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Carcassonne: Bridges, Castles, and Bazaars


Price: $19.98 & FREE Shipping on orders over $35. Details
Only 4 left in stock.
  • This is an expansion that requires Carcassonne to play
  • Adds depth and complexity
  • Contents: 12 New Landscape Tiles, 12 Castle Tiles, 12 Wooden Bridges
7 new from $14.99

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$19.98 & FREE Shipping on orders over $35. Details Only 4 left in stock. Sold by Think Fast and Fulfilled by Amazon.

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Frequently Bought Together

Carcassonne: Bridges, Castles, and Bazaars + Carcassonne: Inns and Cathedrals
Price for both: $35.48

Buy the selected items together


WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 7.5 x 5.5 x 2.8 inches ; 9.6 ounces
  • Shipping Weight: 11.2 ounces (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B003MVK63U
  • Item model number: RGG419
  • Manufacturer recommended age: 8 - 12 years
  • Amazon Best Sellers Rank: #179,640 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (22 customer reviews)
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Product Description

Product Description

New Carcassonne expansion! Traveling peddlers come into the country and organize bazaars, where haggling as art is performed. At the same time, engineers with new bridges drive road construction and small castles are built everywhere to secure the region. Carcassonne Bridges, Castles and Bazaars is an expansion only and requires a copy of Carcassonne to play.

From the Manufacturer

The Bridges, Castles, and Bazaars expansion for Carcassonne brings traveling peddlers into the country who setup bazaars where the art of haggling takes place. At the same time, engineers build bridges to enhance road construction while small castles are built everywhere to secure the region.

Customer Questions & Answers

Customer Reviews

4.5 out of 5 stars
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See all 22 customer reviews
This is by far one of the best expansions for Carcassonne.
MisterP
New rules that are simple to understand, fun, and make me want to continue playing and playing!
ACGC
It's consider one of the games to play during our Family Nigth.
Amazon Customer

Most Helpful Customer Reviews

39 of 42 people found the following review helpful A Kid's Review on September 4, 2010
This expansion adds 3 new game mechanics.

1.) Bridges - You only get a limited amount but they can help you tremendously by adding a road to your tile so it can fit in the right place. These bridges are fantastic at making farms connect since you can chose to create a bridge as an extension of a road. At first I didn't use them as much, but they can be a very valuable addition.

2.) Bazaars - We haven't extensively play tested this one, but it was fun when we did use it. Tiles are auctioned and people take turns bidding on how many points they are wiling to buy it. The strategy comes down to knowing who needs the piece more and possibly bidding them up, or outbidding them completely. Be careful however because if you bid 4 points then you go back 4 spaces and the auctioneer goes up by 4 for an 8 point spread. It obviously plays better with more people in the respect.

3.) Castles - A very interesting addition to the game. It kind of plays out like the count of carcassonne by allowing you to get in on the other players points. Again it's a very interesting idea, but the rules leave some things up for interpretation. They are especially a problem with the tower & dragon expansion since it allows your meeples to be in the middle of two tiles.

Overall, the bridges add a nice bit of options and that's only 1/3 of the expansion. The Bazaars could be a hit or miss with the group, but I personally like it. There are only 8 auction tiles in there so it's not as if the game is constantly being paused to auction. The Castles are great in there own. I like all three and you'll probably at least like 2 out of 3 of the addition.
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15 of 15 people found the following review helpful By Jennifer Vandever on November 10, 2011
Verified Purchase
If you are only going to get a few Carcassonne expansions, don't get this one first. It's fun, and it adds cool stuff to the game, but Traders & Builders and Inns & Cathedrals are better as far as big expansions go. The Castles are a really great element, but the Bridges are a little weird, and Bazaars is very weird with two players. I could see it being a lot of fun with six players.
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15 of 16 people found the following review helpful By Amberlynn Lane on December 6, 2010
I have played most of the expansions for Carcassonne, so we were excited to try this new set. Bazaars create a bidding element that doesn't really work for two players, but could be fun with more players. Bridges expand your options when placing tiles, which is nice. Our favorite component is the Castles, which can give you the chance to piggy-back score. They can really aid you, or really throw a wrench in an opponents plans, depending on what you choose to do with them. There are other expansions I like better (Princess and Dragon, for example), but Bridges, Castles, and Bazaars is still great.

**Update: I decided I do like this better than Princess and Dragon. The Dragon drives me nuts, and castles are not nearly as obnoxious. I absolutely LOVE the options the bridges give. Lately we just ignore the Bazaar aspect.
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3 of 3 people found the following review helpful By John on August 3, 2010
Verified Purchase
Aside from purchasing the Carcassonne Big Box 2, this was the only other expansion I purchased that was not included. Adding bridges to the Carcassonne board really adds a fun twist to the game, and seemed to add more to the game than I felt other expansions had to offer. I have not played many of the other expansions not included in the Big Box 2 purchase, so my opinion on this matter is limited greatly. For now, this expansion serves to offer enough alternatives to hold my interest in Carcassonne and keep the game fresh. Still, the game has a ton of replay-ability by itself.
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By YK on April 29, 2014
Verified Purchase
The bridges add a nice advantage to a map, though my family finds that they see more use on smaller starting games (like the original one piece) as opposed to the River expansion. The castles provide another way to get points from a city, either doubling the points you get from a city you have a knight in, or allowing you to effectively jump into a city that you couldn't before. But they are double-edged, and we find that we're often completing short roads to deny a castle it's points. They provide a good strategic boost to the game.

And then there are the Bazaars. If the castle tiles made the game a bit more cut-throat in a fun and laughable way, the bazaar tiles can turn it into a tactical game. When played, the person playing draws one tile per player, and the next player picks and auctions one. They can buy it for the highest bid, paying that bidder, or sell it and take those points from the bidder. Yes, you use your points like currency for these. And for the math inclined, it gets rather intense; imagine bidding against the person closest in points, and deciding how many points it is worth to get a piece that completes a 75 point city, gets the Trader tiles from it, and get the double points from a near-by castle for another 75 points: the answer isn't 75 points. Luckily, if you aren't into playing cut-throat and thinking in tactical math (one wrong bid cost me the last game by 1 point!) then the alternate rule of "next player picks and keeps the first tile, and so on" provide a more friendly way to play.

Overall, this expansion and "Inns and Cathedrals" are always in the games my family plays.
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