From School Library Journal
Grade 5-9Reeves begins each well-organized book by asking readers to think about what they like to do and their goals, and to respond to questions to determine their interest areas. Through simple calculations, they can then deduce where their skills and interests intersect within these fields. The author follows these sections with an examination of some of the different opportunities available, providing a list of the skills needed for each job, a description of the position, and a profile of someone in the profession. Each job description is dotted with numerous Web sites, professional associations, and resources, and includes practical ways to learn more about the career. The technique of engaging students in a step-by-step manner makes these titles good how-tos for finding an appropriate occupation. Each volume concludes with a chapter that offers additional suggestions, activities, and a list of further reading for positions that dont require a college education. The authors tone is chatty and informal but its occasionally condescending in Sports. The books are illustrated with black-and-white drawings and photographs of average quality and feature a diverse group of individuals. Students will find these books informative, fun, and a comfortable and interactive way to approach career exploration.Janice C. Hayes, Middle Tennessee State University, Murfreeboro
Copyright 1999 Reed Business Information, Inc.
--This text refers to the
Hardcover
edition.
From Kirkus Reviews
paper 0-8160-3688-8 A helpful entry in the Career Ideas for Kids series, this will aid students in narrowing their choices among the many computer-related professions, for research or real life. Reeves (Career Ideas for Kids Who Like Art, p. 816) and Kent dispel the stereotypes (that jobs involving computers may be nerdy, demanding, or boring) and may entice readers who never considered the industry with some of the possibilities. Descriptions of standard computer jobse.g., systems analyst, comput er programmer, technicianmingle with explanations of the fields of artificial intelligence, on-line research, and computer games. Interviews and suggestions for further reading, people to meet, and organizations to contact are included in a text liberally peppered with websites, making any job research a multimedia endeavor. There are plenty of students wondering how to put their mouse, joystick, and keyboard skills to workthis volume will help them begin to sort out and plan for their futures. (b&w illus trations, photos, index) (Nonfiction. 13-16) --
Copyright ©1998, Kirkus Associates, LP. All rights reserved.
--This text refers to the
Hardcover
edition.
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