call of Duty: Ghosts you don’t just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history. New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies. Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone. Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts - such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.

Squads

Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer. The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he’ll behave like a sniper, and an SMG guy will be more run and gun.

Extinction

A completely new one to four player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling. Teamwork and communication are essential when playing Extinction, as your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.



Product Details

Platform: Xbox 360 | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B002I098JE
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 5.3 ounces
  • Media: Video Game
  • Release Date: November 5, 2013
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (2,632 customer reviews)
  • Amazon Best Sellers Rank: #64 in Video Games (See Top 100 in Video Games)

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

804 of 909 people found the following review helpful By John Oliver on November 6, 2013
Platform for Display: Xbox 360Edition: Standard Verified Purchase
==UPDATE, January 23rd, 2014==
I added one additional star to the game (so from 2 to 3) because the game developers are very flexible with the multiplayer playlists. Many reviews were complaining about the low health, so they implemented (albeit maybe temporarily) a "Heavy Duty" playlist where players have more HP. I'm at around 3rd prestige as of now; I haven't really been playing this game too much to be honest.

One other thing that I like is Clan wars. It's very fun to participate if you have a group of guys you can handle playing with for extended amounts of time. Clan wars essentially pits your clan against seven other similarly skilled ones in a fight to control key locations on a virtual map. Holding positions gives you bonuses like extra XP and the ability to win character gear. You can check the status of your conquest on the revised Call of Duty AP. They're really trying to get more interaction with your friends here, so if you don't have any, go get some. The underlying problem with clan wars though is that the team that wins is not necessarily the better team, but rather the team that was willing to waste more time playing the game.
_________________________________________________________________________________
==ORIGINAL REVIEW==

I love Call of Duty; I've max-prestiged myself on every installment possible and usually obtain a Kill/Death Ratio of 2.5-4.0 (I know nobody cares but I'm just setting the scene for my subsequent critiques). I typically use assault rifles, I tend not to camp, I like objective game modes and I love being a team player. To be honest, I'm having buyer's remorse and I wish I did not purchase this game. I had a feeling Ghosts would be a dud the second they introduced all the gameplay surrounding the new Call of Duty dog.
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241 of 298 people found the following review helpful By Denise Wood on November 6, 2013
Platform for Display: Xbox 360Edition: Standard
I was so excited to get this, and was there at the midnight launch eagerly awaiting my copy. Rushed home and popped the game in, and immediately went into Multiplayer, which is all I play. After 3 rounds, I was already disappointed and aggravated, and put it away for the night, thinking my tune would change after some sleep. Not so.
The maps are much too big, more like Battlefield. Which would be fine, if this played like Battlefield. But it doesn't. Maps this large basically promote running around in search of someone, then getting sniped from afar, or killed in one shot because someone else spots you first. I can detect no difference in the damage done by different guns, as everything seems to kill in one or two shots. Not that it really matters, since every other player is a sniper, camping and picking off anyone who wanders into the open or a lower level. So even though death comes very quickly once you're found, (or you're lucky enough to spot someone else first) the gameplay seems slow to me because of the amount of camping and the size of the maps. The only matches I sort of enjoyed were on maps like Free Fall, which are much smaller in size and therefore faster paced. But even then, the ease of killing someone (or being killed) because of the guns being so overpowered still doesn't satisfy. If you're spotted, you're basically dead. Rinse and repeat.
The maps are all in the same gray tone with not much color contrast, which makes it that much easier for campers. Everything blends into everything, and makes it not only frustrating to play, but boring to look at as well. They're all a rehash of everything we've played before, as well. Everything feels like a bigger, darker, more boring version of everything from Black Ops 2.
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142 of 178 people found the following review helpful By US Hondo on November 9, 2013
Platform for Display: Xbox 360Edition: Standard
Folks,

For my original review, read below. I have upped my review to 3 stars. There are some real improvements to the game which I want to give them credit for.

1. The in-game mute issue was fixed.
2. DLC maps are smaller and much more fun.
3. New weapons and some adjustments to existing weapons that make the "shooting experience" more interesting.
4. Many more play modes.
5. Better but still problematic lag compensation algorithms.

They are making some real improvements so the game is definitely better than when it first came out. BUT, it's starting to get boring. Not just the game, but the genre. I still think the COD franchise could be reaching it's end point. They need something new and fresh to keep it going. Perhaps Ghost was an attempt for something new and fresh that just didn't quite work. Got to give them credit for trying.

---------------------------------------------------
Well, let me add my two cents worth into the COD Ghosts discussion.

I have not played the Campaign. I bought the game and went straight to multiplayer. My review is based on that.

As others have said, the maps are too big. Also, the maps do not seem well designed for choke points, instead they give the player the incentive to stay in one spot and camp the game out. Either by hiding in a corner waiting for another player to come by, or for snipers to wait on top of roofs to snipe someone out in the open. There are so many routes through a map (caves, doors, up hills, etc.) you have a high chance of getting shot in the back.

Speaking of getting shot in the back. It is true the spawning system spawns players behind you. Even though the maps are big, a player you just killed ends up finding you quickly.
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