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Cartoon Action Hour RPG [Paperback]

Cynthia Miller (Author), Eddy Webb (Author)
4.6 out of 5 stars  See all reviews (5 customer reviews)


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Book Description

March 21, 2003
The 1980's action cartoon roleplaying game!

Play your favorite character from the action cartoons of the 80's or create your own - transforming robots, paramilitary specialists, magic sword-weilding barbarians, furry warriors, etc.

Complete rules for playing in any genre/style action cartoon of the 80's, with rules for creating vehicles, transforming robots, animal companions, and more. Plus, you'll get flavorful series seeds, fleshed out ideas for GMs to run players through.

The book also contains a series book devoted to Warriors of the Cosmos, a He-Man-like series complete with stats for heroes and villains, templates to create your own heroes, and an 11-episode guide of adventures waiting for you to jump into.

It's 192 pages of cartoony goodness. Underoos not included.


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Product Details

  • Paperback: 192 pages
  • Publisher: Z-Man Games, Inc. (March 21, 2003)
  • ISBN-10: 1931748187
  • ISBN-13: 978-1931748186
  • Product Dimensions: 10.8 x 8.3 x 0.6 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #2,092,159 in Books (See Top 100 in Books)

 

Customer Reviews

5 Reviews
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Average Customer Review
4.6 out of 5 stars (5 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Go back to your youth, April 12, 2003
This review is from: Cartoon Action Hour RPG (Paperback)
Ever wanted to play in one of those cartoon series from the 80s (Masters of the Universe, Brave Starr, She-Ra, Transformers etc.)? If the answer is yes, this is the game for you as it allows you to create the background for a cartoon series and play in it.
A simple and effective game system that concentrates on story and action, allowing characters to do quite outrageous things but doesn't get bogged down in rules and tables (and it uses a D12!). In that respect, it is similar to Robin D. Laws' Feng Shui system.
The book contains information on a vast variety of characters and their abilities from various genres.
A full campaign set (second half of the book) is included as well as a large number of campaign ideas covering all genres.
The book is a joy to read, even if you're never going to play.
For a small independent game, the production quality is quite high and the black and white illustrations range from adequate to superb.
Buy this game and rediscover your childhood dreams!
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3 of 3 people found the following review helpful:
5.0 out of 5 stars I HAVE THE POWER, July 15, 2004
By 
Peter J. Raia-jr (Lodi, New Jersey United States) - See all my reviews
(REAL NAME)   
This review is from: Cartoon Action Hour RPG (Paperback)
Review: If you, like I, have silently wished & waited for a game that captures the essence and "magic" of shows like He-Man and the Masters of the Universe, Thundercats, and GI Joe, then THIS game is for you! I'm a 20-year superheroics veteran of the sadly defunct Villains & Vigilantes (ALSO highly recommended, if you can ever find a copy and are into superhero-style roleplaying), and I can tell you this game effectively addresses the action, charm, and mystique of the above-mentioned cartoon shows (basically, the pregenerated characters in the book ARE, undeniably, the same lead characters with the serial numbers filed off, so to speak). LUV it!
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Fun for kids of all ages..., June 25, 2003
By 
This review is from: Cartoon Action Hour RPG (Paperback)
It doesn't matter if you're 8 or 80, this gamebook will enable you to recreate the feel of your favorite cartoons, television series, or movies. It may say it's about the 1980's action cartoons, but that's just a tiny bit of what you can do with it. The system allows easy creation of virtually any genre of play and is extremely easy to learn, while not being childish and dumbed down. This is a must-have for real roleplayers.
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Inside This Book (learn more)
First Sentence:
Remember, if you will, back to those magical days of the 1980s, when Saturday-morning and weekday-afternoon cartoons offered kids of all ages a heaping dose of fun, excitement, and action. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
spell cluster, giant transforming robots, dimensional hopper, damage rating, main bad guy, attack check, ranged combat, initiative roll, character advancement, protection score, master villain, noticeable disturbance, damage roll, unarmed combat, trait ratings, action cartoons, racial abilities, robot form, character sheet, action check, power level, combat attack, vehicle form, travel mode, animal companion
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Stunt Points, Blackskull Empire, Story Hooks, Cartoon Action Hour, Trait Modification, Experience Points, Armor Piercing, Goon Factor, King Krab, Body Range, Item Total, Special Ability, Goop Zombies, Item Restriction, Aqua City, Cynthia Sez, Bird People, Shadow Queen, Difficulty Number, Character Points, King Rastor, Sky Realm, Structure Points, Drifting Scourge, Kargorr Sez
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