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18 of 20 people found the following review helpful:
5.0 out of 5 stars
If you only purchase one title at release, this should be it, June 8, 2001
This is absolutely magnificent. I've been a fan of the Castlevania series since it was first released for the NES, and this game outright thrills me.The game is a mixture between the original Castlevania and Symphony of the Night (PSX). The player's character is a traditional, back-to-the-game's-roots vampire hunter, with the standard assortment of weapons: the basic whip, throwing axes, daggers, and holy water. The basic gameplay is classic Castlevania: move around, jump, whip (and you can only whip in one direction!). The controls are sharp and the character is quick, and before you know it you'll be dashing and jumping about platforms on a gleeful vampire-hunting spree! On the flip-side, the level layout is reminiscent of SotN for the Playstation. Instead of progressing through a linear level block, you simply wander the castle - which is mapped out for you as you go, a la Super Metroid. You advance to higher areas of the castle by gaining levels (like in an RPG) and acquiring special items such as double jump boots. Throughout the halls you will find the standard assortment of bone-tossing skeletons and fireball-breathing skeletal dragon heads, plus a variety of new adversaries. Scattered about the castle are save points (on battery backup; no passwords) and warp points that will instantaneously transport you to distant areas of the castle. The game's inventory system and DSS Card system are where CotM makes a complete departure from previous games. As you gain levels and defeat enemies, you will obtain special items such as stronger armor, magical gauntlets, and mysterious potions. As in an RPG, these must be equipped in the menu before they do you any good. This system adds generously to the game's exploration and replay factor. You will also be required to gather Attribute and Action cards, which, when combined using the DSS system, will allow you to access magical powers that will increase your offense or defense. You can mix and match cards to tailor your powers according to the foes you face. The game's graphics are perfect; the designs in the hallways of the castle are colorful and varied, the enemies stand out from the background, and the layout and special effects are implemented with style. The music is standard Castlevania fare - that is to say, of course, some of the best game music available. Many tracks borrow themes from previous games in the series, and there are just as many that have never been heard before. One moment you'll be humming along with classic Castlevania tunes, and the next you'll be tapping your toes to a brand new beat you enjoy just as much. In all, this is one of the more enjoyable titles I've had the opportunity to own on the GBA. If the classic titles planned for the future (Zelda, Metroid, etc.) turn out to be this well done, well. . . then we all have a lot to look forward to! ^_^
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