From School Library Journal
Kindergarten-Grade 4-An excellent tool for introducing a unit on three-dimensional shapes. After conquering galaxies, Captain Invincible and his space-dog, Comet, prepare for an adventurous return to Earth in their spaceship Hawk. Using the Space Shaper panel, with its three-dimensional buttons that include a cube, a cone, and a pyramid, the captain and the pup wage a battle against a meteor shower, poison gas, a flying saucer, and a galactic beast. Just as the two are about to land safely, a beam of light floods their spaceship, and an open bedroom door reveals the true source of this journey-a child's late-night, wondrous imagination with the help of paper, scissors, and Scotch tape. The bold cartoon art in deep, bright colors draws readers into this fun and exciting story that is a vehicle for learning to recognize and define geometric shapes. The concluding reinforcement strategies and activities are very good. A good choice as a read-aloud or for independent reading.Wanda Meyers-Hines, Ridgecrest Elementary, Huntsville, AL
Copyright 2001 Reed Business Information, Inc.
Gr. 1-4. In this new entry in Murphy's MathStart (level two) series, young astronaut Captain Invincible gives his dog, Comet, a crash course in geometry. Piloting through space the pair encounters several dangerous situations, which they avert by pushing one of six three-dimensional buttons on their instrument panel, ejecting a corresponding Spacer Shape that does the job. When an ominous gas invades the ship, for instance, Captain Invincible pushes a conically shaped button, releasing a cone that sucks up the gas through its circular base. The glossy Jetson-like cartoon illustrations have high entertainment value, the shapes are clearly identifiable, and the story gives the math lesson an out-of-this-world appeal. Shelley Townsend-HudsonCopyright © American Library Association. All rights reserved