Summary:
-Amazing party game that leaves you breathless.
-This product's excellent attention to detail in replication of actual gun functions makes the roulette experience feel very well-polished and unbelievably memorable.
-Slight reliability issues (in popping the balloon) were encountered, but attention to set-up or modifications to the product can overcome this.
-The suggested game structure described below makes makes the game about 10x more interesting/fun.
Better Game Rules (3+ players):
Having it pop on a random person is a dull way to play. It's more interesting to decide whether or not to pull the trigger.
In short, you are punished severely for shooting yourself, you can opt for safety, but you will also be punished when other people take the risk.
(inspired by the story of "Liar Game".)
First, the gun is prepared, and the cylinder is spun to randomize the location of the 'bullet'. A penalty is decided upon (do pushups, drink, pay money, whatever).
Each player goes in turn to point the gun at their head and decide whether or not they want to pull the trigger.
If they decide NOT to pull the trigger (pass), they get a penalty token.
If they decide TO PULL the trigger, and if does goes off, they take 2x Penalites, everyone's penalty tokens are cleared.
If they decide to pull the trigger, and if it does NOT go off, everyone else with a penalty token takes 1x penalty; everyone's tokens are cleared.
If it goes in a full circle with no one pulling the trigger, everyone takes 1x penalty, everyone's tokens are cleared; The gun is then pointed in the air and fired. The game then continues with the next player's turn.
Once the gun goes off (pointed at someone or pointed in the air), the game is over and can be played again.
The 1x/2x penalty ratio is recommended but can be changed to anything else, such as 1.5x/2x or 1x/2.5x if one would like. However, if one option is clearly more attractive than the other, the game gets boring.
Typical game goes as follows: first few people pull the trigger, since the probability of shooting themselves is relatively low... then people start passing when it becomes about 1-in-3... they start racking up penalty tokens, lots of people pass. A brave soul pulls the trigger and it goes 'click'. lots of people drink. this happens again. another brave soul tries getting lucky and shoots themselves. everyone is relieved when their penalty tokes are cleared.
Detailed Item Description:
purpose:
Emulates Russian roulette without anyone actually dying;
(One randomly selected chamber of six sequential chambers contains a 'pop'. Who's the unlucky one? who can judge the probabilities the best to wage the optimal bet?)
Item description:
The gun is made of a light plastic; light, but sufficiency sturdy..
There is a plastic loop which is used to hold an inflated balloon in place. This plastic loop actually rotates 360 degrees, snapping in 90 degree increments.
Item Functionality:
The gun is actually very true to the function and operation of a single-action revolver.
Those familiar with revolvers, skip this paragraph; For those who are not familiar with revolvers, it works like this:
The central gray piece is the 'cylinder', it contains 6 tubes (chambers) for 'bullets'. In this case, 5 of are empty, and one contains a 'bullet'. The cylinder rotates, such that each chamber becomes aligned with the barrel of the gun. Each time the hammer is pulled back, the trigger latches into place to hold it back until the trigger is pulled, and the cylinder is automatically rotated clockwise once, advancing to the next chamber. When pulled, the hammer drops and hits the contents of the cylinder currently aligned to the barrel - either empty or a 'bullet'.
This items bears several advantages, functionally, over other 'Russian roulette' party games;
- The hammer, trigger, cocking, and trigger pull are all actually functional!
- The hammer actually falls and hits what is in the chamber- the 'click' of an empty chamber is dramatically relieving.
- the cylinder automatically advances to the next one;
- the cylinder can be spun freely (though it clicks very quickly to a stop)
A balloon is inflated into the loop and tied closed; the loop expands slightly to provide a 'hold' on the balloon to keep it in place.
One of the chambers contains a needle mechanism. When this chamber is aligned with the barrel and struck by the falling hammer, the needle jabs out, pops the balloon, and retracts (the needle speed is so fast it cannot be seen with the naked eye, even in good light.
Safety:
- the hole that the needle comes out of is covered by the plastic balloon loop and is only uncovered when the loop is in its 'expanded' state, held open by the presence of a balloon. So, if there's no balloon in it, the hole is covered and the needle can't come out. I suppose you hold it back and put your finger there, but that's pretty silly.
- Also, the sound of a balloon popping can be pretty loud, I recommend people hold it closer to their foreheads rather than ear/temple.
Experience:
Overall, the experience is amazing. No one likes a surprise-popping balloon, especially not one popping right next to their head. So, the anticipation stress is incredible.
The positive and solid cocking of the hammer (with the cocking noise) and the smooth trigger squeeze and break furthers the anticipation and experience.
People's faces of wincing in anticipation and the long pause before the trigger squeeze... followed by the 'click' of an empty chamber and the the inevitable sigh of relief that follows.
Lots of fun.
Shortcomings:
There are three shortcomings of this device, none are all that bad or unfixable. In increasing annoyance:
- First, the plastic balloon loop has a limit to its expansion, so have to inflate and tie each balloon while its in the loop.... It's extremely difficult to inflate balloons and then and then put them in.
- Second, if you look closely at the gap between the chamber and the body of the gun, you can identify the chamber that has the 'bullet'... but you have to be looking closely and intently. as long as people agree not to closely examine between turns, this isn't an issue.
- Third, the balloons may not reliably pop (huge frustration when it doesn't go off on the 6th shot, and you realize it wasn't working the entire game. This happens because the needle does not puncture the balloon. This could happen for 3 reasons: 1) balloon isn't inflated enough. Ever tried popping an under-inflated balloon? impossible. 2) There is a slight gap formed between the part of the loop that covers the needle hole and the balloon's surface. I think (read: this is a hypothesis) the needle doesn't stab far enough into the balloon to break the rubber. probably causes 20% of games to be unreliable. I believe this can be fixed by not using the loop, breaking the loop to put in bigger balloons, or cutting or flattening the needle-hole cover part of the loop; I have not yet tried fixing this one. 3) going along the previous points, I suppose a very thick and sturdy balloon may not pop reliably also, but that's a complete guess.