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Star Drive Campaign Setting (Alternity Sci-Fi Roleplaying, Star Drive Campaign Setting, 2802)
 
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Star Drive Campaign Setting (Alternity Sci-Fi Roleplaying, Star Drive Campaign Setting, 2802) [Hardcover]

David Eckelberry (Author), Richard Baker (Author)
4.8 out of 5 stars  See all reviews (8 customer reviews)


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Product Details

  • Hardcover: 256 pages
  • Publisher: Wizards of the Coast; 1st edition (July 13, 1998)
  • Language: English
  • ISBN-10: 078690738X
  • ISBN-13: 978-0786907380
  • Product Dimensions: 11 x 8.4 x 0.7 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #1,169,522 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
4.8 out of 5 stars (8 customer reviews)
 
 
 
 
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Excellent Possibilities for the Alternity Game, December 14, 2000
This review is from: Star Drive Campaign Setting (Alternity Sci-Fi Roleplaying, Star Drive Campaign Setting, 2802) (Hardcover)
Star*Drive is a campaign setting for the popular Alternity sci-fi gaming system, and requires both the Alternity Player's Handbook and Alternity Gamemaster Guide for play. In a game that emphasizes a build-your-own world approach, the Star*Drive universe provides a quick but customizable campaign and a large selection of compatible add-ons.

This 256-page book describes a 26th century world of faster-than-light speed travel, frontier exploration, alien-human commerce, war, and interstellar nations. The comparison with Star Trek is obvious but not an over-riding factor; Star*Drive has its own flavor and plenty of room for your own additions, whatever your TV, movie, or literary favorites might be.

Mutants, psionics, and cybertech-enhanced beings (all optional in the basic rules) are included in this campaign. Also given are statistics and descriptions for 26th century technology (ships, military, medicine, robots, and much more), the 13 stellar nations of Old Space, and 18 solar systems of the Verge (the edge of Star*Drive's frontier). Brief histories of campaign technology, alien contact, and wars are also covered. The five alien player character species will be familiar from the Alternity Player's Handbook (Fraal, Mechalus, Sesheyan, T'sa, and Weren), as are the five basic professions; however, Star*Drive offers several subcategories under each profession (49 total) as models for your character.

Accessories for the Star*Drive campaign include Alien Compendium: Creatures of the Verge, Planet of Darkness, Outbound: An Explorer's Guidebook, Arms & Equipment Guide, and Threats from Beyond.

Star*Drive offers excellent possibilities for your Alternity game.

--Sharon Daugherty for Skirmisher Online Gaming Magazine

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5 of 5 people found the following review helpful:
5.0 out of 5 stars Wow! What a background!, February 5, 2000
This review is from: Star Drive Campaign Setting (Alternity Sci-Fi Roleplaying, Star Drive Campaign Setting, 2802) (Hardcover)
I am NOT a TSR fan. Haven't played their games in years. But I picked this up and its great. The artwork is stunning, the information is very detailed, and the setting is very interesting. I am looking forward to adventuring in the Verge.
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7 of 8 people found the following review helpful:
4.0 out of 5 stars One of the best of TSR's current books, May 1, 1999
By A Customer
This review is from: Star Drive Campaign Setting (Alternity Sci-Fi Roleplaying, Star Drive Campaign Setting, 2802) (Hardcover)
As a veteran gamer who probably has more gaming material than should be healthy, I'm pleased to see TSR introduce this book for the very promising Alternity game.

Unlike much of the game products out there, this book is vividly written with inspiration and flair, bringing alive the technology, citizens, and cultures of the setting. All this is finished off by quality art as well. This terrific book prompted me to add the Alternity game to my gaming cabinet.

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