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Castlevania II: Simon's Quest

by Konami
Platform : Nintendo NES
Rated: Everyone
4.2 out of 5 stars 42 customer reviews

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1 new from $399.99 79 used from $7.50 17 collectible from $11.20
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Product Description

The exciting sequel to the original smash hit "Castlevania" for the NES.

Product Details

  • ASIN: B000A4T1U6
  • Product Dimensions: 8 x 4 x 10 inches ; 5 ounces
  • Media: Video Game
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (42 customer reviews)
  • Amazon Best Sellers Rank: #9,279 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

Format: Video Game
Castlevania II: Simon's Quest is my favorite Castlevania game of all time and always will be.

You are Simon Belmont with the classic whip, trying to defeat the one who wants to keep the world shrouded in darkness, Count Dracula. As Simon, you go to different towns talking to different townspeople, going to Churches to replenish life, many different mansions to gather the different parts of Dracula. You get many different kinds of whips, including my favorite, the Flame Whip. You also get the classic subweapons like holy water, knife, and cross.

The mansions that you go through have one of the best pieces of music ever in a Castlevania game. As well as the title screen where you input the password and the music Bloody Tears. This game also lets you level up but it's still the adventure game. It's more action and adventure than anything.

The classic Ferry Man is reason enough to own this game. The classic line "I'll take you to a good place, heh heh heh" was one of the coolest things in the game. Along with the lines "What a horrible night to have a curse" at night and "The morning light has vanquished the horrible night" at daylight. I'll never understand why so many people hate this game. I keep hearing "it's not like the original." Oh please! I must be the only person who doesn't compare games and just plays games as their own. Whoever cannot appreciate this masterpiece is just very closed minded.

Oh yeah, there are 3 different endings for this and this game is so much better than 99% of the games out there today. Graphics don't mean a thing, it's the amazing platforming and adventure elements that make this game a must own for Castlevania fans!

If you have never played Simon's Quest, play it! And if you've played it before, play it again! It's one of a kind!!

"What A Horrible Night To Have A Curse!" Ha Ha Ha!
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Format: Video Game
You know, I was talking with my former science teacher (Who grew up in the NES era) about Super Castlevania 4 today, and how much fun the game was. Apparently, he told me he doesn't remember playing that one. He said he gave up on the series due to this sore thumb. According to him, he paid a big $40 for the game (I guess that's the standard price of NES games then), and the result was a boring/confusing sequel that didn't live up to the original.

Of course, I wouldn't be writing this review if I hadn't played it myself, but I still gotta agree with him. Castlevania 2 isn't about linear action platforming fun. Instead, it's about whipping monsters for hearts to purchase items and conquering lying civilians to progress forward. On top of that, the level design is bland, bland, bland. There isn't too much of a variety of anything (mainly enemies) when going anywhere.

Since there are certain areas to go, you may as well listen to what the non-playable characters have to say, right? No. They actually happen to lie at times. Unbelievable, right? How can you play a game that you definitely need tips on what to do if you get the wrong tips? As much as I would want to go get Nintendo Power issue #2 for help, it costs a hefty $40+ on Amazon (go figure..). Maybe there's a scan floating around on the Internet, but it is still inexcusable for Konami to release Castlevania 2 as is. And don't get me started on when the in-game day turns night...

That's not to say there was no fun factor or appeal at all. The graphics are still fantastic, and the music is awesome. The classic Castlevania whipping action, although bombarded by everything above, is still there, and still fun to do. Had there been even more work done on this game, this would've been an absolute masterpiece.
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Format: Video Game Verified Purchase
Kind of like Metroid, I'd keep notes on where to go and what to do if you plan on getting the good ending, because the NPCs in the game don't tell you anything useful, and you're not told what to do or where to go. Oh, and spoiler: You're supposed to use the red crystal against the wall at the left of the first town you're in, crouch for several seconds, then wait for a tornado to take you to your next mansion. Yes, it's that cryptic. And no, you're never (to my knowledge) told to do that.
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Format: Video Game
Welcome to the Castlevania story with Castlevania 2 Simons Quest where we last left Simon Belmont after he defeated Dracula in his own fortress Castlevania. So let’s see what has transpired.
(Opens book)

Castlevania Chapter 2 Simons Quest
Plot/Story: It is the year 1698; seven years after Simon Belmont originally defeated the evil Count Dracula. After Simon delivered the final coup de grace to the Prince of Darkness, the Count placed a dark curse upon him that would send him to an early grave unless Simon revived him! Moreover, Dracula's minions are once again stirring throughout the land of Transylvania, ravaging throughout the many villages and terrorizing the townsfolk. Simon takes up the legendary whip, the Vampire Killer, once again and travels throughout the land to the towns of Jova, Veros, Aljiba, Aldora, Oldon, Fetra, and Ghulash to liberate the people and seek help from them as he searches for the Count's body parts which have been hidden in five different dark manors (Berkeley, Rover, Brahms, Bodley, and Laruba) throughout the land. Once all the parts of Dracula's body were in place, Simon took them to the ancestral home of the count, Castlevania, and revived him, fighting him once again, and this time finishing him for good (or so the people thought, though Dracula would return in the18th Century)...

Gameplay: The gameplay departs from the standard platforming genre of the first Castlevania for a game more similar to the nonlinear gameplay of Metroid, with several RPG elements such as a world map which the player is free to explore and revisit. Simon, controlled by the player, can talk with townspeople who will offer him clues or lies. He can also go to merchants who will sell items, either for fighting enemies or for traversing to unreachable areas.
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