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Castlevania: Aria of Sorrow

by Konami
Platform : Game Boy Advance
Rated: Teen
4.7 out of 5 stars 71 customer reviews
Metascore: 91 / 100

Price: $264.99 + $3.99 shipping
Only 1 left in stock.
Ships from and sold by Legendary Games.
  • Cartridge only. Cartidge may shows signs of heavy wear but is guaranteed to work.
3 new from $264.99 14 used from $29.99 2 collectible from $59.99
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  • Castlevania: Aria of Sorrow
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Product Description

Product Description

Mina and Soma return for another stab at vampire hunting in a mysterious castle.

From the Manufacturer

It's the most exciting Castlevania adventure yet! The year is 2035 and Soma Cruz is about to witness the first solar eclipse of the 21st century when he suddenly blacks out - only to awaken inside a mysterious castle. As Soma, you must navigate the castle's labyrinths while confronting perilous monsters at every turn. But beware, you must escape before evil consumes you!
  • Collect the souls of enemies to learn their abilities
  • Exchange souls with your friends using the Game Link Cable
  • Collect and wield multiple weapons - each with their own attacks
  • Stunning animated characters and huge monsters intensify the action

Product Details

  • ASIN: B00008KU9T
  • Product Dimensions: 8 x 4 x 10 inches ; 5 ounces
  • Media: Accessory
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (71 customer reviews)
  • Amazon Best Sellers Rank: #22,552 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

Format: Accessory
When I first heard that this game was going to be set in 2035, I thought, "Well, here it goes. Castlevania with lasers." Well, you CAN get a laser (or a photon cannon, more accurately,) but the vast majority of the game stays strictly to the series' roots, and offers a vast amount of innovation not only to 2D gameplay, but to the Castlevania storyline as a whole. I'll write a few blurbs about each element.
Story--gamers find themselves in the role of Soma Cruz, a young exchange student to Japan who finds himself and his friend, Mina, trapped within Castlevania, which itself is trapped in a solar eclipse. I know it sounds far-fetched, to say the least, but trust me, it works. If you can find the final ending of the game, you'll be treated to the greatest twist in the history of Castlevania games.
Gameplay--very tight and solid. The forward dash from Harmony of Dissonance is gone, but Soma gets along fine without it. Soma has the ability to absorb an enemy's power and then use it himself; this opens up almost unlimited gameplay opportunities. Don't worry, though, the system isn't that intimidating; the biggest problem I had with Symphony of the Night was that the inventory was too large and complex for me, a casual gamer. Not so with Aria of Sorrow. There's a large inventory, to be sure, but I've never had to scratch my head over it.
Music--top-notch; the best music to come out on the Game Boy Advance. There's a few Japanese sound bytes thrown in, too, which really helps the atmosphere of the game.
Graphics--detailed and beautiful. Not quite as impressive as Circle of the Moon, but at least you can SEE this game without direct over-head light (I don't have an SP, but I do have a Game Boy Player for my 'Cube.)
In short, Aria of Sorrow is not only my favorite Castlevania game, it's also my favorite Game Boy title. No self-respecting Nintendo fan should be without this game.
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Format: Accessory
SotN (Castlevania: Symphony of the Night, for the PS1), was a monumental experience not just for Castlevania fans, but for videogame fans everywhere.
Ever since it's release back in 97, we've all been waiting for a worthy successor, to no avail. Until NOW. Castlevania: Aria of Sorrow, is by far the best Castlevania game since SotN. Now, it has to be said that there are certain effects, both graphically and musically, that won't necessarily meet up to the complete quality of SotN, simply because AoS is on the GBA, and not on one of the next-gen systems as we would all like. This though, doesn't really take away from what not only I, but almost all Castlevania fans view as an truly excellent game.
Graphically, the game surpasses the last two GBA incarnations by a land slide. From the backgrounds to the extremely fluid character animation, to the character design (which surpasses SotN in some areas IMO), it all shines brightly. There were certain effects that I honestly didn't think would have been possible to do on a handheld. Graphically, this game is simply beautiful to behold. It's an artistic masterpiece.
Sound wise, AoS won't let you down. The Castlevania series has always been known for it's superb music, but the last Castlevania title's music (Harmony of Dissonance) was flat, boring, and in some cases, just plain annoying to have to listen to. AoS though, does more than just fix that, it has tunes that Castlevania lovers will be hunting down mp3's to listen for, to in the car. One of the tunes (in the Graveyard), actually gave me a sense of dread. The sound effects themselves are excellent as well, and help in the immersion factor (I love the blood gushing sound effect).
Game play? You got it!!
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Format: Accessory
There's a Belmont in there somewhere.
First there was Circle of the Moon. Then there was Harmony of Dissonance. For those of you hoping that Aria would get away from the "Castleroid" (or Metroidvania) style of gameplay, you'll undoubtedly be annoyed that Aria once again uses a map system and items that must be picked up.
Unlike the other two games, though, Aria has a focus more in keeping with the CD-ROM based game Symphony of the Night. It's huge! We're not talking about simple length from A to B, or cheap inverted maps, though: instead of the simple Vampire Killer whip/morning star, you start out with a pocketknife and best mink stole, as the style of 2035 dictates one should go into battle equipped. Along with the usual upgradeable armor and profusion of healing items, you have the choice of equipping any of literally dozens of types of insane weaponry. You will eventually meet up with the Vampire Killer...but suffice to say that a number of things must happen first.
The Soul Powers should be mentioned as well. This is a fitting replacement for item capsules, with a somewhat plausible explanation: You have the power to absorb the souls of different monsters, gaining a unique power in the process. Not much more can be said about it, but the variety puts CotM's DSS tarot card combination system to shame.
The graphics are certainly a high point. Unlike CotM's stock graphics, drawn by a company outside of Konami, everything in AoS really belongs in a CV game. Some characters will be familiar, some are brand new...but they're all interesting. What about graphics effects?
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