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Castle Amber (Chateau d' Amberville) (Dungeons & Dragons Module X2)
 
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Castle Amber (Chateau d' Amberville) (Dungeons & Dragons Module X2) [Paperback]

Tom Moldvay (Author)
4.5 out of 5 stars  See all reviews (4 customer reviews)


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Product Details

  • Paperback: 28 pages
  • Publisher: TSR Hobbies (June 1981)
  • ISBN-10: 0935696512
  • ISBN-13: 978-0935696516
  • Product Dimensions: 10.6 x 8.2 x 0.2 inches
  • Shipping Weight: 3.2 ounces
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #334,817 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
4.5 out of 5 stars (4 customer reviews)
 
 
 
 
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9 of 10 people found the following review helpful:
5.0 out of 5 stars An adventure with mysterious feel, need very careful play, June 4, 2002
This review is from: Castle Amber (Chateau d' Amberville) (Dungeons & Dragons Module X2) (Paperback)
Though main part of the module are indoor adventure, it doesn't mean easier to play. Indeed, it is rather difficult. You need a careful play, make a lot of saving throw, and a smart conversation when encounter with NPC. It is not strange that one or more PCs died during the adventure. Don't be disappointed. If the party can finish the adventure eventually, you may gain a lot of reward, included the dead PCs can return to life.

Remind you again, each mindless fighting would ruin your party in any encounter, since you would face powerful magic. Ignoring those traps can also kill your PCs. Play it carefully. Enjoy this challenge!

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6 of 6 people found the following review helpful:
4.0 out of 5 stars Fascinating!, February 11, 2002
This review is from: Castle Amber (Chateau d' Amberville) (Dungeons & Dragons Module X2) (Paperback)
X2: Castle Amber (Chateau d'Amberville) is a D&D (1st edition-Expert Set) module for six to ten characters of level three to six (totaling about 30 experience levels). In this module, the characters find themselves transported by a magical fog to a castle existing in an entirely different plane of existence. The castle is the home of a powerful, though insane, family, and also their trap. To end the castle's haunted existence, and to free themselves, the players must find the crypt of the foully murdered Stephen Amber.

This module is the sequel of X1: The Isle of Dread, and is quite obviously the inspiration for the module (and subsequent campaign) Ravenloft. It is based on the stories of Clark Ashton Smith. Though short, it is quite fascinating, coming with 15 new monsters.

As a Dungeon Master I was a little disappointed with the traps that end with, "if saving throw failed, then the character dies," of which there are several in this module. That said, though, it is fascinatingly different module, one that you should get.

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4 of 4 people found the following review helpful:
5.0 out of 5 stars Glorious introduction to the world of Clark Ashton Smith, May 1, 2000
This review is from: Castle Amber (Chateau d' Amberville) (Dungeons & Dragons Module X2) (Paperback)
Lovecraft meets AD&D! Here, author Tom Moldvay secured an impressive license - Lovecraft devotee & accomplice Clark Ashton Smith, and his dark, French-inspired faerie shadowland of Averoigne. The heroes (levels 3-6) are plunged into the Tomb of Stephen Amber, and the dreamworld beyond, where they will quickly learn that magic is illegal, the nobility are insane, the PCs themselves are manipulated pawns, and beautiful maidens with unicorns aren't ever what they seem... a maliciously ingenious adventure, and highly recommended.
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