Product FeaturesPlatform: PlayStation2
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Most Helpful Customer Reviews
7 of 7 people found the following review helpful:
3.0 out of 5 stars
It could of been way better,
= Fun:3.0 out of 5 stars
This review is from: Capcom Fighting Evolution (Video Game)
Well first of all I love 2-D fighting games and I am especially fond of Capcom fighting games, While Fighting Evolution was fun after the first week of playing it I got bored fast for these reasons:
1. I dont like it when Capcom upgrades and downgrades some characters moves and there original playing systems from the original games they appeared in (especially the Third Strike characters). 2. There are not many modes of play in Fighting evolution. Usually I think there should be a survival mode in any fighting game and maybe some kind of customization mode, or at least Capcom could of come up with something original for this specific game so it can have some kind of sequel. 3. Most important of all the lack of characters! where is Ken in either Third Strike, Alpha, or 2. No diverse characters where is Vega, Blanka, Gen, Fei Long, Hugo, Makoto, Tailban, Donovan, or any other Red Earth character I am not aware of. But there are still good things about this game like the orginal music for the characters and endings (Zangief I especially liked). Buy this game if you are only a fighting game fanatic.
6 of 7 people found the following review helpful:
3.0 out of 5 stars
A big disappointment really....,
By
= Fun:4.0 out of 5 stars
This review is from: Capcom Fighting Evolution (Video Game)
I mean don't get me wrong, the game's fun. The characters movements are smooth, the music and sounds are addictive, and the fighters are just as you would remember them if you ever played the original games they came from, maybe even better. My major complaint: not very many fighters to choose from. The fighters were taken from 5 different Capcom games plus an extra just for the game. 4 fighters from each game gives you 21 total. I was expecting about 2x as many honestly. I know that was probably expecting too much, but if they can throw in, what 54 fighters, art, plus like 6 crappy stages with annoying endless looping music in Marvel Vs. Capcom 2, then I thought they could do something like that here. I guess I was wrong. Here you have 6 stages with awsome music, but no bonuses or extras. Some of my favorite Street Fighters only show up as spectators in the background. This game would have been alot better if there was more to it. It's a fun game, but you're gonna get tired of this one fast. My advice, if you're looking for a good Capcom 2-D fighter you'll probably be better off with Marvel Vs. Capcom 2.
3 of 3 people found the following review helpful:
3.0 out of 5 stars
Five franchises for one game?,
By TwistaG "Quoth the Raven 'Nevermore" (Moncks Corner,SC) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Capcom Fighting Evolution (Video Game)
What strange turn of events has prompted yet another combination of characters from various 2D fighting realms? Surely not the surge of 3D fighters such as Dead or Alive and Mortal Kombat! Once a powerhouse in the 2D fighting-game arena, Capcom's latest amalgam of pastel-shaded brawlers quickly relegates itself to more-of-the same status. It seemed like a novel idea: tap the fighting rosters of Darkstalkers, Street Fighter II, Street Fighter Alpha, Street Fighter III, and Red Earth (whew!) into one giant brawl-game, and it can't miss, right? Unfortunately, Evolution falls short and fails to live up to its name. Evolution is a novel attempt to re-kindle the "uniqueness" of the Marvel/Street Fighter crossovers, but without any real gimmick. You can choose two different fighters before each match and change the lineup after each round. One of the few twists is to secretly select your fighter for the next round. The fighter lineup is a diverse one, and it makes for mostly even matches, yet for some peculiar reason, it was deemed fit to include Red Earth, an odd, obscure title that barely surfaced in the arcades. These characters are the oddballs of the bunch and don't mesh with the others. The gameplay is pure Street Fighter, with the usual half- and quarter-circle motions and charge moves, plus the controls respond splendidly most of the time (thumb-taxing Super Arts techniques aside). The optional analog-compatible stick is a decent option, as it makes complicated moves like Zangief's Screw Piledriver much easier to execute. The visuals are loaded with the trademark Capcom 2D splendor, and the fighting stages are loaded with subtle details like other Capcom characters lurking in the background. In the end, however, Evolution is too routine to stand out from the crowd--especially for Capcom fighting vets. After a few rounds, you should be more than satisfied.
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