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Castles And Crusades Players Handbook - New Printing
 
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Castles And Crusades Players Handbook - New Printing [Hardcover]

Davis Chenault (Author)
4.9 out of 5 stars  See all reviews (11 customer reviews)


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Book Description

April 19, 2006
Castles & Crusades is a rules light, fantasy role playing game. Its easy to learn attribute-based rules system allows players to choose among 13 archtypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book. A world of heroism and epic adventure lives inside each of our minds. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. These are the kinds of adventures many of us create in our minds on lazy afternoons, reading through our favorite novels. A pair of nefarious rogues makes their way through serpentine alleys and rambling cities, seeking fortune and fame. A band of desperate heroes battles against an inevitable apocalypse, standing for justice and honor as the world succumbs to chaos and evil. A fellowship of brave adventurers descends into dungeons deep beneath the earth in search of treasure and glory, or undertakes an eternal struggle against evil across wasted and barren plains. We imagine other worlds, mystical places fraught with danger. In these worlds of fantasy, magic is real and heroes abound. With the Castles & Crusades roleplaying game, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings. This book contains almost everything needed to create heroic characters and enter a world of fantastic adventure. A world where brave adventurers battle ancient dragons, descend into dungeons in search of treasure and glory, and rescue mystic artifacts from the clutches of evil wizards. Easy to learn, fast and fun to play, Castles & Crusades is the game for those who enjoy tales of high adventure and epic fantasy. Gather some friends, grab some dice, unleash your imagination you're entering the grand adventure that is Castles & Crusades! Editing: This second printing was given a thorough editing by both fans and our own staff editor here (Nicole Chenault) and the result is amazing. As always, for a project of this scope, there are always some last minute additions and adjustments necessary and any mistakes which may have slipped back in are entirely the fault of the publishers. Layout: Peter Bradley took a tremendous amount of time to address all the major problems with the first printing and many of the minor ones. He worked many hard hours adjusting text and making more room for the information supplied, often under a tight deadline and without all the material necessary at hand. The result is, as always with Mr. Bradley, a finely crafted piece of art. Our hats are off to him. As with the editing, any problems that may arise do to the layout adjustments were no doubt done after the ms. was turned over to us.

Product Details

  • Hardcover: 128 pages
  • Publisher: Troll Lord Games (April 19, 2006)
  • Language: English
  • ISBN-10: 193127519X
  • ISBN-13: 978-1931275194
  • Product Dimensions: 11.1 x 8.5 x 0.6 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #487,019 in Books (See Top 100 in Books)

 

Customer Reviews

11 Reviews
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4 star:
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Average Customer Review
4.9 out of 5 stars (11 customer reviews)
 
 
 
 
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10 of 10 people found the following review helpful:
4.0 out of 5 stars Like first edition D&D, Costomizable andFun!, August 30, 2006
By 
This review is from: Castles And Crusades Players Handbook - New Printing (Hardcover)
Would be 5 stars but for a few typos and the lack of a comprehensive index. Nice art, clear layout and a simpler set of rules (compared with the newest D&D rewrites) set Castles and Crusades apart from the latest frenzy set of by the Open Gaming License of D&D copycats. While a lot of these want to set themselves apart by having a rule for each and every possible solution, C&C does so by paring down the rules to a more manageble level. As someone who played the origional Red Box D&D way back when, this new game does a good job of preserving the feel of the game while using the more sensible D20 mechanics.
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10 of 10 people found the following review helpful:
5.0 out of 5 stars Who needs miniatures!, January 31, 2007
This review is from: Castles And Crusades Players Handbook - New Printing (Hardcover)
This is exactly the system I was looking for... after buying many Star Wars RPG books from Wizards of the Coast, and becoming completely frustrated with the taxing rules & combat system. I realized that when I had gotten the itch to get back into a Fantasy RPG, that D&D 3.5e (that uses the same systems as Star Wars pretty much), wasn't going to cut it. I thought about going old school back to the original D&D Boxed Sets... Remember The Red Dragon Box Set? But that was really taking a step back in many ways. Then I found out about Castles & Crusades. Oh glorious day... it takes advantage of the unified and logical d20 dice element, but it takes out all the extra stuff that burdens down the D&D 3.5e system. What you are left with is a really clean system, that gives you enough rules to guide the game and play it fair and fun, but let's the DM or Castle Keeper as they call it, really run the show with very little need to ever slow down and check rules in the book to run the game. Heck... you don't even need miniatures to run combat... let your games come alive and use your imagination the way RPG's were meant to be! I'm free... I'm FREEEEEEEEEEEEEEEEEEEEEEE!!!
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9 of 9 people found the following review helpful:
5.0 out of 5 stars This is more like it, January 15, 2007
By 
Rusty (Lake Mary, FL United States) - See all my reviews
This review is from: Castles And Crusades Players Handbook - New Printing (Hardcover)
I began gaming in 1987 on Star Frontiers by TSR. I soon got into AD&D 1st/2nd edition and played them until 1997. Career, etc... took over and I didn't actively game again until early 2006. I found some guys at work who wanted to get into it, so I went to the bookstore and found that a fascinating new version of D&D (3.5) had come out and I quickly bought a ton of the books. A couple of months into playing, something just didn't seem right. The game seemed to be too much of a tactical board game... it just didn't feel like the AD&D I remembered playing years before. Looking around the web, I discovered that many other people felt the same way and I stumbled onto C&C very recently. I have since bought the Player's Handbook as well as Monsters and Treasure. This is it! This is the something that was missing. It takes roleplaying back to it's roots and throws out the boardgame feel. Playing C&C is just like the good old days. I can't believe how a simple, elegant system like SIEGE can replace 50 million skills and feats, but it does so brilliantly. This game runs like AD&D, but takes advantage of the positive side of d20 (unified mechanic). I find it superior to the new D&D in every way.
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