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1 of 1 people found the following review helpful:
4.0 out of 5 stars Simple yet enjoyable
Okay, as far as real-time strategy games go, this isn't Warcraft III or Stronghold. But it's a neat concept and (I thought) pretty fun. It's kind of a combination between Rampart (old arcade game) and Crossbows & Catapults (which I played as a kid on a basement floor). The one disappointment is that you can get through the 15 missions in a few hours... but I enjoy the...
Published on March 25, 2003

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7 of 7 people found the following review helpful:
1.0 out of 5 stars Miserable translation of a great board game
Crossbows and Catapults, circa 1982 was an excellent board game for children. Made and remade by several different companies in different countries, the primary objective was to use your large siege weapons to knock out your enemies fortifications and capture the treasure. This miserable vomitous spew of 1's and 0's called "Castles and Catapults" is a [blatant copy] of...
Published on April 15, 2003 by John Kolecki


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7 of 7 people found the following review helpful:
1.0 out of 5 stars Miserable translation of a great board game, April 15, 2003
By 
John Kolecki "-J. Ko" (Philadelphia, PA United States) - See all my reviews
(REAL NAME)   
This review is from: Castles & Catapults (CD-ROM)
Crossbows and Catapults, circa 1982 was an excellent board game for children. Made and remade by several different companies in different countries, the primary objective was to use your large siege weapons to knock out your enemies fortifications and capture the treasure. This miserable vomitous spew of 1's and 0's called "Castles and Catapults" is a [blatant copy] of a great game. Enticed at first by the notion that one of my favorite childhood games could be converted to a 3D computer game, was more than enough to cough up the 20 dollars to purchase it. Within in the first few missions, however I was mystified at the, well LACK OF CATAPULTS! I didn't get any until the 3rd mission! Also, at the end of the day, your enemy can replenish his armies, regardless of the days events. I had his (the computer's) keep surrounded by swordsman, and when the end of the day came, Instead of capturing and defeating him, my army was pushed back several feet to face a new army for a new days combat?!
The interface was an abysmal mix of warcraft-esque 3d combat (click on the guy or guys and tell them to whack some other guys)
and a 2d "trading card" section where you buy your next days armies/equipment. Your victories are not cumulative, (like starcraft, etc...) which makes for similar gameplay, but doesn't have quite the same driving story line that the Blizzard counterparts have. To be honest, I didn't know what to expect when I bought this game, but even for [the money] I expected more.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Simple yet enjoyable, March 25, 2003
By A Customer
This review is from: Castles & Catapults (CD-ROM)
Okay, as far as real-time strategy games go, this isn't Warcraft III or Stronghold. But it's a neat concept and (I thought) pretty fun. It's kind of a combination between Rampart (old arcade game) and Crossbows & Catapults (which I played as a kid on a basement floor). The one disappointment is that you can get through the 15 missions in a few hours... but I enjoy the skirmishes and playing online. Graphics aren't spectacular, but I did like the sound.
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3.0 out of 5 stars Fun for what it is!, February 25, 2012
= Fun:3.0 out of 5 stars 
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This review is from: Castles & Catapults (CD-ROM)
This game wasn't really like the table top game at all. It is very simple and I would only get it if you find it dirt cheap, it does have a little bit of charm to it. I had a fun play through and may pop it in from time to time.
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Castles & Catapults
Castles & Catapults by Atari (Windows 2000 / 98 / Me / XP)
$19.99 $3.99
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