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Carcassonne: Bridges, Castles, and Bazaars

4.7 out of 5 stars 25 customer reviews

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  • This is an expansion that requires Carcassonne to play
  • Adds depth and complexity
  • Contents: 12 New Landscape Tiles, 12 Castle Tiles, 12 Wooden Bridges
1 collectible from $19.95

Kaloo

WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

New Carcassonne expansion! Traveling peddlers come into the country and organize bazaars, where haggling as art is performed. At the same time, engineers with new bridges drive road construction and small castles are built everywhere to secure the region. Carcassonne Bridges, Castles and Bazaars is an expansion only and requires a copy of Carcassonne to play.

From the Manufacturer

The Bridges, Castles, and Bazaars expansion for Carcassonne brings traveling peddlers into the country who setup bazaars where the art of haggling takes place. At the same time, engineers build bridges to enhance road construction while small castles are built everywhere to secure the region.

Product Details

  • Product Dimensions: 7.5 x 5.5 x 2.8 inches ; 9.6 ounces
  • Shipping Weight: 11.2 ounces
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B003MVK63U
  • Item model number: RGG419
  • Manufacturer recommended age: 8 - 12 years
  • Amazon Best Sellers Rank: #272,974 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (25 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

A Kid's Review on September 4, 2010
This expansion adds 3 new game mechanics.

1.) Bridges - You only get a limited amount but they can help you tremendously by adding a road to your tile so it can fit in the right place. These bridges are fantastic at making farms connect since you can chose to create a bridge as an extension of a road. At first I didn't use them as much, but they can be a very valuable addition.

2.) Bazaars - We haven't extensively play tested this one, but it was fun when we did use it. Tiles are auctioned and people take turns bidding on how many points they are wiling to buy it. The strategy comes down to knowing who needs the piece more and possibly bidding them up, or outbidding them completely. Be careful however because if you bid 4 points then you go back 4 spaces and the auctioneer goes up by 4 for an 8 point spread. It obviously plays better with more people in the respect.

3.) Castles - A very interesting addition to the game. It kind of plays out like the count of carcassonne by allowing you to get in on the other players points. Again it's a very interesting idea, but the rules leave some things up for interpretation. They are especially a problem with the tower & dragon expansion since it allows your meeples to be in the middle of two tiles.

Overall, the bridges add a nice bit of options and that's only 1/3 of the expansion. The Bazaars could be a hit or miss with the group, but I personally like it. There are only 8 auction tiles in there so it's not as if the game is constantly being paused to auction. The Castles are great in there own. I like all three and you'll probably at least like 2 out of 3 of the addition.
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If you are only going to get a few Carcassonne expansions, don't get this one first. It's fun, and it adds cool stuff to the game, but Traders & Builders and Inns & Cathedrals are better as far as big expansions go. The Castles are a really great element, but the Bridges are a little weird, and Bazaars is very weird with two players. I could see it being a lot of fun with six players.
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I have played most of the expansions for Carcassonne, so we were excited to try this new set. Bazaars create a bidding element that doesn't really work for two players, but could be fun with more players. Bridges expand your options when placing tiles, which is nice. Our favorite component is the Castles, which can give you the chance to piggy-back score. They can really aid you, or really throw a wrench in an opponents plans, depending on what you choose to do with them. There are other expansions I like better (Princess and Dragon, for example), but Bridges, Castles, and Bazaars is still great.

**Update: I decided I do like this better than Princess and Dragon. The Dragon drives me nuts, and castles are not nearly as obnoxious. I absolutely LOVE the options the bridges give. Lately we just ignore the Bazaar aspect.
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Do you know what the game Carcassonne is? The very first time I saw the box I thought "why would someone give a label that looks like 'carcass'?" But Carcassone is a medieval town in France so it makes sense to be building walled cities, monasteries, castles, cathedrals, etc. To add a mystical element, there's even a Princess/fairy/dragon expansion.

The basic game is pretty easy to catch on to. After a few trials, you'll pick up on how to place the tiles most logically and to develop strategies. You have a beginner tile--card--you place in the middle of play area. (WE MARK THIS ON THE FRONT WITH ADHESIVE DOTS. The way you're supposed to be able to find it is that it's darker on the back than all the other pieces. If you mark the front, you pick it up first thing when the game is done and set it aside.) The starter piece has an edge that any other piece can be placed next to: a green grass, a road and a city (I just call them castles). If you draw a piece with a road on it, you can connect this to the road part of the starter piece. The next person maybe takes advantage of the city piece and starts one or even makes a 4-point city.

Meeples: each of the 6 colors has 8 of them. You place one on the score pad so you have use of 7 for play.

Monasteries: these are surrounded by green or include a road. When you place this tile, your meeple is a monk and you work to make a 3x3 block of 9 tiles to free him and earn 9 points. Monasteries often gather together and we frequently have "monastery row."

Cities: these can become very large and elaborate and players can join up with more than one color. Many of these tiles have a pendant which doubles the points of that tile.
Read more ›
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By John on August 3, 2010
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Aside from purchasing the Carcassonne Big Box 2, this was the only other expansion I purchased that was not included. Adding bridges to the Carcassonne board really adds a fun twist to the game, and seemed to add more to the game than I felt other expansions had to offer. I have not played many of the other expansions not included in the Big Box 2 purchase, so my opinion on this matter is limited greatly. For now, this expansion serves to offer enough alternatives to hold my interest in Carcassonne and keep the game fresh. Still, the game has a ton of replay-ability by itself.
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