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Cameron Files 2: Pharaoh's Curse
 
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Cameron Files 2: Pharaoh's Curse

by Dreamcatcher
Windows 98 / Me / 95 Teen
2.8 out of 5 stars  See all reviews (13 customer reviews)

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Product Features

  • PC from DreamCatcher
  • ESRB Rating: T (Teen)
  • Mystery/ Adventure

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00006HCI8
  • Item Weight: 8 ounces
  • Media: CD-ROM
  • Release Date: October 31, 2002
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #39,239 in Video Games (See Top 100 in Video Games)

Product Description

From the Developer

An ancient ritual revisited awakens a Pharaoh, long dead and entombed. You must piece together the clues to discover the real reason why the mummy is missing. Investigate the kidnapping of one of the members of an archeological team, travel the Nile on a steamboat, explore the Cairo Museum of Antiquities, meet a cast of interesting characters... and solve the mystery behind the empty tomb. Exotic locations, danger, and intrigue await you in the mysterious sands of Egypt.

Product Description

Investigate the Mystery of An AncientLegend                 Product InformationAncient Evil Awakes... and the Pharaoh no longerslumbers. Investigate the disappearance of the Pharaoh.An ancient ritual revisited awakens a Pharaoh longdead and entombed.You must piece together the clues to discover the real reason why the mummy ismissing. Investigate the kidnapping of one of the members of an archeologicalteam travel the Nile on a steamboat explore the Cairo Museum of Antiquitiesmeet a cast of interesting characters... and solve the mystery behind the emptytomb. Exotic locations danger and intrigue await you in the mysterious sands of Egypt.Product Features Explore the beautifully detailed environments: from a Nile steamboat to the secret temple of Maat. A complex mystery and a progressive investigation with a touch of the supernatural all combine for a rich storyline. A gripping graphical adventure certain to capture the imagination. Original score and wonderfully immersive ambient sounds. Hours and hours of exciting and challenging gameplay with engaging puzzles through the adventWindows Requirements Windows 95/98/ME/XP Pentium 166 MHz (200 recommended) 16 MB RAM (32 recommended) 4 x CD-ROM Drive 3D Accelerator Video Card

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Customer Reviews

13 Reviews
5 star:
 (2)
4 star:
 (2)
3 star:
 (4)
2 star:
 (1)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
2.8 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

59 of 61 people found the following review helpful:
3.0 out of 5 stars So Close, and Yet..., November 30, 2002
By 
wysewomon "wysewomon" (Paonia, CO United States) - See all my reviews
This review is from: Cameron Files 2: Pharaoh's Curse (CD-ROM)
Chicago Detective Alan Parker Cameron Returns in _The Pharaoh's Curse_ to help his distant cousin Moira MacFarley out of another scrape. It seems she's gone to Egypt as the artist for an archaeological dig and strange things are happening. When Cameron shows up, she's disappeared. The search to find her and figure out what's going on will lead from Cairo to the Valley of the Kings, with plenty of action along the way.

This second Cameron Files game started out really well. It was immediately apparent that more planning and energy had gone into it than went into _The Secret of Loch Ness_. The graphics were quite good, with just enough detail. There were still a lot of things that you couldn't look at closely, but there was enough that you could look at that it seemed to balance out pretty well. Navigation was more direct and less confusing than in the previous game. You still couldn't go everywhere right off, but at least there were logical reasons for this -- e.g., you had to find out the place existed, or had to find a key. You also weren't stuck in a particular area until you had solved everything there, as happened often in _Loch Ness_, so the game had overall a greater feeling of freedom of movement, which I appreciated. The character animations were pretty darn good and the voice acting was articulate -- a good thing, since there are still no subtitles The music was quite good and not overused; most scenes had minimal sound F/x. The Save Game feature has also improved, although you still have a limited number of slots in which to save (16).

_The Pharaoh's Curse_ is a first person game with numerous third person cut scenes. There is minimal NPC interaction. I actually found this refreshing, as I do not particularly enjoy games where solving the puzzles depends on numerous conversations that go on forever. There were some converstations, but most of the information you needed turned up in the form of documents. The puzzles were largely inventory-based. There was one riddle, but no mechanical puzzles. There were also quite a number of timed activities and this is where the game really fell down for me.

In general, the puzzles were VERY easy. I wish game programmers would take a clue from the designers of Myst and Gabriel Knight and learn to come up with puzzles that are challenging in their own right and not because of some contrived difficulty. TPC fortunately did not rely on the infamous pixel hunting strategy -- hotspots were clearly visible all the time. But it did do things like not allow you to pick up a few inventory items until you knew what they were needed for and provide misleading clues, most often by way of Cameron's comments to himself. These were thankfully fewer than in SoLN, but just as annoying. Several times they seemed planned to lead you into disaster; the rest of the time they were just inane and unnecessary. The one time it would have been helpful for him to make a comment, he didn't.

There were also a couple puzzles that were, well, unnecessary to the game and did not advance play in any way; it didn't matter whether you solved them or not, as they mainly existed to give you information that you didn't need or easily got from some other source. A couple of times I found myself thinking, "What the heck was that about?" after some inventory item that I hadn't used mysteriously disappeared. And when I figured out what it was about, it was like, "well, that didn't make any difference!"

But the worst thing was the abundance of timed puzzles. I can't say it enough, I HATE timed puzzles in adventure games[.] This is not what adventure gamers play for and they are not challenging, just ANNOYING! Two things in particular made the timed puzzles in TPC worse than usual: in many cases they did not give you a reasonable amount of time to do what you needed to do, and the timer did not stop when you opened your inventory, as is usual in this type of game. PLus, often during the timed sequence, for some unknown reason my mouse cursor became spasmodic and difficult to control. A couple of the sequences were straightforward enough -- when the timer started you know what you had to do and could just do it with a click or two. But a couple were truly horrible, with lots of contrived roadblocks. This is another game that lost a star in my rating for an annoying and disappointing endgame, which featured a number of timed sequences one after another that were almost impossible to get through even when you knew what you were supposed to do, simply because you were not given enough time. I don't mind dying once or twice in a game, but dying over and over again when you know the solution really leaves a bad taste in my mouth.

The ending was abrupt and disatisfying, leaving a number of loose ends; I would have liked to have seen a little movie with some more resolution.

_The Pharaoh's Curse_ took about 20 hours to complete: a nice length for a game of its kind. I really liked about the first 75% of it; the plot was pretty good, the locations were absorbing, and there was a certain amount of humour, like the Indiana Jones references scattered throughout the beginning. Strange as it may seem, I give this game high marks for making the title character bald. I wish the puzzles could show the same kind of inventiveness as some of the rest of the game.

Definitely worth playing, but prepare to be annoyed at the end.

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10 of 11 people found the following review helpful:
3.0 out of 5 stars not quite as good as cameron-loch ness, December 16, 2002
By 
joseph patrick branham (louisville, kentucky United States) - See all my reviews
(REAL NAME)   
This review is from: Cameron Files 2: Pharaoh's Curse (CD-ROM)
I think the graphics and music were a little better than loch ness but i think the storyline of loch ness is a little better.Just like the first one it would have been a little better if all the doors could have been entered.Both cameron files in general were good and i hope they make a cameron files 3.
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9 of 10 people found the following review helpful:
3.0 out of 5 stars Not what it might have been, April 25, 2003
Amazon Verified Purchase(What's this?)
This review is from: Cameron Files 2: Pharaoh's Curse (CD-ROM)
The first game of the series was a fine one, and I was hoping for great things from Cameron Files 2. Unfortunately they seem to have taken all the wrong lessons from CF 1. Instead of making this one better, they just made it ... faster.

Gameplay is simple, though it's easy to get turned around in a 360-degree environment, but there's little interaction, and what there is doesn't make much sense. The puzzles in general don't make much sense. And the whole thing is far too short; the story just quits without explaining or wrapping up all the loose ends. You find yourself staring at the end credits going, "Where's the rest of the game?"

On the plus side, it's inoffensive and pretty. And what else is out there while we wait for the new "Full Throttle" game?

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