I actually bought this game even though it will be the last Infinity Ward game I support by purchasing. I've been a huge fan of said developer since Call of Duty 1, a PC exclusive, since day one. I've purchased every single Call of Duty game developed by Infinity Ward over the years (including the expansion for CoD1 which wasn't developed by them). I never had a problem purchasing their products. Until now. This is the first time I've ever felt like a total tool and a moron for purchasing their "PC game".
The game IS phenomenal. The graphics are noticeably improved over Modern Warfare 1, despite using the same graphics engine. The overhaul is there, but a lot of current gen games have better visuals. Sound design is great as always. There's a lot of recycled sounds and some new ones. Multiplayer is more of the same which isn't a bad thing, and the new co-op mode, from what I've played so far, seems fun. That's where my positive review ends. So basically you get more of the same, with slightly upgraded graphics.
Here's where things turn bad. For starters, Activision is charging $60 for this game, a move that completely goes against the grain of PC game pricing trends. Why? Because they can. It's a business move, yes, but it's completely immoral and greedy. Corporate greed rears its ugly head. Activision are the new EA. You would think for $10 you would get, oh I don't know, a longer than average single player campaign right? Well you don't. If you thought Modern Warfare's campaign was short prepare to get slapped in the face with a campaign that can easily be completed in one session. Bigger price, smaller experience.
But most people are probably buying it for multiplayer anyway, so let's discuss that. Basically it's all been said before. This is a console port, right down to being limited to 9v9. Want to get your clan together for some 32 vs. 32? Nope. 16 vs 16? Nope. Oh come on then....at least give me some 12 v 12. Sorry Charlie. You get 9v9, just like the console. And just like the console you can't sort servers and pick where you want to play, you can't tweak game parameters via a developer console (another PC industry standard that Infinity Ward think's it's too good to implement), and, OH, no dedicated server support.
Frankly, I'm surprised the PC port even allowed me to play with a mouse and keyboard....
It's painfully obvious that Infinity Ward prefer console development at this point (particularly the 360, which gets exclusive content before anybody else for the second game in row now), and it's even clearer that Activsion are greedy jerks.
It was a good run, Infinity Ward, but just like real life I won't associate with conceited, big-headed people. You won't get any more of my money. MW2 gets one star for actually being a fun game, but insulting PC gamers by lying about features that never made it to the game (dedicated servers, more people per server than the console versions, etc), and the fact that your publisher is price gouging, keeps it from scoring higher.
** APPENDED MULTIPLAYER INFO **
Okay so I've put in a few hours of multiplayer over the last few days and my worst fears were confirmed consistently. Horrible latency just ruins the experience. The game measures latency by a 4 bar system, similar to a mobile phone's signal strength. So rather than seeing what your latency is as measured by miliseconds, you will see 1-4 bars. Usually 3. Very rarely in my time playing MP did I ever have 4 bars, unless I was hosting the game. I kept a close eye on other player's latencys(using the TAB button) and probably 70% of the players had 3 bars as well, with usually just 1 or 2 people having 4 bars - one of which was the player hosting the game - and a couple unfortunate fools who were somehow getting by with 2 bars or less. The person who hosts a game enjoys a SIGNIFICANT advantage over even those with 3 bars. The killcam proves it. Time after time after time I would get killed and, through the eyes of my opponent thanks to killcam, notice that there was about a half second difference between what I saw and what actually happened. Then I'd hit the TAB button and sure enough, that guy has 4 bars and I only have 3. Ridiculous. I have a fast enough internet connection (2 MB up), and don't notice these latency disadvantages with other shooters, so I have to put the blame solely on IWNET.
It's really unfortunate and it's just the way it is which is sad as the multiplayer seems really fun and the levels are well thought out. The reality is if you want to play Multiplayer you're going to have to put up with a LOT of frustrating deaths, even if you get the drop on somebody, because he is enjoying a significant latency advantage.
The matchmaking is also broken. It's supposed to match you based on latency (therefore location) and skill, so why was I constantly in matches with people with 1-2 bars of latency, versus lieutenants and generals when I was only a lowly specialist?
Bottom line is if you have either console and a PC, just get the console version because that's all you're getting on the PC. The PC version has no right disgracing the other games on your hard drive by pretending to be a PC game itself. This game fails utterly. I would rate it half a star if I could.