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12 of 12 people found the following review helpful:
4.0 out of 5 stars
Cannon King!, April 15, 2000
This review is from: The Cannon Companion: A Shadowrun Sourcebook (Fasa) (Paperback)
While lacking in the atmospheric Shadowland format common in other SR products, the CC totally makes up for it by being crammed full of great new gear, and vairations/expansions of the rules. The first half details new weapons, accessories, ammunitions, armor and gear. The armor section includes a listing of brand name Fine and Tres Chic armored clothing helping players to flesh out their looks. A chapter on Simsense adds great details and some new rules to a previously underdeveloped concept. A section on gun design and customization provides an easy to use template for creating the weapon of your dreams. A section on Advanced Melee Combat allows a character to choose a martial arts form which provides her with advantages, disadvantages, and manuvers in melee combat (my personal favorite). Plus a whole lot more! I was dissapointed with FASA's usual technique of refrencing half the rules in the book to another sourcebook, effectively requiring you to spend your money like a junkie. I would recommend SRcompanion, Magic in the Shadows, and Man and Machine: Cyberware, but by no means are they necessary. Finally, I was disappointed by the lack of editing quality in the book itself. Numerous misspelled words that any standard spellchecker could pick up, as well as a few poorly aligned columns that gave Missle Launchers a cost of 2 and an availability of 1,200Y made me grit my teeth. Despite its flaws, CC is a must have for serious runners, or those like me who prefer to just sit and drool over the rules.
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12 of 13 people found the following review helpful:
4.0 out of 5 stars
Go gunning!, May 11, 2000
This review is from: The Cannon Companion: A Shadowrun Sourcebook (Fasa) (Paperback)
Wow! This book covers a number of topics I'd seen house rules generated for and hits the level of detail that most GM's crave. It may not be the format of commentary that's made previous books so entertaining, but the amount of goodies makes up for it. While the new gun listings are great for just about anyone, the sections on martial arts flavors and advanced combat rules are just the sort of thing that can come up in a run gone ugly, and we all know how rarely that happens. The sections on BTL/Simsense and Reprogramming are kind of thrown in to help fill out the material, but again-- well done. After playing _Euphoria_ recently I know that a lot of the material would have been great to incorporate. The section on modified and piecemeal armor is also appreciated. The authors included considerations for liquid/chemical weapons, electrical, cold, and fire attacks. I can tell you I'll never look at a just a greatcoat again-- it'll be just as modified as the firearms tend to get. Really, it's just the occasional formatting issues that keep this book from being five stars. Well worth the bucks and certainly a keeper!
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11 of 12 people found the following review helpful:
4.0 out of 5 stars
FlashBacks, April 4, 2000
By A Customer
This review is from: The Cannon Companion: A Shadowrun Sourcebook (Fasa) (Paperback)
This book is a valuable asset for any lover of shadowrun's various weapons, The main focus for this book is to re-introduce weapons from past books. This allows weapons to be updated and converted from sr1 or sr2 and to resolve balance issues. My only problem with it is that it does not show as many pictures or reviews as were in the previous books. But in any case it is an invaluable asset for any player or GM of shadowrun. Have fun. and run always.
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