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14 Reviews
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10 of 10 people found the following review helpful:
4.0 out of 5 stars
A good book,
By lafnjack "lafnjack" (Torrance, CA United States) - See all my reviews
This review is from: Carrara 5 Pro Handbook (Graphics) (Paperback)
This book covers a lot of modelling concepts for the beginner, and walks a person through the steps needed to model in a variety of ways (spline and vertex), and even has a chapter on modelling with Hexagon. Furthermore, the book briefly mentions the pro's and con's of UV, procedural, and projection mapping. Its tutorials are good for getting your feet wet, and a pretty thorough introduction to Carrara.
It may be missing some new Pro 5 features, so it might not be ideal for the seasoned Carrara veteran, however for beginners and intermediate people, its a fantastic resource. I initially let some of the negative reviews persuade me from not buying the book, however with so few printed resources, I decided to get it. It was well worth the money spent, and I'm very glad I did buy it.
18 of 21 people found the following review helpful:
4.0 out of 5 stars
This book delivers on it's promises...,
By
This review is from: Carrara 5 Pro Handbook (Graphics) (Paperback)
People have apparently had unrealistic expectations for this book. This book's back cover categorization is "Beginner / Intermediate". So, if you're already an advanced Carrara user, you may be disappointed with this title.
This is likely only the first edition. Since, you'd probably need another book of at least this size just to cover the "advanced" features alone, it might not be fair to ask for it all now and in a single book (regardless of any existing precedents). This detailed description below will hopefully help you make up your mind about this book... Chapters 1, 2 and 3 are an introduction to 3D concepts. These chapters help to explain the basic concepts and terminology in modeling, texturing and animation. Chapters 4, 5, 6, and 8 help the reader get to know Carrara and its new interface and feature preliminary tutorials in texturing and animation. Chapters 9, 10, 11, and 12 feature no less than 5 in-depth, modeling tutorials. Chapter 9 has the reader model a complete NASA Delta rocket in the Carrara Spline Modeler. Chapter 10 guides the reader through box modeling and entire character from head to toe. Chapter 11 focuses on the Vertex Modeler's new surfacing tools to model acomplete Piper Cherokee airplane. Chapter 11 and 12 focus on Hexagon 1 (A separate modeller also made by Eovia). Chapter 11 written by Jack Whitney has the reader use a combination of line and box modeling techniques to model a character head. And Chapter 12 written by Patrick Tuten, covers line and surfacing modeling in Hexagon to complete a detailed and very cool concept car. The modeling tutorials in this chapters 9 through 12 are unique, complete, in-depth, step-by-step guides to modeling with the new features of the Vertex Modeler and many of the features of Hexagon. Outside of this book there is no other source that covers the modeling tools so completely. Chapters 12 and 13 cover the texturing tools in Carrara. Chapter 12 features three tutorials on working with shaders, shading domains and the UV Editor. Chapter 13 deals with Subsurface Scattering and Displacement Mapping. Chapter 14 and 15 tackle the complex world of animation. In chapter 14 you will learn to create morph targets to make a character speak. Chapter 14 not only covers the tools you will use to make a character speak but also the lip-synching concepts. In chapter 15 Peter MacDougall painstakingly walks the reader (no pun intended) through rigging a character for walking. Peter's walk cycle tutorial is one of the best and most thorough I have ever seen. And you get to learn how to do it in Carrara no less. Chapter 16 features 5 complete tutorials on rendering with Carrara. The topics covered are: Global Illumination, HDRI, Caustics, Motion Blur, and NPR. Again each tutorial is a step-by-step tutorial with nothing left out and no guessing required. Chapter 17 has two very good tutorials that cover working with VectorStyle 2. You will learn to output to Flash and get tips on what works when outputting a 3D scene to Illustrator. Chapter 18, written by Andrea Newton, is almost a Poser "how-to" manual by itself. Andrea's tutorial on integrating Poser content into Carrara is very thorough and fun to boot. Chapter 19 written by experts David Bell and Lisa Yimm features an exciting tutorial on compositing Carrara renders in After Effects. Now you will know what to do with those renders after you are done working in Carrara. Finally, chapter 20 covers the very useful and fun plug-ins from Digital Carvers Guild. Written by Eric Winemiller (the developer of Digital Cavers Guild plug-ins) chapter 20 features three thorough tutorials on Anything Grows, Anything Goos, and Cognito. The book's CD-ROM is stuffed with hundreds of incremental and supports files that will help you get through even the most complex tutorial. An inspirational gallery full of Carrara animations and illustrations are also in the CD-ROM. This book is a PROJECT BASED book which takes a different approach to instruction than your standard software book. This book guides you through each unique tutorial in step-by-step increments.
9 of 10 people found the following review helpful:
4.0 out of 5 stars
A solid book that is packed with useful tutorials,
By Craig C. (Bloomsburg, PA USA) - See all my reviews
This review is from: Carrara 5 Pro Handbook (Graphics) (Paperback)
This a great book that really fills a void in the Carrara community. While there are many online resources for helping users learn this app, this is the only comprehensive project-based book available (other than the "Carrara 3 Handbook" by the same author). It is aimed primarily at the intermediate user; however, it contains some 3D basics available in the first few chapters to help beginners get up to speed, and some advanced tutorials in the last few chapters that advanced users can benefit from as well.
I could go into detail about the content of each chapter, but one of the reviewers above already does a great job at covering them. The only reason I didn't give this book a full 5 stars (would have just gone with 4 and 1/2, if Amazon let me..) is because there are some cool new features of Carrara 5 that didn't make the book in time for its release. I will say that the upside to this is that we still have a huge book that was released within *just over a month* of the software's release. Learning any 3D app is not easy. This book significantly cuts down on the learning curve with its project-based, easy-to-understand content. If you're looking for a glorified manual, then look elsewhere. If you want an informative, hands-on content-rich book that makes learning Carrara really fun and practical, then pick up this book. At around $30, you're absolutely getting your money's worth.
5 of 5 people found the following review helpful:
5.0 out of 5 stars
Much needed book!,
Amazon Verified Purchase(What's this?)
This review is from: Carrara 5 Pro Handbook (Graphics) (Paperback)
Besides being the only Carrara book available besides the manual, this is still a great book. The author also wrote a Carrara 3 book, which has alot of the same wording, but the tutorials are different, so I recommend having both of them. The manual that comes with Carrara tells you what the program can do and the basic steps to do it, but this book tells you step by step how to do things. And sometimes you absolutely need to have two different views on things. Carrara is a low end 3D modeler, but it's still very hard to learn, not withstanding that even after two major patches, Carrara 5 is still a very buggy program!
5 of 6 people found the following review helpful:
5.0 out of 5 stars
Good Beginners Tutorial Book,
By
This review is from: Carrara 5 Pro Handbook (Graphics) (Paperback)
This is a beginning/intermediate level book in tutorial format giving an introduction to 3D modelling using the Carrara 5 Pro software. 3D modelling is not simple, regardless of the software selected. And Carrara is no exception. This book though uses a step by step approach that introduces new terms like texturing, caustics and rendering with a combination of text and illustration that is as clear as any explanation that I've ever seen.
Throughout the book all kinds of images are used as illustrations. This includes fairly complex structures such as airplanes, cartoon characters, and human beings that get pretty close to photographic quality. The book is supplied with a CD-ROM that includes a demonstration version of Carrara 5 Pro for Windows and Macintosh OS X. It also includes the modeler package Hexagon (Version 1.2). If you are thinking of a 3D package, this book with the demo software would clearly give you enough information to decide if Carrara is the package you want to use. This book is the first one to come out that covers Carrera 5. Being the first, it isn't as complete as some of the other books will be. But once again, this is a book for beginners.
5 of 6 people found the following review helpful:
4.0 out of 5 stars
Very helpful.,
By
This review is from: Carrara 5 Pro Handbook (Graphics) (Paperback)
As a beginner in all things 3D and a Carrara owner for all of 3 weeks now, I've found this book extremely informative, reducing my learning curve greatly.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
It's great ! Step by step modelling...like at school,
By
This review is from: Carrara 5 Pro Handbook (Graphics) (Paperback)
I didn't want to use another 3d program as Carrara but I need it to build airplanes from drawn plans. This book gave me the possibility to understand how doing it! I have search around the web for tutorials on modelling airplanes or human figures But i never found something exaustive! This is a great book the only thing you need is to calm down your adventure spirit and follow step by step the author because sometimes result hard to understand even for novice like me.
A must have however !
1.0 out of 5 stars
Don't waste your money,
By
Amazon Verified Purchase(What's this?)
This review is from: Carrara 5 Pro Handbook (Graphics) (Paperback)
This is so outdated it is a crime. You can get better information from the manual.
3.0 out of 5 stars
Limited Usefulness,
By MJ (Georgia) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Carrara 5 Pro Handbook (Graphics) (Paperback)
Granted this book is for Carrara 5 and I've used it only with Carrara 6 and 7 so I don't know how much has changed since Carrara 5. However, I do know that there is huge amount of capability in Carrara that wasn't even touched on this book. It focuses mainly on modeling and animation. If that's what you want, great. If you expect to learn how to use Carrara, it's sadly lacking. I find it extremely annoying that he spends 4 chapters discussing other software in detail when I can't find even the most rudimentary discussion of controls and settings on the various tabs, there are only 10 pages on basic shaders, 11 pages on Advanced Shaders, 13 pages on lighting buried in the Render chapter and nothing on the incredible outdoor scenery that Carrara can create. Maybe one day, when I'm ready to learn more modeling techniques the book will be useful but right now, it's wasted money.
3.0 out of 5 stars
Decent book,
By
This review is from: Carrara 5 Pro Handbook (Graphics) (Paperback)
This book covers the basic but it lacks more advanced material. The tutorials give you a good idea on how to get things done.
One thing that bothered me were the numerous grammatical errors that really made understanding tough. Sometimes you have to reread and figure out what the author meant, not what he wrote. (I've given up on Carrara 5 due to many bugs and frustrations. I have yet to try 6.) |
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Carrara 5 Pro Handbook (Graphics) by Mike De la Flor (Paperback - January 31, 2006)
$49.95 $32.97
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