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Call of Duty 4: Modern Warfare
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- Authentic weapons include assault rifles with laser sites, claymore mines, .50 caliber sniper rifles, M-249 SAW machine guns and more
- Engage hostiles from above in a thoroughly modern aerial gunship
- Rack up experience points to unlock new items and gain perks
- Create-a-class option that allows you to customize gear for the best chance of success
- Ride as part of an armada of attack choppers delivering manpower to the battlefield
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Platform: Nintendo DS | Edition: Standard
Top Customer Reviews
right away, i noticed the great graphics. granted, thats not saying alot if u compare the DS to the PSP, but i loved them nontheless. the aiming/shooting was spot on, and the only problem (as other reviewers have stated) is the double tap to zoom in on a target. often times i would be in a heated situation, and frantically try to zoom in on an enemy, only to get killed in the end due to not being able to control the scope.
a great number of weapons in this game...from sniper rifles, to grenades, to gas bombs, to shotguns. each weapon has its own strenths and advantages. my favorite is the sniper rifle, getting them right between the eyes with a head shot (head shots kill the enemies almost instantly, they can withstand several point blank shots to their bodies tho).
ovarall....great game. several different types of level design, from basic FPS, to overview, to missions on vehicles. a good variety of gameplay. it also clocks in a bit on the short side....maybe 20 hours for me to beat the game, but you can always go back and replay any missions you have beaten.
i wouldnt hesitate to recommend this game to any DS owner.
Cons: Extremely short, almost too simple. The main storyline did not translate well from the console version as the cutscenes are replaced with well done but uninteresting comic book-like panels that poorly advance the story. There is a missing distinct feeling of scope and grandeur. Missions are more like arcade shooters, very 'rail' based and heavily scripted, only giving you one possible route through the map. The most tactically complex decision will be which side of a box to go around, and that is usually decided for you by the map design. The vehicle levels are the worst, no control over the vehicle at all, just the gun. Enemies are not static, and will miraculously appear where there were none before or were all killed sometimes spontaneously appearing if you move fast enough to beat the scripted event. AI is nonexistant, many enemies will take themselves out with their own grenades, and moving quietly to make the best tactical opportunity is impossible as the AI always knows where you are and starts shooting before you even come around the corner.Read more ›
Most Recent Customer Reviews
Husband loves playing, I love watching my husband play, it's cute. Thank You MaryPublished 13 months ago by Mary R Romano