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11 of 14 people found the following review helpful:
4.0 out of 5 stars
What kept ya?,
By
This review is from: Capcom Vs SNK: Millennium Fight 2000 (Video Game)
At long last. One of the most anticipated fighting games of all time has finally arrived on our shores for the Dreamcast! The world's two biggest companies on the fighting circuit pit their baddest brawlers against each other in a no-holds-barred slugfest to see just who's the best. A lot of people have been waiting for this one to come out ever since Capcom and SNK announced late last year that they would be developing a game together, and now it's here in all its 2D glory. So, was it worth the wait? Does it live up to all the hype? Well...mostly. Overall, this is one of the most solid fighting games out there. The control is pure Capcom gold; tight and responsive (a little awkward for SNK veterans, but after a couple of games, it fits just fine). Four attack buttons instead of six means it even feels good on the standard DC controller. The gameplay is a little (okay, a lot) different than your average fighting game. You build a team of fighters using a points system. See, each fighter in the game has a rating of 1, 2, or 3, and you get 4 points to play with, meaning you can have anywhere from two to four fighters on your team! (The strongest characters have a rating of 3, the weakest a 1.) Not only that, you have two different fighting styles (Grooves) to choose from; an "SNK" style (which plays mostly like the King of Fighters series) or a "Capcom" style (which plays more like the Street Fighter Alpha series). Needless to say, strategy is this game's most important aspect, which is rare in a fighting game. The music is pretty much what you'd expect (some techno with guitar mixed in); nothing really memorable, but decent enough. There's a whole bunch of secret stuff to find in here too; mostly "EX" (alternate) versions of the original fighters, extra costume colors, and hidden stages, but enough to keep you playing for a good while to unlock them all. And lastly, the graphics. Since this game was developed by Capcom, all of the SNK characters were redesigned. They have a very "Capcom"-ish look to them; some King of Fighters fans may frown upon this, but the new looks fit the game pretty well. The biggest disappointment, though, is the fact that with the exception of Ryu, Ken, and M. Bison, all of the Capcom characters look exactly like they did in the Street Fighter Alpha series. When they stand across from the SNK characters, they look like they were just pasted in. Capcom really cheaped out on that count, especially when you consider how long it took for this game to come out. This flaw doesn't detract from the gameplay at all, though, which is the important thing. Backgrounds are top notch, and they all have a nice little "intro" sequence as well, which is an SNK trademark. Some of the stages will even interact with the ongoing fight, with toppling beams, shadows, and rustling leaves! When you put it all together, you've definitely got one of the standout fighting games of the year; overall great graphics, tight gameplay, a unique battle system, and even a decent replay value. Fight fans rejoice; the wait is over!
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Loads of fun...,
By
This review is from: Capcom Vs SNK: Millennium Fight 2000 (Video Game)
This review probably won't get printed as I'm going to let you in on a little secret.Go to capcoms web-site and buy on-line for twenty dollars or go to ANY other on-line retailer who sales dc games. The game IS worth every penny, it's the most amazing 2D fighter you'll play, if you loved SNK fighters and Capcom fighters from the 80's... get ready for fun.
2 of 2 people found the following review helpful:
4.0 out of 5 stars
Compromise is always Imperfect,
By
This review is from: Capcom Vs SNK: Millennium Fight 2000 (Video Game)
I quite enjoy this fighter, but by trying to meld two different fighting styles Capcom has had to make unfortuante compromises. Indeed, this game proves outright that despite outward appearances, the SNK and Capcom fighters are really very different.High points of the game include the presentation and overall graphics. Whoever said this is no better looking than SF Alpha 3 never played this game. The backgrounds are HIGH-RES and each is introduced with real pride and high production values. And many attacks take advantage of the DC in the high-res light show, the refined pyrotechnics, and more. In addition, most characters have been given increased animation frames and some restylings. Mai of SNK fame looks even better here than in the latest KOF. And for a character that in real life would cause unending traffic accidents from turning heads, that's saying something. However, there is a notable exception in that a few Capcom characters use recycled sprites. Chun-Li DID not receive the freshening her SNK counterpart Mai did. In fact, coming from the remodeled Street Fighter 3 Chun-Li to this ancient sprite is very rough....whether this was done for cost/time or nostalgia reasons is unknown. A mistake either way. Gameplay is engaging, but actually a wee bit simplistic, especiialy compared with the Street Fighter 3 series and KOF Evolution. SNK fighters have lost several moves to bring them down to Capcom power levels, though it is great fun sending Ryu into the ground with Terry Bogard, or pounding Rugal with Chun-Li. It is true, however, that this is really Street Fighter versus Fatal Fury. Just look at the cover. The game really could use at least additional characters from SF3 and Last Blade for instance (and yes, one character in CvSNK2 is coming from SF3--only their worst one!). A very unique and fun fighting game, in sum. But it likely requires a predisposition to SNK characters to appreciate it.
10 of 14 people found the following review helpful:
5.0 out of 5 stars
Ah, Yeah!,
By David Baker (Nosgoth) - See all my reviews
This review is from: Capcom Vs SNK: Millennium Fight 2000 (Video Game)
It's been awhile in the making, and it could have been better, but Capcom vs. SNK is still my favorite fighter. 33 fighters in all (Capcom has the extra, of course), and yes, all the dream matches--Ryu and Ken vs. Kyo and Iori, Chun-Li and Guile vs. Mai and Terry Bogard, etc.--are just as fun as you'd think. Being the jaded gamer I am though, I'll whine about the flaws of the game first. My biggest complaint is about the absence of some characters. With the exception of Morrigan, the entire Capcom side is represented by Street Fighter characters. That's not bad, but, did Capcom REALLY think gamers would rather play as Dhalsim, E. Honda, Zangief, and Cammy over Mega Man, Strider, Arthur, and Tron? It's kinda hard to believe so. And as far as SNK goes, well... where's Andy Bogard, Krauser, Haohmaru, and Robert Garcia? These are main characters here people, and Capcom vs. SNK just doesn't have them. To top it off, EVERY SNK character was stripped of moves. What's up with that? Is Capcom jealous or something? Another major complaint is with the Street Fighters themselves. With the exception of Ryu, Ken, and M. Bison, all the Street Fighters look EXACTLY like they did in Street Fighter Alpha 3! .... Granted, graphics don't make a game, but it still annoys as they don't quite fit. They look downright cheap when compared to the SNK characters. And while this is a minor gripe, would it have hurt Capcom to put in some real endings to the game? Now, for the good points to the game. Well, first of all, it's Capcom vs. SNK. Any hard-core gamer already knows that this is a dream come true. To have Iori give his level 3 Maiden Masher to Ryu was something I've been dreaming about for years now. But of course, the game needs more than a license as its crutch, and Capcom, being the unofficial company for gamers that they are, knows this. The graphics are absolutely amazing. All the characters (excluding the pasted-in SFA3 characters) are extremely detailed. The backgrounds are enough to make you drool (they even have stage intros [SNK trademark]). My personal favorite was Akuma's stage. There's also lots of secret stuff to get in the game (more than Marvel vs Capcom 2). It takes forever to get all these secrets, but they are worth it. The music is pretty decent, too. Not being a fan of video game music (why listen to it when I can listen to the real stuff?), I must say really enjoyed a few of the songs (the stage music for M. Bison and Geese Howard was amazing). The control is exactly what you'd expect for a fighting game--nothing special. How good the control is for most fighting games, 2D in particular, depends solely on the controller design. And as most of you know, the Dreamcast controller isn't perfect (give me the Saturn or PSX analog controller any day of the week). The controls for Capcom vs. SNK aren't exactly in Street Fighter or King of Fighters favor--they're somewhere in between. Instead of the normal, six attack buttons that the Street Fighter series has, there's only four. And the SNK characters now play with a slightly more Street Fighter feel to them. Then, there's the much talked about ratio system. Personally, I don't mind it. The player gets four points to their selection of characters. Weak characters are one point, normal characters are two points, bosses are three points, and the hidden characters are four points. All this goes out the window once you get the secrets, but you still use if you play the arcade mode. You also get to pick between which groove you want--Capcom or SNK. Capcom's groove is just like the Street Fighter Alpha one, you have a super combo bar that levels up if you give or take damage so you can unleash you super move. SNK's groove is just like King of Fighters. Your bar levels up when you take damage, or you can can just do it yourself by powering up. There's also a groove point system. You get points by how you hurt your opponent and then get ranked. And as if all that wasn't enough, you get a training mode and a color edit. Another cool little quirk to the game is what characters do before they have a fight. For example, right before Ryu and Sagat fight, Sagat touches the scar on his chest. There's lots of these in the game, and my personal favorite was when Chun-Li fights Yamazaki. In the end, Capcom vs. SNK could have been much better...but as it stands, Capcom vs. SNK is a classic that every gamer should play. PS: SNK is better. Period.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Capcom's VS. Series continues to DOMINATE!,
By "jandaminator" (Palm Bay, Florida United States) - See all my reviews
This review is from: Capcom Vs SNK: Millennium Fight 2000 (Video Game)
After four vs. games with Marvel, Capcom continues on with this legacy with SNK. This game is cool since you get to play with fighters from the KOF (King of Fighters) Series and the Street Fighter Series. There are also included two hidden bonus characters, one from Samurai Showdown and the other from Night Warriors. The stage entraces are another unique feature that makes this game really cool. I would recommend this game to anyone who likes to play fighting platform games or likes Capcom or SNK games.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
A dream turned reality...,
By "nightrida" (CLASSIFIED) - See all my reviews
This review is from: Capcom Vs SNK: Millennium Fight 2000 (Video Game)
...Marvel vs Capcom 2 and Capcom vs SNK are without a doubt the best fighters on any system. Capcom vs SNK is a dream turned reality as you get to pit your favorite fighters from the Capcom universe against your favorites from the SNK universe. A milestone in fighting games, two rivals unite to bring a great game. What are you waiting for? Go get it...NOW!!!!!!!
1 of 1 people found the following review helpful:
4.0 out of 5 stars
Deep, but it can be inaccessable,
By "deusjester" (Providence, RI United States) - See all my reviews
This review is from: Capcom Vs SNK: Millennium Fight 2000 (Video Game)
... I really like this game in spite of it's drawbacks, hence the four stars. I've held battles against friends that have been as intense as any of the more polished and refined fighters I own (and I own LOTS of fighters) and have had just as much fun. The game itself feels almost like a throwback. The controls are tight, but less so than, say, SFIII, and game feels kind of slow in comparison to other recent fighters. The fights are much more down-to-earth, so to speak, with no super jumps or overpowered super moves to speak of. Even Ryu's Shinku-Hadoken looks like a slightly bigger version of his normal Hadoken, whereas even in Alpha 3 it was a little more menacing than his normal attacks. Fans of the over the top style of previous vs. games like Marvel vs. Capcom will find this game abysmally slow and boring by comparison. As for SNK fans, they fare a bit better in that this game more closely resembles KoF than the more recent Capcom games, though it's not the same feel by a long shot. Also, they get wonderfully good looking redrawn sprites, whereas Capcom just recycled the Alpha sprites AGAIN. Bison, Ryu, Ken and Akuma got redrawn, however, and Akuma in particular looks very, very good. Of course, then we have the hidden characters like Morrigan that look absolutely AWFUL, especially when compared to the new sprites. Pit Morrigan vs. Akuma to really see the difference. If you were to see a screenshot of such a fight, you'd probably assume Morrigan was photoshopped on there from another game, she looks SO out of place. The fighting system itself is badly flawed in some areas(Honda, Yuri, Benimaru, Vice, and Blanka are all far too powerful for level 1 characters) but it's still oddly fun. 4 slots are available, and the player chooses characters depending on how powerful they are. Example: Player one chooses 4 weak characters (Blanka, Benimaru, Cammy, and King) and Player 2 Chooses one very powerful character (Akuma, or maybe Strung-Out Iori). Player 2 would have to defeat all 4 of Player 1's characters, but Player 2's character is much more powerful. In theory, this works fine. The reality of it, though, is that 4 weak characters will overpower 1 strong character each and every time. (In PRO this is fixed a bit in that the weak characters are now weaker and slower, and the strong characters much stronger and a little faster, but the disparity is still there. Still, PRO gives you the option of assigning power levels if you don't like the current choices-level 4 Dan here I come!) Despite some balance and speed issues, the game is still fun. It's almost like playing a newer Street Fighter II Turbo. None of the real looseness of the newer games, but a kind of Zen groove all it's own that can be gotten into fairly easily. Anyone who's ever made the transition from MvC2 to, say, Guilty Gear X can pull this off just fine. The problem is, this game was designed from the ground up as a hardcore fighting fan's fighter (hence the built-in grading system, very difficult secret unlocking system, and sometimes obscure groove settings), but many hardcore fighting fans will nitpick over the flaws a more casual gamer will overlook. Speaking for myself, I really like the game and find it addicting as..., but most real fighter aficionados I know dislike it for the exploitable gaps in the fighting system, while the casual fighting fans have either never heard of it or have no real interest since they don't recall any SNK fighters. This is a real niche game, to be sure. If you have fond memories of Street Fighter 2, you'll be able to get into this and will certaintly enjoy it. If you're a fighting game fan looking for something new and unique, you should enjoy it. If you're a newcomer to the genre, or if you're hell bent on only playing fighters with the highest quality craftsmanship, you MAY be let down. I reccomend it, with some reservations depeding on personal taste. If you're unsure, a rental will clear everything up.
5 of 7 people found the following review helpful:
2.0 out of 5 stars
Capcom Vs. SNK is a great concept, but the gameplay suffers,
By "neomurtle" (Acworth, GA United States) - See all my reviews
This review is from: Capcom Vs SNK: Millennium Fight 2000 (Video Game)
In theory, combining Capcom's and SNK's characters into one fighting game would be an awesome idea. Both companies are held in high regard when it comes to the fighting genre, but Capcom Vs. SNK suffers from too many gameplay and animation problems. First off, the gameplay favors SNK heavily. Capcom's characters are watered down to only 4 attack buttons because of this, and that alone is enough to disappoint me. The SNK characters remain intact for the most part though, save for a few missing special moves. Plus, the whole "ratio" thing (being able to choose how many characters you can play as based on their rank) is just a confusing mess. The animation is also cut tremendously, and the whole game is set at a low resolution so that each character looks pixelated. I believe the bottom line is that if you are a devoted Capcom fan, you will most likely be let down by Capcom Vs. SNK. If you like the SNK games however, such as King Of Fighters and Fatal Fury, you may want to check this game out.
2 of 3 people found the following review helpful:
5.0 out of 5 stars
Sweetness!! Pure and Simple 2-D Fighters are still the best!,
By Mikey G (Enterprise, AL USA) - See all my reviews
This review is from: Capcom Vs SNK: Millennium Fight 2000 (Video Game)
Well where to begin. Let's see first there is the awesome sprites. Every single SNK character redone with Street Fighter III quality sprites. Then there is The awesome amount of characters. 33 characters plus you can play in either the Capcom or the SNK groove. And last but not least you can finally settle the score of who would win between Capcom frontrunner Ryu and SNK's Leading man Terry Bogard. The one flaw with this game The lack of Andy Bogard. Other than that fighting games don't get any better than this. I feel personally that this game is Capcom's coolest 2-d fighter yet. A definite must have in any Street Fighter or Fatal Fury fan's collection. A++++!!
5.0 out of 5 stars
Amazing job Capcom and SNK!,
By Dontay Minter "THTB" (Cleveland, OH USA) - See all my reviews
= Fun:5.0 out of 5 stars
This review is from: Capcom Vs SNK: Millennium Fight 2000 (Video Game)
This game is really good. Even though the DC really didn't do so well, this game really makes you wonder why. The game has the classic 2D look, with amazing special effects, and the gameplay is really cool. You can choose whether to use the SNK system (which is like a DBZ way of fighting, as you can gather power for your Special Combo), or you can use Capcom (which I really recommend using, since you have control over how strong your SC is). Also, you can unlock many different versions of characters, even Evil Ryu! The only problem is that the DC controller will destroy your thumb with all the thumb-sliding you have to do for the special attacks. But anyway, pick this game up if you wanna have a good ol' time with your buddies for hours.
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Capcom Vs SNK: Millennium Fight 2000 by Capcom (Sega Dreamcast)
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