CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Carcassonne: Bridges, Castles, and Bazaars
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- This is an expansion that requires Carcassonne to play
- Adds depth and complexity
- Contents: 12 New Landscape Tiles, 12 Castle Tiles, 12 Wooden Bridges
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Top Customer Reviews
1.) Bridges - You only get a limited amount but they can help you tremendously by adding a road to your tile so it can fit in the right place. These bridges are fantastic at making farms connect since you can chose to create a bridge as an extension of a road. At first I didn't use them as much, but they can be a very valuable addition.
2.) Bazaars - We haven't extensively play tested this one, but it was fun when we did use it. Tiles are auctioned and people take turns bidding on how many points they are wiling to buy it. The strategy comes down to knowing who needs the piece more and possibly bidding them up, or outbidding them completely. Be careful however because if you bid 4 points then you go back 4 spaces and the auctioneer goes up by 4 for an 8 point spread. It obviously plays better with more people in the respect.
3.) Castles - A very interesting addition to the game. It kind of plays out like the count of carcassonne by allowing you to get in on the other players points. Again it's a very interesting idea, but the rules leave some things up for interpretation. They are especially a problem with the tower & dragon expansion since it allows your meeples to be in the middle of two tiles.
Overall, the bridges add a nice bit of options and that's only 1/3 of the expansion. The Bazaars could be a hit or miss with the group, but I personally like it. There are only 8 auction tiles in there so it's not as if the game is constantly being paused to auction. The Castles are great in there own. I like all three and you'll probably at least like 2 out of 3 of the addition.
**Update: I decided I do like this better than Princess and Dragon. The Dragon drives me nuts, and castles are not nearly as obnoxious. I absolutely LOVE the options the bridges give. Lately we just ignore the Bazaar aspect.
The basic game is pretty easy to catch on to. After a few trials, you'll pick up on how to place the tiles most logically and to develop strategies. You have a beginner tile--card--you place in the middle of play area. (WE MARK THIS ON THE FRONT WITH ADHESIVE DOTS. The way you're supposed to be able to find it is that it's darker on the back than all the other pieces. If you mark the front, you pick it up first thing when the game is done and set it aside.) The starter piece has an edge that any other piece can be placed next to: a green grass, a road and a city (I just call them castles). If you draw a piece with a road on it, you can connect this to the road part of the starter piece. The next person maybe takes advantage of the city piece and starts one or even makes a 4-point city.
Meeples: each of the 6 colors has 8 of them. You place one on the score pad so you have use of 7 for play.
Monasteries: these are surrounded by green or include a road. When you place this tile, your meeple is a monk and you work to make a 3x3 block of 9 tiles to free him and earn 9 points. Monasteries often gather together and we frequently have "monastery row."
Cities: these can become very large and elaborate and players can join up with more than one color. Many of these tiles have a pendant which doubles the points of that tile.Read more ›
Most Recent Customer Reviews
The bridges add a nice advantage to a map, though my family finds that they see more use on smaller starting games (like the original one piece) as opposed to the River expansion. Read morePublished 21 months ago by YK
This expansion is somewhat confusing. The bridges are straight-forward - they connect fields on opposite sides of a tile with a road, provided that the connecting tiles end with a... Read morePublished on November 9, 2013 by xyz
This set is an add-on used in conjunction with the original Carcassonne set. It adds a level of complexity to the game, and increases scoring potential. Read morePublished on June 29, 2013 by Whalewatcher
this adds a large amount of fun to the game, even though we primarily play with just the bridges/castles the bazaars just seem too bazaar. Read morePublished on April 10, 2013 by Joseph
This is such a great addition to the game. New rules that are simple to understand, fun, and make me want to continue playing and playing!Published on February 17, 2013 by ACGC
This isn't the best expansion for Carcassonne but it does have it's uses and is nice to have to round out the base expansions of the game.Published on February 1, 2013 by Christopher
Getting through the directions can be a bit tricky, but keep reading them, and playing, and it will all make sense soon. The castles are my favorite part. Read morePublished on January 4, 2013 by northern exposure-aholic